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+
07 April 2018
+
ACCount updated:
+
+ - Station airlocks now support NTNet remote control. Door remotes now use NTNet.
+ - Don't worry, any non-public airlock is fully protected from unauthorized control attempts by NTNet PassKey system!
+ - New integrated circuit component: card reader. Use it to read PassKeys from ID cards.
+ - Fixes a delay issue when airlocks are being opened/closed by signalers.
+
+
Anonymous updated:
+
+ - Adds nymphomania trait, which will raise your minimal arousal and boost rate of it.
+
+
Astral updated:
+
+ - Lighting fixtures should no longer be visible in camera-less areas by cameras.
+ - Constructed turbines will now properly connect to the powernet
+
+
Cebutris updated:
+
+ - lithenessk -> litheness
+
+
CitadelStationBot updated:
+
+ - Added a new mini antagonist, the sentient disease.
+ - Sentient diseases now get two minutes to select an initial host before being assigned a random one.
+ - Oh hey guys, RND shows correct material values now, don't hurt me!
+ - Dead bodies no longer freak out about phobias
+ - Turrets can be set to shoot personnel without loyalty implants
+ - Added wall safes to Deltastation's HoP and Captain's offices.
+ - The Clockwork Justicar has decided to be merciful, and allow nonbelievers to anchor their petty machines in his city. It's only fair for them to have a fighting chance, after all.
+ - Fixed pacifists from being able to fire mech weapons
+
+
Cobby updated:
+
+ - The Eminence scoffs at your "consecrated" tiles once the Justicar is freed from his imprisonment.
+
+
Dax Dupont updated:
+
+ - Beacons can now be toggled on and off.
+ - Mappers can now have beacons that default to off. Useful for ruins!
+ - Renaming replaces the snowflake locator frequency/code
+ - Beacons are no longer radios. Why were they radios in the first place? I don't know.
+ - Display cases can now have a list where to randomly spawn items from.
+ - Moved plaque code to main type.
+ - Statues now use default unwrench and the tool interaction is now completely non existent when no deconstruct flag is available.
+ - 8balls take less time to shake.
+
+
Denton updated:
+
+ - Pubbystation: Added a missing APC to the cargo sorting room, a light fixture to the RnD security checkpoint and removed an overlooked firelock east of the bridge.
+ - Pubbystation: Added a spare RPD to the Atmospherics department. Replaced Engineering's outdated meson goggles with modern engineering scanners. Added a GPS device to the secure storage crate.
+ - Moved Pubbystation's drone shell dispenser from the experimentation lab to Robotics maint.
+ - Engi-Vend machines now have welding goggles available.
+ - Grouped Nano-Med/Engi-Vend items by category.
+ - Various belts can now hold additional job-specific items.
+
+
Floyd / Qustinnus (Sprites by Ausops, Some moodlets by Ike709) updated:
+
+ - Adds mood, which can be found by clicking on the face icon on your screen.
+ - Adds various moodlets which affect your mood. Try eating your favourite food, playing an arcade game, reading a book, or petting a doggo to increase your moo. Also be sure to take care of your hunger on a regular basis, like always.
+ - Adds config option to disable/enable mood.
+ - Indoor area's now have a beauty var defined by the amount of cleanables in them, (We can later expand this to something like rimworld, where structures could make rooms more beautiful). These also affect mood. (Janitor now has gameplay purpose besides slipping and removing useless decals) remove: Removes hunger slowdown, replacing it with slowdown by being depressed
+ - Icons for mood states and depression states
+
+
JJRcop updated:
+
+ - Sanity checks for Play Internet Sound
+
+
Jittai / ChuckTheSheep updated:
+
+ - Adjusted the space parallax's contrast to be less vibrant.
+
+
MMMiracles updated:
+
+ - Thirteen Loko now has an overdose threshold of 60u, see your local CMO for potential side-effects.
+
+
Mark9013100 updated:
+
+ - Pill bottles can now be produced in the autolathe.
+
+
MrDoomBringer updated:
+
+ - Orderable supplies in cargo now all have descriptions! The station's overall FLAVORFUL_TEXT stat has gone up by nearly 2% as a result.
+
+
Naksu updated:
+
+ - First pass on cleaning up junk defines and unused code
+ - Admins can now easily spawn mobs that look like objects. Googly eyes optional!
+ - The smoke machine can now be deconstructed using a screwdriver and a crowbar
+ - The smoke machine no longer calls update_icon every process()
+ - The white ship and miscellaneous caravan ships lose their advanced place-anywhere shuttle movement during war ops.
+ - The smoke machine can no longer be found in chemistry departments, instead it must be constructed manually. The board was added to techwebs earlier.
+ - internet sounds can be stopped again
+ - The space cleaner spray bottle is now much more efficient and uses much less space cleaner per spray. The amount of cleaner it can hold has been adjusted to compensate.
+ - ERT creation has been refactored to allow for easier customization and deployment via templates and settings
+
+
Onule updated:
+
+ - Mining drones have been given a visual makeover!
+
+
Polyphynx updated:
+
+ - Medical sprays can now be stored in medical belts and smartfridges.
+
+
Poojawa updated:
+
+ - Hypospray mk IIs are being deployed to stations, these should provide an easier time for medical staff! They come with both inject and spray modes! Spray mode acts like a patch for applying meds
+ - Hyposprays are fancy, you'll know when they're being used.
+ - Due to fucky-ness, you'll need to unload, then reload the hypos at least once. just how it be.
+ - Tesla Engines are now standard on all but Omega.
+ - fixed a pipe in Meta station that wasn't connected properly.
+ - fixed an exploit related to Tesla wires.
+ - Added release sound effects for choosing. If having a non-belly, belly.
+ - Added a 'silent' modifier to bellies.
+ - Added a vore subsystem to handle belly processing, should be less clunky
+ - rebalanced heal mode and dragon digestion.
+ - added client preference based sound toggles to both eating/release/struggle and digestion noises seperately.
+ - vore prefs save to JSON now instead of .sav. much easier really. refractor: dragon vore is working, though with this game who knows.
+ - your prefs should automatically transfer, but it's likely you'll lose pre-loaded bellies, BACK UP EVERYTHING. (you should be doing this anyway too)
+ - Creating new characters will import the previous' bellies. but once you click 'save' they'll make the new JSON file will all the info. This is per slot, so if you change your character, you'll have to change belly stuff.
+ - Removed old things in .dms we weren't using anymore
+ - subtle messages are now italic'd, so there's better context on whispering
+ - broke apart the cit_gun.dm file, they're decently spaced out now
+ - dogborg_sleeper is now standalone from dogborg_equipment because too lazy to debug why it was breaking backpacks.
+ - does that thing I've been meaning to do with Xenobio. additional tools have been provided.
+ - Added new trek uniforms to loadouts!
+
+
Robustin updated:
+
+ - Harvesters now have 40hp, from 60.
+ - The nuke will now detonate 2 minutes after Nar'sie is summoned, down from 2.5 minutes
+ - The "ARM" ending now requires 75% of the remaining souls aboard to be sacrificed before the nuke goes off, up from 60%.
+ - Drones can no longer be on the sacrifice list
+ - Bloodsense will now show the true name of the target
+ - One-man conversions are actually fixed this time - excess chanters var removed for a more readable and maintainable rune code.
+ - Runes should no longer become GIANT if spammed (credit to Joan for this fix).
+ - Pylons are no longer a source of infinite rods.
+ - Attempting conversion without 2 cultists present will give a more helpful warning.
+ - You can no longer convert braindead individuals.
+ - Cult doors will no longer lose power but also cannot shock people, brittle cult doors have 30 less integrity. Therefore ordinary crew can now beat cult airlocks open without frying themselves.
+ - Blood magic now costs slightly more blood and takes slightly more time, the stun spell now stuns for 2 less seconds, twisted construction now costs 10 health, and the blood rite relics (halberd, bolts, beam) are all 50-100 charges cheaper.
+ - The deconversion time for holy water is slightly reduced, 10 units and 45 seconds (give or take), is all you should need now. Blood cultists can now have seizures while afflicted with holy water.
+ - Shades are now slower and have a modest reduction to their damage and health.
+
+
SailorDave updated:
+
+ - The names of Surgery Disks now match their type of surgery.
+
+
The Dreamweaver (Sprites: Onule) updated:
+
+ - Nanotrasen's Lavaland research team has discovered that the alien brain has disappeared from necropolis chests.
+ - In it's place they have discovered a new artifact, the Rod of Asclepius, a strange rod with a magnitude of healing properties, and an even higher magnitude of responsibility...
+
+
Toriate updated:
+
+ - Added ammo counters for RCDs
+ - Added actual flashing yellow light for RCDs
+ - added new RCD sprites including inhands
+ - deleted old RCD iconstate, but not the inhands
+ - Added Polychromic Shorts and kilts to loadout
+ - changed the way polychromic clothes works
+ - refactored polychromic things such that the vars and (some) procs are globalized
+
+
XDTM updated:
+
+ - You can now place people on tables on Help Intent. Doing so takes a few seconds and makes the target Rest, instead of stunning them.
+
+
Xhuis updated:
+
+ - Circuit slow-cloning no longer breaks with some circuits.
+ - Circuit slow-cloning is now cleaner.
+ - The Nanotrasen Meteorology Division has identified the aurora caelus in your sector. If you are lucky, you may get a chance to witness it with your own eyes.
+
+
ZeroNetAlpha updated:
+
+ - Tweaked Aquatic Species to give fillets when run through the chef's gibber.
+ - Makes all darts deletable with nothing more than a little space cleaner.
+ - Makes in-flight foam darts dissolve when hit with space cleaner, be it foam, smoke, or a janitor being a badass with a spraybottle.
+ - Adds 2 new foam dart variants that are compatable with the laser tag systems.
+ - New Recipes available for autoylathe building.
+
+
checkraisefold updated:
+
+ - Nukeops properly checks the required amount of enemies for the gamemode! This should fix downstream problems.
+
+
deathride58 updated:
+
+ - You can now sprint by holding shift.
+ - Added combat mode. Press C or use the UI button to toggle it on and off. The code and the sound for toggling combat mode are from Interbay. The sound is mainly a placeholder until a more fitting sound can be found.
+ - You can now use the right mouse button to perform actions while in combat mode. If something doesn't have a unique action for right clicking, it'll default to the normal left click action.
+ - You can now move around and use items while resting. The code is from Interbay
+ - You can now use the resist button to get up from resting. This will take time depending on your health and stamina, even if you try to use the rest button instead.
+ - Reworked stamina, and introduced stamina crit. If you run out of stamina, you'll enter stamina softcrit, during which you'll be unable to attack, get up from resting, or perform various other actions. If you keep losing stamina after entering stamina softcrit, you'll enter full stamina crit, in which you'll be unable to move or interact with the environment until you're above 0% stamina again.
+ - Added a stamina buffer. Performing actions that drain the user's stamina will now drain the stamina buffer before draining actual stamina. The stamina buffer will start to regenerate after going 5 seconds without performing a stamina-draining action. When the stamina buffer regenerates, it will use up stamina, at a rate of 0.5 points of stamina per 1 point of stamina buffer.
+ - Added a rest button to the HUD
+ - 90% of all stuns have been removed in favor of stamina. Stuns will now simply knock the affected person down if they would have been 8 seconds or less, but will function for a "normal" stun with a length that's a tenth of the normal time if their normal time is longer than 8 seconds.
+ - Attacking with weapons will now cost stamina depending on the weapon's size. Some code from Interbay.
+ - Throwing things now costs stamina. Some code from Interbay.
+ - Default movement speed has been reduced by one tick to accommodate for sprinting. This does not require a config update.
+ - The slowdown you get when you're low on health has been reduced by one tick to accommodate for the shift from stun-based combat to stamina-based combat.
+ - Dogborg pouncing has been buffed from a knockdown of 4.5 seconds to a knockdown of 45 seconds. After the previously mentioned changes, this brings dogborg pouncing from 11.5 stamina + knockdown to 115 stamina + 4.5 second stun. **This is a temporary change to make dogborgs immune to the stun nerfs for now until a better solution can be found.**
+ - Crushers now regenerate stamina upon successfully detonating a mark.
+ - Also laid down the groundwork for a psuedo z-height system. You can see a small glimpse of it by hopping on a table!
+ - Added a couple of fancy buttons to the UI! Sprites are from Toriate.
+ - Also added a stamina meter to the UI. Sprites are from Hippiestation
+ - Widescreen pref works again.
+ - The title screen is now properly positioned to display widescreen titlescreens again.
+ - It's now possible to assign an ID to a gear entry to manipulate it via config options. Right now, you can only use this to modify the whitelist.
+
+
ninjanomnom updated:
+
+ - Blowing up the wrong part of the shuttle should no longer result in the shuttle being permanently broken.
+ - The debug message for generic shuttle errors is improved a little
+ - Custom shuttles being too close to the map edge was causing problems, you must now be at least 10 tiles away.
+
+
selea updated:
+
+ - After several months of natural selection, hostile mobs started to attack assemblies with combat circuits.
+
+
+
16 February 2018
+
Cebutris updated:
+
+ - Added in prayer beads, code and sprites shamelessly stolen from Paradise. Chaplains can pray for people, to heal their wounds without the risk of braindamage, and cleanse their mind of unholy thoughts
+ - Security vendors now have a stunsword modification kit available for purchase with a coin. There might be another somewhere in there, but that would require tampering with it, and you're a good little redshirt, aren't you?
+
+
CitadelStationBot updated:
+
+ - As it would happen, the chef does not actually have Italian genes, but rather was being influenced by a strange moustache-a.
+ - Goliath hide plates now properly apply to explorer suits and APLUs again.
+ - Printed power cells must now be charged before use
+ - Changed the chemical recipe for Lexorin from plasma, hydrogen, and nitrogen to plasma, hydrogen, and oxygen.
+ - These were necessary due to recipe conflicts
+ - You can now smelt titanium glass and plastitanium glass
+ - Use titanium glass and plastitanium glass to build shuttle windows and plastitanium windows
+ - Prevents megafauna (and other large things like spiders and mulebots) from going into machines
+ - The notify irc/discord bot chat command no longer requires admin privileges.
+ - After consulting with their in-house physicists, Nanotrasen has updated their worst-case disaster training simulation "Space Station 13". The combustion of hydrogen isotopes now produces water vapor instead of carbon dioxide.
+ - Heart-shaped boxes of chocolates are now included in Valentine's Day event gifts
+ - You no longer need an aggressive grab to table someone.
+ - Minimap gone from crew monitoring
+ - made powercell rigging no longer set rigged to the plasma reagent datum what the hell and makes it use TRUE/FALSE defines
+
+
Dax Dupont updated:
+
+ - Telecom equipment now can only be printed by engineers and scientists as intended.
+ - WT-550 AP can only be printed by sec now.
+ - Removed engineering requirement for arcade machines to bring it in line with others.
+ - Defibs can now be researched and printed.
+ - Hatches are now small instead of tiny.
+ - Cloner UI now properly updates cloning pod status when autocloning starts cloning someone.
+ - Grabbers/throwers no longer can contain/throw things equal to the assembly size.
+ - Fixes duplicate air alarm on meta.
+ - AI no longers block ark after mass_recall
+ - Placed the dispersal logic AFTER the mass_recall on ark activation instead of infront(did nothing before basically).
+ - Cell chargers can now be built and upgraded with capacitors!
+ - Fixed empty subtype batteries not updating icons
+ - Added hooray emoji!
+ - Integrated circuits no longer start upgraded.
+ - The IC printers that are available on round start in the IC labs are no longer upgraded by default. You will need to research these as was intended
+
+
Denton updated:
+
+ - Removes grind_results from empty soda cans since they can't be ground.
+ - For consistency's sake, aluminium is now universally spelled with two 'i'.
+ - Changed can_synth values from 0/1 to FALSE/TRUE
+ - Fixes lye/plastic/charcoal conflicts when mixing.
+ - Lye is now made by combining ash with water and carbon. Plastic sheets by heating ash, sulphuric acid and oil.
+ - Emagging meteor shield satellites now shows you a message.
+ - Fixed a typo when emagging RnD servers.
+
+
Frozenguy5 updated:
+
+ - You can craft rat kebabs now.
+
+
Iamgoofball updated:
+
+ - The Cook now ONLY works under siege.
+
+
Improvedname, Toriate updated:
+
+
Kor updated:
+
+ - Mining sentience upgrades now grant minebots an ID and radio.
+ - Bluespace slime extracts now have a new chemical reaction with water, which create slime radio potions. When applied to a simple animal, that mob gains an internal radio.
+
+
MMMiracles updated:
+
+ - You can now produce a cryostatis variant of the shotgun dart after researching Medical Weaponry. Holds 10u and doesn't have reagents react inside it.
+
+
Mokiros updated:
+
+ - All-In-One Grinder can now be built with researchable curcuit and micro-manipulator.
+
+
More Robust Than You updated:
+
+ - You can now squish urinal cakes
+ - Your hand no longer magically squishes urinal cakes when trying to pick them up
+ - SCP-294 no longer looks fucked up
+ - Fixes SCP-294 losing its top sometimes
+
+
More Robust Than You, Basilman, and MMMiracles updated:
+
+ - Deep in space, a valuable artifact awaits
+
+
Naksu updated:
+
+ - Cyborg engineering module geiger counters now work properly again
+ - Steam engines have been removed from maintenance, engineering, atmos and teleportation areas.
+ - The chef is now trained for working under siege
+ - The clogged vents event has been removed for pressing ceremonial reasons
+ - Chasms no longer eat shuttle docking ports, rendering them unusable and unresponsive
+ - replaced some item-specific movement hooks with components
+
+
Ordo updated:
+
+ - Replaced nitrogen with ethanol in morphine recipe. The recipe now has a lower yield.
+
+
Poojawa updated:
+
+ - Cryopods are now available for safe round exiting, no longer will you need to ahelp with 'oh fuck wrong job'. Being kicked back to lobby for a restart is still admin. You will be warned to ahelp if you're an antag role however.
+
+
Raeschen updated:
+
+ - Changed/removed some miscreant objectives
+
+
Robustin updated:
+
+ - Fixed the limb grower having a max volume of 0.
+ - The rift created by teleporting in from space will now include a description indicating the direction of the "origin" teleport rune - giving the examiner a fair idea of where the "space base" is located.
+ - You can no longer manifest spirits or summon cultists while in space or Lavaland. You may still ascend as a spirit (formerly spirit sight, astral jaunt, etc.) in either of these locations.
+ - Juggernauts have lost 20% reflect rate on energy projectiles (now around 50% for standard lasers).
+ - Wraiths and Juggernauts have -5 melee damage (20 and 25 now, respectively).
+ - Construct shells now cost 50 metal through the "twisted construction" spell. Twisted construction is now a "single use" spell.
+ - The Concealment spell will now work on cult airlocks (including converted airlocks). The "concealed" airlock will appear as a generic airlock but will deny access to any non-cultist.
+ - The draw blood effect on blood splatters will now draw more blood from stains with low blood levels.
+ - Unanchored (via ritual dagger) cult structures are no longer "dense", meaning you can move them through teleport runes more efficiently.
+ - The button to nominate yourself for cult master now has a confirmation prompt seeking assurance that the user is prepared to be the cult's master.
+ - The reveal aspect of the concealment spell is slightly smaller, albeit still slightly larger (6 range) than the concealment aspect (5 range).
+ - Juggernauts "gauntlet echo" now has a more cult-themed appearance.
+ - Using a shuttle curse to push the shuttle timer above its default can no longer be "reset" with a recall. This also adds a block_recall(time_in_deciseconds) helper-proc to the shuttle subsystem.
+ - Using runed metal on a regular girder is no longer an option, preventing runtimes and deletions associated with the (unintended) combination.
+
+
ShizCalev updated:
+
+ - Corrected a number of missing checks when using alt-click actions. Please report any strange behavior to a coder.
+ - Corrected typo in NTNet Scanner circuits' name, make sure to update your blueprints.
+
+
Toriate updated:
+
+ - Added magnetic weapons to techwebs nodes
+ - Magrifle magazine now has 24-round capacity, magpistol has 14-round capacity
+ - rebalanced magrifle projectiles to deal more damage overall on a full burst, but less individually
+ - fixed broken sprites for magrifles
+
+
UI Changes updated:
+
+ - The Scan with Debugger/Device button now reads Copy Ref and no longer sends you to the circuit's page when clicked
+ - The assembly's menu is now slightly wider
+ - The advanced in "integrated advanced medical analyser" is now abbreviated to adv.
+
+
Xhuis updated:
+
+ - The preference to lock action buttons in place is now correctly saved across rounds.
+ - Removing and printing integrated circuits will now attempt to place them into a free hand.
+ - You can now hit an integrated circuit printer with an unsecured electronic assembly to recycle all of the parts in the assembly en masse.
+ - You can now recycle empty electronic assemblies in an integrated circuit printer!
+ - Integrated circuit printers now have sounds for printing circuits and assemblies.
+ - The RPG loot event will no longer break circuit analyzers.
+
+
coiax updated:
+
+ - Transference potions now just rename the mob that you are transferring into with your name, rather than your name plus the old name of the mob.
+ - Centcom now reports that thanks to extensive bioengineering, apples and oranges now taste of apples and oranges, rather than nothing as they did before.
+
+
deathride58 updated:
+
+ - Input boxes for emotes are now larger. Check it out with the *subtle and *custom commands. This also applies to the M hotkey.
+ - Synced with upstream. Again. For the hundredth time probably. Check the github for more details.
+
+
08 February 2018
Cebutris updated:
@@ -464,897 +847,6 @@
- space kiwis can now be ordered from cargo
-
- 19 January 2018
- CitadelStationBot updated:
-
- - Fixed the original poker tables not being deleted after Narsie converted them to a wooden table
- - The interface of airlock consoles has been restored to normalcy.
- - Activating internals via the right-side button produces better messages on success.
- - The R&D console design icon for slot machines is no longer mangled.
- - The RPD will no longer fail to paint and layer pipes in some situations.
- - Unwrenching canisters from connector ports on non-default layers now resets their pixel offset.
- - The Ark's teleportation checks now take mechs and sleepers into account correctly.
- - Fix attempt to use `in` on a non-list. Pretty sure bitfields do not work that way.
- - SS_NO_FIRE subsystems will no longer display pointless cost statistics in MC panel
- - Roundend traitor purchase logs now have tooltips showing the name, cost, and description of the items.
- - NT has disabled their automatic APC lock
- - Players are immune to their own slime time stops again
- - MMIs in mechs or held by humans wearing fireproof suits are no longer burnt by ash storms.
- - Photos now properly capture everything again.
- - Heat exchange manifold pipes facing east/west now work again.
- - fixed duplicate reagent definitions in chem macros
- - Air alarms start unlocked
- - Air alarms no longer think they are fire alarms
- - Flashes can no longer work from inside containers to flash people outside.
- - you can't get 12 syndi bomb cores from stripping the syndi lava base for parts anymore
- - fixed the syndi lava base blowing up from stray colossus shots, goliaths breaking in or miners throwing gibtonite at it.
- - Ash storms aren't at ear-rapey volumes inside shielded areas.
- - The Camera Failure event no longer crashes the server if the station has no cameras.
- - Drone dispensers no longer hide drones
- - Clicking lattices and girders with the RPD now succeeds instead of appearing to place a pipe but failing.
- - The debug verbs "Display Air Status" and "Air Status in Location" now format their reports the same and actually work more often.
- - The Pirate Code changed its first rule to "BE AN SKELETON YARR". The old "there are no rules" is now the second rule.
- - SDQL "select" outputs now have buttons to jump to the coordinates of the found objects.
- - full-tile plasmaglass windows have had their integrity increased to the correct value.
- - PDA messages sent by the message monitor console are now included in the talk logs.
-
- Dax Dupont updated:
-
- - The NT Violet Lepton shuttle has been retrofitted with lava proof windows for the lava engine. They will no longer catch fire and violently decompress the shuttle.
-
- F-OS updated:
-
- - The space heater now has a warning on it about use in the SM.
-
- Frozenguy5 updated:
-
- - Travis now builds on BYOND 512.1403
-
- Half of coderbus ended up working on this somehow updated:
-
- - Goats will now dismember plant people when attacking them.
-
- Iamgoofball updated:
-
- - The Express Console emag effect is now worth using.
-
- Jay updated:
-
- - Changes the panic bunker message when new people connect to reflect more helpful info
- - Adds shock collars.... again
-
- JohnGinnane updated:
-
- - Fixed not being able to alt click on a stack
-
- More Robust Than You updated:
-
- - Monkey Leaders should now properly get Jungle Fever
- - Monkeymode roundend report should now properly show Major/Minor victory
- - Monkeys should now get the jungle fever objective in monkeymode
- - Wirecutters can come in even more colors now!
- - Added some useful sec officer tips
-
- OrdoM updated:
-
- - Adds morphine recipe to chemistry.
- - Removed ability for bartender to steal all morphine on the map
-
- Poojawa updated:
-
- - fixed *wag for mammals
- - re-adds AK-47s button for admins
- - fixed external to internal messages being lost.
-
- QualityVan updated:
-
- - Due to budget cuts, the vault safe is now slightly less resistant to explosions.
-
- Robustin updated:
-
- - All crew can now purify bloody bastard swords with a bible (available from cargo religion crates, library, or chapel) once again.
-
- ShizCalev updated:
-
- - Constructed security/honk/ect bots will now drop the correct parts when destroyed.
- - Some areas will no longer present themselves at "ÿUnexplored Area"
- - RPDs and pipe painters now have more colorssssssssssssssssss
- - Gas tanks are now made of metal! Honk
- - Floors that look damaged / burned are now ACTUALLY damaged / burned, and can be repaired!
-
- Thunder12345 updated:
-
- - The NES Port emergency shuttle will no longer drain the CentComm emergency dock of air
- - The asteroid with engines strapped to it will no longer vent both the CentCom docks and its own entrance.
-
- WJohnston updated:
-
- - Encrypted radio waves have been detected airing around station space. Watch for possible enemy communications.
- - The space syndicate listening post has been remade from scratch, and now has an actual ghost role to help spy on the station and relay info to traitors!
-
- XDTM updated:
-
- - Dreams are now more immersive and interesting.
- - Mass Hallucination now will give everyone the same hallucination.
-
- Xhuis updated:
-
- - Added some new tips to the list for fighting the clockcult!
- - Added a new bar sign, The Lightbulb.
- - You now have to climb through rifts to Reebe by walking into them, instead of instantly warping away when you bump into one.
- - The separation line between the crew spawn and servant spawn in Reebe now blocks airflow.
- - The Eminence's mass recall ability should now work properly
-
- coiax updated:
-
- - A xenomorph maid (or barmaid) cleans the floor as they walk on it. Lie down, and they'll clean your face.
- - If enough people vote to start CTF (by clicking on a CTF controller as a ghost), then CTF will automatically begin.
-
- deathride58 updated:
-
- - Walking on tiles will now slowly make them dirty.
- - Objects moving around will also slowly make tiles dirty.
- - Walking around will now emit footstep sounds. These sounds are from CEV Eris.
- - If someone has exposed genitals, the details of those genitals will be displayed.
- - You can now choose an outfit to be equipped while transforming a mob to human via rudimentary transform.
- - You can now change character slots again
- - New and random characters no longer get generated with underwear
- - Human tails and ears now save properly again! As a side effect, tails/ears that were previously exclusive to mammals are now available to humans.
- - You can now choose different items to spawn with in the new loadout tab of the character setup menu.
- - By using a multitool on a radiation collector, you can use it to generate research points! This requires a tank filled with a mix of tritium and oxygen.
- - The display of rad collectors' power production rates has been moved from a multitool interaction to examine text.
- - Radiation collectors now emit a ding when they run out of fuel.
- - Citadel's modified maps are now separate from upstream's map files. This will result in less bugs with upstream map edits, and pave the way for more reliable map editing.
- - Mappers can now color individual tiles of floors via turf decals.
-
- kevinz000 updated:
-
- - Research export cargo points have been halved
-
- ninjanomnom updated:
-
- - There are 3 new helpers in the secrets menu for messing with movement controls
- - Mining base walls when broken turn into plating which in turn breaks down to the basalt surface.
-
- tiji0 updated:
-
- - Added banana spiders as a ghost controllable mob. Obtained through banana mutations
-
-
- 13 January 2018
- Cebutris updated:
-
- - Holoparasite injectors can no longer be discounted
-
- CitadelStationBot updated:
-
- - Allied station communications are back, now with potentially multiple stations
- - Forensics is now a datum component.
- - NPC humans will now start leaving fingerprints on things they touch!
- - Burial jumpsuits no longer have suit sensors
- - The teleporter computer now always shows the area name of a beacon rather than the turf name in some situations.
- - The chemistry job has been removed from Omegastation. Medical doctors still have full chemistry access
- - Viewing photos sent by PDA message works again.
- - Last resort now requires a confirmation
- - Explosions now cause camera shake based on intensity and distance
- - Mimes now laugh silently.
- - You no longer cut yourself with shards when clicking a portal
- - Chameleon PDAs now have their chameleon action.
- - The startup load time of away missions has been drastically reduced.
- - The admin notification for the pulse rifle prize now shows the correct coordinates.
- - Devils will no longer be permanently stuck if interrupted while trying to jaunt.
- - Devils will now properly clear the fake fire if failing to jaunt.
- - Interacting with objects at the same X and Y but a different Z is no longer possible.
- - Armor penetration now works on objects and mechs.
- - The default config for head of staff exp override is closer to the actual default with no override.
- - Lavaboats no longer set you on fire.
- - Decals will no longer spawn where they don't belong
- - comms consoles no longer announce in deadchat announcements if they were cooling down and unsuccessful.
- - Renamed the ChemMaster eject button to highlight the fact that the buffer does not get cleared
- - Replaced "CentComm" with "CentCom" in communications console deadchat announcement.
- - Adds Stat Tracking to Techwebs by node and order.
- - Use world.timeofday instead of world.realtime
- - Information about the properties of z-levels is now less hardcoded than before.
- - You will now no longer hit closets when attempting to anchor them
- - Fixed mechanical arms grammar when failing to activate
- - Fixed message grammar when lifting someone off a brass skewer
- - Cyborgs that take enough damage to have a module disabled will now automatically announce that they've had a module disabled to anybody nearby. Now if you want to stop a cyborg from interfering with your business but don't want to kill it, you can simply bash until you see the CRITICAL ERROR message.
- - Borgs will play an alarm sound in addition to displaying this message as they have their modules disabled.
- - Securitrons/ED-209s/Honkbots will only activate their emag functions after their internals are emagged
- - Relabelled canisters once again have the correct description.
-
- Cobby updated:
-
- - As a human, you will now point with your legs when you have no arms, falling over each time.
- - As a human, you will bump your head on the ground trying to motion towards something when you have no arms or legs.
-
- Dax Dupont updated:
-
- - The bank vault is no longer metagaming. It will now display the IC station name.
- - PDA Interface color is now a preference.
- - Fixed PDA font style not applying at round start.
- - The following messages have been added to dead chat: Security level change, (re)calling, Emergency Access, CentComm/Syndicate console messages, outgoing server messages and announcements,
- - The chaplain's soul stone now requires death instead of (soft) crit.
- - The examine text now properly states that it can only capture a single soul.
- - Thanks to the extensive disco and plasma research gathered by the Disco Inferno shuttles, an indestructible mark V disco machine is now available. The latest edition of the Disco Inferno shuttle now carries it.
-
- DaxDupont updated:
-
- - Solar control consoles are no longer pointing to the wrong direction, you can now turn tracking off again and manual positioning of solar panels have been fixed.
-
- Frozenguy5 updated:
-
- - Adds a goon and cult emoji. Improves gear and tophat. (Credits to GoonStation for creating the goon bee sprite.)
-
- Goodstuff updated:
-
- - Archdevils can now destroy walls properly.
-
- Iamgoofball updated:
-
- - Booze now properly reflects programming speed.
-
- JJRcop updated:
-
- - Removes some links intended for admins from game logs.
-
- JohnGinnane updated:
-
- - Newly crafted stacks are merged with held stacks of the same type.
-
- More Robust Than You updated:
-
- - Monkey chat should no longer have .k prefixed
- - Monkey leaders should actually get jungle fever now
- - Blob Overminds should no longer to be able to spawn on ANY space tile
- - Sigils of submission now uncuff upon successful conversion
-
- MrDoomBringer updated:
-
- - NanoTrasen has sent the station new spaceheaters! They look nicer now!
- - Advances in NanoTrasen's wrapping department have resulted in the easy creation of package wrap from all station autolathes!
- - Added the Bluespace Drop Pod, a Nanotrasen delivery system designed for maximum delivery speed. Supplies can be ordered at an Express Supply Console **(researchable from RnD)** for twice the cost, but at ~1/40th of the delivery time! Please note, the Drop Pods move pretty fast. It might be smart to stand back from their landing zone.
-
- Naksu updated:
-
- - Hostile mobs on z-levels without living players will now conserve their efforts and simply not run AI routines at all. Also, idling mob routines should be significantly cheaper on non-station Z-levels.
- - loot drop spawners now assign their pixel offsets to the items they spawn, also have a "fanout" setting to distribute items in a neat fashion like in omega/delta's core and some tech storages.
- - replaced several law boards in uploads with spawners, the net result being one more board in uploads that may be a duplicate asimov (but hopefully isn't)
- - splash-fried food is now actually edible
-
- Robustin updated:
-
- - Projectile reflections are fixed and will now properly reflect back in the general direction of the projectile's origination point.
- - Energy shield description updated to remove misleading information and reflect (heh) its true properties.
-
- Selea updated:
-
- - pulling claw.Integrated circuit, which allow assemblies to pull things.
-
- ShiggyDiggyDo updated:
-
- - Syndicate experts were able to create more sophisticated copies of the nuclear authentication disk. While still unable to detonate the nuclear fission explosive with them, they're practically identical to the real disk if not examined closely.
-
- ShizCalev updated:
-
- - Unwrenching a vent or scrubber will no longer show the pre-update icons.
- - Observers will no longer stop following a character if their mob changes.
- - Nar-Sie can no longer be summoned twice at the same time.
- - Meta: The piping in the toxins lab has been rearranged slightly to prevent piping underneath the floor from interfering with the normal setup.
- - The test areas debug command now works again!
- - Ghosts possessing the chaplain's blade will no longer be spammed with the buckled movement message.
- - Meta: The UI for the captain's cigarette vendor now works again.
- - Meta: Removed the omnizine filled syndicate cigarettes from the captain's cigarette vendor.
- - Medbots are no longer able to inject you if you do not have any exposed flesh.
- - You can now attach collars to pets again!
- - Corrected pet collars icon mismatch.
- - Pets will now drop their collars when gibbed.
- - You will no longer be able to rename unique pets, such as Ian or Runtime. You can still rename pets without a special name.
- - Secbot assemblies will no longer lose their weld hole when dragged North
- - Secbot assemblies now have new North facing sprites!
- - Cleaned up a rogue pixel on beepsky's sprite.
- - Defibrillators now have inhands again!
- - Defibrillators will no longer stay in your hands after you die.
- - Losing an arm while wielding a two handed weapon will now cause you to drop the weapon.
- - Losing an arm while carrying an item that requires two hands to hold will now cause you to drop the item.
- - Improved user feedback from chem dispenser macros.
- - Fixed Tests Areas debug verb.
- - Only the chaplain can now purify a bloody bastard sword.
- - Fully healing a mob as an admin now cures disabilities properly.
- - Non-cultists hulks can no longer withstand the immense powers of Ratvar's influence while holding a bloody bastard sword.
- - The average body temperature has been corrected to 98.6F.
- - Safe dials will now present itself in 1 number increments, instead of 5.
- - Relabeled canisters will no longer switch to an incorrect sprite when broken.
-
- XDTM updated:
-
- - Added a new reagent: Pax.
- - Pax is made with Mindbreaker, Synaptizine and Water, and those affected by it are forced to be nonviolent against living beings. At least, not directly.
- - Fixed Runic Golem's Abyssal Gaze blinding permanently.
- - Ocular Restoration has been removed, its effect transfered on Sensory Restoration.
- - Sensory Restoration now heals both eye and ear damage.
- - Mind Restoration now no longer heals ear damage, but now heals brain damage by default.
- - Mind Restoration's thresholds can now let the symptoms cure mild brain traumas at 6 resistance and severe ones at 9.
-
- Xhuis updated:
-
- - Vitality matrices now apply Ichorial Stain when reviving a dead servant, which prevents that servant from being revived again by vitality matrices for a full minute.
- - Vitality matrices can't be placed adjacent to one another.
- - Brass skewers now damage and stun cyborgs.
- - Vitality matrices no longer drain people impaled on brass skewers.
- - Pressure sensors have 5 health again (down from 25.)
- - Servants are now teleported to the Ark when it activates, and cannot leave Reebe afterwards.
- - Vitality matrices will no longer go off multiple times for one corpse.
-
- coiax updated:
-
- - Adds an internal radio implant, allowing the use of the radio if you expect to have your headset removed. Or if you don't have any ears or hands. It can be purchased for 4 TC from any Syndicate uplink.
- - Nuke ops now buy special "syndicate intelligence potions" that automatically insert an internal radio implant when used successfully. Cayenne can now participate in your high level discussions.
- - If you have the (mis)fortune of late joining a shift where a crazy wizard has given magical items or firearms to the crew, you will find yourself also carrying such equipment.
-
- deathride58 updated:
-
- - Vore is no longer restricted to monkeys.
- - Vore is now actually fixed. Fuck.
- - Explosions will no longer give everyone and their mothers motion sickness from a mile away.
- - Explosions now function properly again!
- - Crayons will now draw at the position you click.
- - Flavortext readmores now work properly. Hopefully.
- - FLAVORTEXT READMORES ACTUALLY WORK NOW
-
- ninjanomnom updated:
-
- - Things like thermite which burned through walls straight to space now stop on plating. You'll have to thermite it again to get to space.
- - Cycling airlocks on shuttles should work correctly when rotated now.
- - Some changes to turfs like shuttles would result in un-initialized space tiles being created. This has been fixed.
- - Turfs are construct-able again
- - Moving diagonally in pipes should no longer eject you from the pipe.
-
-
- 29 December 2017
- Awesine updated:
-
- - added some things which happen to be mining scanner things to that gulag thing
-
- CitadelStationBot updated:
-
- - Projectiles that pierce objects will no longer be thrown off course when doing so!
- - Projectiles now use /datum/point/vectors for trajectory calculations.
- - Beam rifle reflections will no longer glitch out.
- - Clown modules have been added for cyborgs! Modules: Bikehorn, Airhorn, instrumental bikehorn, clown stamp, multicolor paint, rainbow crayon, soap, razor, purple lipstick, nonstunning selfcharging creampie cannon, nonslipping selfcharging water sprayer, lollipop fabricator, metallic picket sign, mini extinguisher, laughter reagent hypospray, and the ability to hug. experimental: When emagged they get a fire spray, "super" laughter injector, and shocking or crushing hugs. Also, the module is adminspawn only at the moment.
- - "Download N research nodes" objective is now checked correctly again.
- - Objects that can have materials inserted into them only will do so on help intent
- - Play Internet Sound now has an option to show the song title to players.
- - Emagged cleanbots can acid people again
- - Headgear worn by monkeys can be affected by acid
- - The R&D console has been made more responsive by tweaking how design icons are loaded.
- - you can now pick up corgi's and pAIs, how disgustingly cute
- - Ghost lights will follow the ghost while orbiting
-
- CosmicScientist updated:
-
- - timestop now inverts the colours of those frozen in time!
-
- Dax Dupont updated:
-
- - Borgs will no longer have their metal/glass/etc stacks commit sudoku when it runs out of metal. They will also show the correct amount instead of a constant of "1" on menu interaction.
-
- Frozenguy5 updated:
-
- - Soapstones now give the correct time they were placed down.
-
- Kor updated:
-
- - During Christmas you will be able to click on the tree in the Chapel to receive one present per round. That present can contain any item in the game.
-
- More Robust Than You updated:
-
- - Vending machines now use TGUI
- - The Radiance can now enter the chapel
-
- Naksu updated:
-
- - frying oil actually works
-
- Nero1024 updated:
-
- - blast doors and shutters will now play a sound when they open and close.
-
- PsyKzz updated:
-
- - Jaws of life can now cut handcuffs
-
- Robustin updated:
-
- - The EMP door shocking effect has a new formula. Heavy EMP's will no longer shock doors while light EMP's have a 10% chance (down from 13.33%).
- - Hallucinations will no longer show open doors "bolting".
- - Splashing a book with ethanol should no longer produce errant messages.
- - Dead cultists can now be moved across the "line" on Reebe.
- - The action button for spells should now accurately reflect when the spell is on cooldown
- - You can now reliably use the button for "touch" spells to "recall" the spell
-
- WJohnston updated:
-
- - Syndicate nuke op infiltrator shuttle is no longer lopsided.
-
- XDTM updated:
-
- - Rebalanced healing symptoms.
- - Cellular Molding was replaced by Nocturnal Regeneration, which only works in darkness.
- - All healing symptoms now heal both brute and burn damage, although the basic ones will still be more effective on one damage type.
- - Plasma Fixation and Radioactive Metabolism heal toxin damage, offsetting the damage done by their healing sources.
- - Changed healing symptoms' stats, generally making them less punishing.
-
- Xhuis updated:
-
- - You can no longer elect two Eminences simultaneously.
- - The Eminence no longer drifts in space.
- - The Eminence's mass recall now works on unconscious servants.
- - The Eminence's messages now have follow links for observers.
- - Floors blessed with holy water prevent servants from warping in and the Eminence from crossing them.
- - The Eminence can never enter the Chapel.
- - Maintenance drones and cogscarabs can now spawn with holiday-related hats on some holidays!
-
- coiax updated:
-
- - Golems can now wear labcoats.
- - The kitchen gibber must be anchored in order to use.
- - The gibber requires bodies to have no external items or equipment.
- - Ghosts can now use the *spin and *flip emotes.
-
- deathride58 updated:
-
- - Praise the lord! The shift+scroll hotkey to zoom in/out as a ghost works properly again!
- - Mediborgs now have an alternate sprite taken from Paradise, featuring heavy modifications from Vivi.
- - Standard security borgs now has two alternative sprites that were previously unused in TG's files!
- - Engineering borgs now have an alternative sprite that was previously unused in TG's files.
- - Mining borgs are now able to choose between the current lavaland paintjob or the old asteroid paintjob.
- - Dogborgs are now modularized.
- - All of the copypasta brought by the new borg icons has been removed. Custom borg sprites are now modular.
- - The additional modules in the borg module select menu have been modularized.
- - The module select icon file is now able to be modular. This does not yet restore the regressed dogborg module select icons.
-
- ninjanomnom updated:
-
- - Non movement keys pressed while moving no longer stop movement.
- - The backup shuttle has it's own area now and you should no longer occasionally be teleported there by the arena shuttle.
- - The auxiliary mining base can no longer be placed on top of lava, indestructible turfs, or inside particularly large ruins.
-
-
- 16 December 2017
- ACCount updated:
-
- - "Tail removal" and "tail attachment" surgeries are merged with "organ manipulation".
- - New sprites for reflectors. They finally look like something.
- - You can lock reflector's rotation by using a screwdriver. Use the screwdriver again to unlock it.
- - Reflector examine now shows the current angle and rotation lock status.
- - You can now use a welder to repair damaged reflectors.
- - Multiple reflector bugs are fixed.
-
- Anonmare updated:
-
- AnturK updated:
-
- - Dying in shapeshifted form reverts you to the original one. (You're still dead)
-
- Armhulen updated:
-
- - Wizards may now shapeshift into viper spiders.
-
- Armhulen and lagnas2000 (+his team of amazing spriters) updated:
-
- - Mi-go have entered your realm!
-
- AutomaticFrenzy updated:
-
- - cell chargers weren't animating properly
- - disable_warning wasn't getting checked and the chat was being spammed
-
- AverageJoe82 updated:
-
- - drones now have night vision
- - drones no longer have lights
-
- BeeSting12 updated:
-
- - Occupand ---> Occupant on opened cryogenic pods.
- - Cyrogenic ---> Cryogenic on opened cryogenic pods.
-
- Cobby updated:
-
- - The Xray now only hits the first mob it comes into contact with instead of being outright removed from the game.
-
- Code by Pyko, Ported by Frozenguy5 updated:
-
- - Rat Kebabs and Double Rat Kebabs have been added!
-
- CosmicScientist updated:
-
- - bolas are back in tablecrafting!
-
- Cruix updated:
-
- - Shuttle navigation computers can now place new transit locations over the shuttle's current position.
-
- Cyberboss updated:
-
- - Clockwork slabs no longer refer to components
-
- Dax Dupont updated:
-
- - Nanotrasen is happy to announce the pinnacle in plasma research! The Disco Inferno shuttle design is the result of decades of plasma research. Burn, baby, burn!
-
- Dax Dupont & Alek2ander updated:
-
- - Binary chat messages been made more visible.
-
- DaxDupont updated:
-
- - Fancy boxes(ie: donut boxes) now show the proper content amount in the sprite and no longer go invisible when empty.
-
- Dorsisdwarf updated:
-
- - Catpeople are now distracted instead of debilitated
- - Normal cats now go for laser pointers
-
- Epoc updated:
-
- - Adds Cybernetic Lungs to the Cyber Organs research node
-
- ExcessiveUseOfCobblestone updated:
-
- - You can now lay (buckle!) yourself to a bed to avoid being burnt to a crisp during "the floor is lava" event.
-
- Floyd / Qustinnus updated:
-
- - Redtexting as a traitor now plays a depressing tune to you
-
- Floyd / Qustinnus (And all the sounds by Kayozz11 from Yogstation) updated:
-
- - Adds about 30 new ambience sounds
- - added new defines for ambience lists.
-
- Floyd / Qustinnus: updated:
-
- - Adds a few sound_loop datums to machinery.
-
- Fox McCloud updated:
-
- - Slime blueprints can now make an area compatible with Xenobio consoles, regardless of the name of the new area
-
- Francinum updated:
-
- - The shuttle build plate is now better sized for all stations.
-
- Frozenguy5 updated:
-
- - Broken cable cuffs no longer has an invisible sprite.
-
- Fury updated:
-
- - Added new sprites for the Heirophant Relay (clock cultist telecomms equipment).
-
- Gun Hog updated:
-
- - The GPS item now correctly changes its name when the GPS tag is changed.
-
- GupGup updated:
-
- - Fixes hostile mobs attacking surrounding tiles when trying to attack someone
-
- Iamgoofball updated:
-
- - Cooldown on the Ripley's mining drills has been halved.
- - The frequency of the Ripley's ore pulse has been doubled.
-
- Improvedname updated:
-
- - Reverts katana's to its orginal size being huge
-
- JJRcop updated:
-
- - The heart of darkness revives you as a shadowperson if you aren't one already.
-
- JStheguy updated:
-
- - Added 10 new assembly designs to the integrated circuit printer, the difference from current designs is purely aesthetics.
- - Added the icons for said new assembly designs to electronic_setups.dmi, changed the current electronic mechanism and electronic machine sprites.
-
- Jalleo updated:
-
- - Removed a variable to state which RCD's can deconstruct reinforced walls
- - Made combat (ERT ones) and admin RCDs able to deconstruct r walls alongside borg ones
-
- JamieH updated:
-
- - Buildmode map generators will now show you a preview of the area you're changing
- - Buildmode map generators will now ask before nuking the map
- - Buildmode map generator corners can now only be set by left clicking
-
- Kor updated:
-
- - Blob is now a side antagonist.
- - Event and admin blobs will now be able to choose their spawn location.
- - Blob can now win in any mode by gaining enough tiles to reach Critical Mass.
- - Blobs that have Critical Mass have unlimited points, and a minute after achieving critical mass, they will spread to every tile on station, killing anyone still on board and ending the round.
- - Using an analyzer on a blob will now reveal its progress towards Critical Mass.
- - The blob event is now more common.
-
- Kor and JJRcop updated:
-
- - Added vampires. They will be available as a roundstart race during the Halloween holiday event.
-
- MMMiracles updated:
-
- - Power regen on the regular tesla relay has been reduced to 50, from 150.
-
- Mark9013100 updated:
-
- - The Medical Cloning manual has been updated.
-
- Mercenaryblue updated:
-
- - when decapitated, banana-flavored cream no longer hovers where your head used to be.
-
- More Robust Than You updated:
-
- - EI NATH! now causes a flash of light
-
- MrDoomBringer updated:
-
- - All stations have been outfitted with brand new Smoke Machines! They have nicer sprites now!
-
- MrPerson & ninjanomnom updated:
-
- - Completely changed how keyboard input is read.
- - Holding two directions at the same time will now move you diagonally. This works with the arrow keys, wasd, and the numpad.
- - Moving diagonally takes twice as long as moving a cardinal direction.
- - You can use control to turn using wasd and the numpad instead of just the arrow keys.
- - Some old non-hotkey mode behaviors, especially in relation to chatbox interaction, can't be kept with the new system. Of key note: You can't type while walking. This is due to limitations of byond and the work necessary to overcome it is better done as another overhaul allowing custom controls.
-
- MrStonedOne updated:
-
- - Created a system to profile code on a line by line basis and return detailed info about how much time was spent (in milliseconds) on each line(s).
-
- MrStonedOne and Jordie updated:
-
- - As a late note, serverops be advise that mysql is no longer supported. existing mysql databases will need to be converted to mariadb
-
- Naksu updated:
-
- - Pinned notes will now show up on vault, abductor, centcom and large glass airlocks.
- - Removed a misleading message when handling full stacks of sheets.
- - Pre-filled glass bottles (uplink, medbay, botany) will now give visual feedback about how much stuff is left inside, and the color of contents will match an empty bottle being filled with the same reagent.
- - Player-controlled "neutral" mobs such as minebots are now considered valid targets by clock cult's ocular wardens.
-
- Okand37 updated:
-
- - Re-organized Delta's departmental protolathes for all departments.
- - Re-organized Delta's ORM placement by connecting it to the mining office, which now has a desk for over handing materials to the outside.
- - Added a second Nanomed to Deltastation's medical bay.
- - Nanotrasen has decided to add proper caution signs to most docking ports on Deltastation, warning individuals to be cautious around these areas.
- - Two health sensors are now placed in Deltastation's robotics area for medibots.
- - Atmospheric Technicians at Deltastation can now open up their gas storage in the supermatter power area as intended.
-
- Okand37 (DeltaStation Updates) updated:
-
- - Tweaked Atmospherics
- - Fixed the Incinerator air injector
- - Tweaked Engineering
- - Added logs to the Chaplain's closet for gimmicks (bonfires)
- - Tweaked Security
- - Fixed medical morgue maintenance not providing radiation shielding and exterior chemistry windoor
- - Bar now has a door from the backroom to the theatre stage
- - Tweaked Locker Room/Dormitories
-
- PKPenguin321 updated:
-
- - You can now use beakers/cups/etc that have welding fuel in them on welders to refuel them.
-
- Qbopper and JJRcop updated:
-
- - The default internet sound volume was changed from 100 to 25. Stop complaining in OOC about your ears!
-
- Revenant Defile ability updated:
-
- - Revenant's Defile now removes salt piles
-
- Robustin updated:
-
- - The smoke machine now properly generates transparent smoke, transmits chemicals, and displays the proper icons.
-
- Shadowlight213 updated:
-
- - Added round id to the status world topic
-
- ShizCalev updated:
-
- - You can no longer build reinforced floors directly on top of dirt, asteroid sand, ice, or beaches. You'll have to first construct flooring on top of it instead.
- - Corrected mapping issues introduced with the latest SM engine/radiation update across all relevant maps.
- - The tools on the Caravan Ambush space ruin have had their speeds corrected.
- - Slappers will no longer appear as a latex balloon in your hand.
- - Renault now has a comfy new bed on Metastation!
- - Engineering cyborgs now have access to geiger counters.
-
- Skylar Lineman, your local R&D; moonlighter updated:
-
- - Research has been completely overhauled into the techweb system! No more levels, the station now unlocks research "nodes" with research points passively generated when there is atleast one research server properly cooled, powered, and online.
- - R&D; lab has been replaced by the departmental lathe system on the three major maps. Each department gets a lathe and possibly a circuit imprinter that only have designs assigned by that department.
- - The ore redemption machine has been moved into cargo bay on maps with decentralized research to prevent the hallways from becoming a free for all. Honk!
- - You shouldn't expect balance as this is the initial merge. Please put all feedback and concerns on the forum so we can revise the system over the days, weeks, and months, to make this enjoyable for everyone. Heavily wanted are ideas of how to add more ways of generating points.
- - You can get techweb points by setting off bombs with an active science doppler array listening. The bombs have to have a theoretical radius far above maxcap to make a difference. You can only go up, not down, in radius, so you can't get 6 times the points with 6 TTVs. The algorithm is exponentially/logarithmically scaled to prevent "world destroyer" bombs from instantly finishing research.
-
- SpaceManiac updated:
-
- - Admins can once again spawn nuke teams on demand.
-
- Swindly updated:
-
- - Organ storage bags can be used to perform limb augmentation.
- - You can now cancel a cavity implant during the implanting/removing step by using drapes while holding the appropriate tool in your inactive hand. Cyborgs can cancel the surgery by using drapes alone.
- - Fixed hot items and fire heating reagents to temperatures higher than their heat source.
- - Sprays can now be heated with hot items.
- - The heating of reagents by hot items, fire, and microwaves now scales linearly with the difference between the reagent holder's temperature and the heat source's temperature instead of constantly.
- - The body temperature of a mob with reagents is affected by the temperature of the mob's reagents.
- - Reagent containers can now be heated by hot air.
-
- Thefastfoodguy updated:
-
- - Spamming runes / battlecries / etc will no longer trigger spam prevention
-
- Thunder12345 updated:
-
- - Sentient cats no longer forget to fall over when they die
-
- WJohnston updated:
-
- - Ancient station lighting fixed on beta side (medical and atmos remains)
-
- XDTM updated:
-
- - Ghosts now have a Toggle Health Scan verb, which allows them to health scan mobs they click on.
-
- Xhuis updated:
-
- - Cogged APCs can now be correctly unlocked with an ID card.
-
- Y0SH1 M4S73R updated:
-
- - The R&D; Server's name is now improper.
- - The R&D; Server now has an explanation of what it does.
-
- Y0SH1_M4S73R updated:
-
- - Disabling leg actuators sets the power drain per step to the correct value.
-
- YPOQ updated:
-
- - EMPs can pulse multiple wires
-
- arsserpentarium updated:
-
- - now lists should work properly
-
- as334 updated:
-
- - This changelog has been updated and so read it again if you are interested in doing assmos.
- - Atmospherics has been massively expanded including new gases.
- - These new gases include Brown Gas, Pluoxium, Stimulum, Hyper-Noblium and Tritium.
- - Brown Gas is acidic to breath, but mildly stimulation.
- - Stimulum is more stimulating and much safer.
- - Pluoxium is a non-reactive form of oxygen that delivers more oxygen into the bloodstream.
- - Hyper-Noblium is an extremely noble gas, and stops gases from reacting.
- - Tritium is radioactive and flammable.
- - New reactions have also been added to create these gases.
- - Tritium formation: Heat large amounts of oxygen with plasma. Make sure you have a filter ready and setup!
- - Fusion has been reintroduced. Plasma will fuse when heated to a high thermal energy with Tritium as a catalyst. Make sure to manage the waste products.
- - Brown Gas formation: Heat Oxygen and Nitrogen.
- - BZ fixation: Heat Tritium and Plasma.
- - Stimulum formation: Heated Tritium, Plasma, BZ and Brown Gas.
- - Hyper-Noblium condensation: Needs Nitrogen and Tritium at a super high heat. Cools rapidly.
- - Pluoxium is unable to be formed.
- - Freon has been removed. Use cold nitrogen for your SME problems now.
- - Water vapor now freezes the tile it is on when it is cooled heavily.
-
- bgobandit updated:
-
- - Due to cuts to Nanotrasen's Occupational Safety and Health Administration (NO-SHA) budget, station fixtures no longer undergo as much safety testing. (Translation for rank and file staff: More objects on the station will hurt you.)
-
- coiax updated:
-
- - Quiet areas of libraries on station have now been equipped with a vending machine containing suitable recreational activities.
-
- deathride58 updated:
-
- - You can now press Ctrl+H to stop pulling, or simply H to stop pulling if you're in hotkey mode.
-
- duncathan updated:
-
- - Portable air pumps can output to a maximum of 25 atmospheres.
-
- ike709 updated:
-
- - Added directional computer sprites. Maps haven't been changed yet.
-
- improvedname updated:
-
- - toolbelts can now carry geiger counters
-
- jammer312 updated:
-
- - fixed conjuration spells forgetting about conjured items
-
- kevinz000 updated:
-
- - Legacy projectiles have been removed. Instead, all projectiles are now PIXEL PROJECTILES!
- - Reflectors can now be at any angle you want. Alt click them to set angle!
- - Pipes can now be layered up to 3 layers.
-
- naltronix updated:
-
- - fixes that table that wasnt accessible in Metastation
-
- nicbn updated:
-
- - Chemical heater and smoke machine resprited.
-
- nicn updated:
-
- - Damage from low pressure has been doubled.
-
- ninjanomnom updated:
-
- - You can vomit blood at high enough radiation.
- - Radiation knockdown is far far shorter.
- - Genetics modification is less harmful but still, upgrade your machines.
- - Pentetic acid is useless for low amounts of radiation but indispensable for high amounts now.
- - Singularity radiation has been normalized and Pubby engine has been remapped.
- - No more hair loss spam
- - Mob rad contamination has been disabled for now. Regular contamination is still a thing.
- - Fixed turfs not rotating
- - Fixed stealing structures you shouldn't be moving
-
- ninjanomnom & Wjohn updated:
-
- - Cable cuffs now inherit the color of the cables used to make them.
- - Split cable stacks keep their color.
- - The blue cable color is now a better blue.
-
- oranges updated:
-
- - Removed the bluespace pipe
-
- psykzz updated:
-
- - AI Airlock UI to use TGUI
- - Allow AI to swap between electrified door states without having to un-electrify first.
-
- selea/arsserpentarium updated:
-
- - Integrated circuits have been added to Research!
- - You can use these to create devices with very complex behaviors.
- - Research the Integrated circuits printer to get started.
-
- tserpas1289 updated:
-
- - Any suit that could hold emergency oxygen tanks can now also hold plasma man internals
- - Hydroponics winter coats now can hold emergency oxygen tanks just like the other winter coats.
- - Plasma men jumpsuits can now hold accessories like pocket protectors and medals.
-
- uraniummeltdown updated:
-
- - Replica fabricatoring airlocks and windoors keeps the old name
- - Narsie and Ratvar converting airlocks and windoors keeps the old name
-
- zennerx updated:
-
- - fixed a bug that made you try and scream while unconscious due to a fire
- - Skateboard crashes now give slight brain damage!
- - Using a helmet prevents brain damage from the skateboard!
-
GoonStation 13 Development Team
diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml
index 8055be728f..23ec4a4744 100644
--- a/html/changelogs/.all_changelog.yml
+++ b/html/changelogs/.all_changelog.yml
@@ -1564,3 +1564,432 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
jack off to hentai, and not real man''s gachimuchi'
tiji0:
- rscadd: space kiwis can now be ordered from cargo
+2018-02-16:
+ Cebutris:
+ - rscadd: Added in prayer beads, code and sprites shamelessly stolen from Paradise.
+ Chaplains can pray for people, to heal their wounds without the risk of braindamage,
+ and cleanse their mind of unholy thoughts
+ - rscadd: Security vendors now have a stunsword modification kit available for purchase
+ with a coin. There might be another somewhere in there, but that would require
+ tampering with it, and you're a good little redshirt, aren't you?
+ CitadelStationBot:
+ - rscadd: As it would happen, the chef does not actually have Italian genes, but
+ rather was being influenced by a strange moustache-a.
+ - bugfix: Goliath hide plates now properly apply to explorer suits and APLUs again.
+ - balance: Printed power cells must now be charged before use
+ - balance: Changed the chemical recipe for Lexorin from plasma, hydrogen, and nitrogen
+ to plasma, hydrogen, and oxygen.
+ - bugfix: These were necessary due to recipe conflicts
+ - rscadd: You can now smelt titanium glass and plastitanium glass
+ - rscadd: Use titanium glass and plastitanium glass to build shuttle windows and
+ plastitanium windows
+ - bugfix: Prevents megafauna (and other large things like spiders and mulebots)
+ from going into machines
+ - admin: The notify irc/discord bot chat command no longer requires admin privileges.
+ - tweak: After consulting with their in-house physicists, Nanotrasen has updated
+ their worst-case disaster training simulation "Space Station 13". The combustion
+ of hydrogen isotopes now produces water vapor instead of carbon dioxide.
+ - rscadd: Heart-shaped boxes of chocolates are now included in Valentine's Day event
+ gifts
+ - balance: You no longer need an aggressive grab to table someone.
+ - rscdel: Minimap gone from crew monitoring
+ - code_imp: made powercell rigging no longer set rigged to the plasma reagent datum
+ what the hell and makes it use TRUE/FALSE defines
+ Dax Dupont:
+ - bugfix: Telecom equipment now can only be printed by engineers and scientists
+ as intended.
+ - bugfix: WT-550 AP can only be printed by sec now.
+ - tweak: Removed engineering requirement for arcade machines to bring it in line
+ with others.
+ - rscadd: Defibs can now be researched and printed.
+ - balance: Hatches are now small instead of tiny.
+ - bugfix: Cloner UI now properly updates cloning pod status when autocloning starts
+ cloning someone.
+ - balance: Grabbers/throwers no longer can contain/throw things equal to the assembly
+ size.
+ - bugfix: Fixes duplicate air alarm on meta.
+ - bugfix: AI no longers block ark after mass_recall
+ - bugfix: Placed the dispersal logic AFTER the mass_recall on ark activation instead
+ of infront(did nothing before basically).
+ - rscadd: Cell chargers can now be built and upgraded with capacitors!
+ - bugfix: Fixed empty subtype batteries not updating icons
+ - rscadd: Added hooray emoji!
+ - bugfix: Integrated circuits no longer start upgraded.
+ - balance: The IC printers that are available on round start in the IC labs are
+ no longer upgraded by default. You will need to research these as was intended
+ Denton:
+ - code_imp: Removes grind_results from empty soda cans since they can't be ground.
+ - spellcheck: For consistency's sake, aluminium is now universally spelled with
+ two 'i'.
+ - code_imp: Changed can_synth values from 0/1 to FALSE/TRUE
+ - bugfix: Fixes lye/plastic/charcoal conflicts when mixing.
+ - bugfix: Lye is now made by combining ash with water and carbon. Plastic sheets
+ by heating ash, sulphuric acid and oil.
+ - tweak: Emagging meteor shield satellites now shows you a message.
+ - spellcheck: Fixed a typo when emagging RnD servers.
+ Frozenguy5:
+ - bugfix: You can craft rat kebabs now.
+ Iamgoofball:
+ - bugfix: The Cook now ONLY works under siege.
+ Improvedname, Toriate:
+ - rscadd: Adds carrot satchel
+ Kor:
+ - rscadd: Mining sentience upgrades now grant minebots an ID and radio.
+ - rscadd: Bluespace slime extracts now have a new chemical reaction with water,
+ which create slime radio potions. When applied to a simple animal, that mob
+ gains an internal radio.
+ MMMiracles:
+ - rscadd: You can now produce a cryostatis variant of the shotgun dart after researching
+ Medical Weaponry. Holds 10u and doesn't have reagents react inside it.
+ Mokiros:
+ - rscadd: All-In-One Grinder can now be built with researchable curcuit and micro-manipulator.
+ More Robust Than You:
+ - rscadd: You can now squish urinal cakes
+ - bugfix: Your hand no longer magically squishes urinal cakes when trying to pick
+ them up
+ - bugfix: SCP-294 no longer looks fucked up
+ - bugfix: Fixes SCP-294 losing its top sometimes
+ More Robust Than You, Basilman, and MMMiracles:
+ - rscadd: Deep in space, a valuable artifact awaits
+ Naksu:
+ - bugfix: Cyborg engineering module geiger counters now work properly again
+ - rscdel: Steam engines have been removed from maintenance, engineering, atmos and
+ teleportation areas.
+ - rscadd: The chef is now trained for working under siege
+ - tweak: The clogged vents event has been removed for pressing ceremonial reasons
+ - bugfix: Chasms no longer eat shuttle docking ports, rendering them unusable and
+ unresponsive
+ - code_imp: replaced some item-specific movement hooks with components
+ Ordo:
+ - tweak: Replaced nitrogen with ethanol in morphine recipe. The recipe now has a
+ lower yield.
+ Poojawa:
+ - rscadd: Cryopods are now available for safe round exiting, no longer will you
+ need to ahelp with 'oh fuck wrong job'. Being kicked back to lobby for a restart
+ is still admin. You will be warned to ahelp if you're an antag role however.
+ Raeschen:
+ - tweak: Changed/removed some miscreant objectives
+ Robustin:
+ - bugfix: Fixed the limb grower having a max volume of 0.
+ - balance: The rift created by teleporting in from space will now include a description
+ indicating the direction of the "origin" teleport rune - giving the examiner
+ a fair idea of where the "space base" is located.
+ - balance: You can no longer manifest spirits or summon cultists while in space
+ or Lavaland. You may still ascend as a spirit (formerly spirit sight, astral
+ jaunt, etc.) in either of these locations.
+ - balance: Juggernauts have lost 20% reflect rate on energy projectiles (now around
+ 50% for standard lasers).
+ - balance: Wraiths and Juggernauts have -5 melee damage (20 and 25 now, respectively).
+ - balance: Construct shells now cost 50 metal through the "twisted construction"
+ spell. Twisted construction is now a "single use" spell.
+ - balance: The Concealment spell will now work on cult airlocks (including converted
+ airlocks). The "concealed" airlock will appear as a generic airlock but will
+ deny access to any non-cultist.
+ - balance: The draw blood effect on blood splatters will now draw more blood from
+ stains with low blood levels.
+ - tweak: Unanchored (via ritual dagger) cult structures are no longer "dense", meaning
+ you can move them through teleport runes more efficiently.
+ - tweak: The button to nominate yourself for cult master now has a confirmation
+ prompt seeking assurance that the user is prepared to be the cult's master.
+ - tweak: The reveal aspect of the concealment spell is slightly smaller, albeit
+ still slightly larger (6 range) than the concealment aspect (5 range).
+ - imageadd: Juggernauts "gauntlet echo" now has a more cult-themed appearance.
+ - bugfix: Using a shuttle curse to push the shuttle timer above its default can
+ no longer be "reset" with a recall. This also adds a block_recall(time_in_deciseconds)
+ helper-proc to the shuttle subsystem.
+ - bugfix: Using runed metal on a regular girder is no longer an option, preventing
+ runtimes and deletions associated with the (unintended) combination.
+ ShizCalev:
+ - bugfix: Corrected a number of missing checks when using alt-click actions. Please
+ report any strange behavior to a coder.
+ - spellcheck: Corrected typo in NTNet Scanner circuits' name, make sure to update
+ your blueprints.
+ Toriate:
+ - rscadd: Added magnetic weapons to techwebs nodes
+ - tweak: Magrifle magazine now has 24-round capacity, magpistol has 14-round capacity
+ - balance: rebalanced magrifle projectiles to deal more damage overall on a full
+ burst, but less individually
+ - bugfix: fixed broken sprites for magrifles
+ UI Changes:
+ - tweak: The Scan with Debugger/Device button now reads Copy Ref and no longer sends
+ you to the circuit's page when clicked
+ - tweak: The assembly's menu is now slightly wider
+ - tweak: The advanced in "integrated advanced medical analyser" is now abbreviated
+ to adv.
+ Xhuis:
+ - bugfix: The preference to lock action buttons in place is now correctly saved
+ across rounds.
+ - tweak: Removing and printing integrated circuits will now attempt to place them
+ into a free hand.
+ - tweak: You can now hit an integrated circuit printer with an unsecured electronic
+ assembly to recycle all of the parts in the assembly en masse.
+ - tweak: You can now recycle empty electronic assemblies in an integrated circuit
+ printer!
+ - soundadd: Integrated circuit printers now have sounds for printing circuits and
+ assemblies.
+ - bugfix: The RPG loot event will no longer break circuit analyzers.
+ coiax:
+ - rscadd: Transference potions now just rename the mob that you are transferring
+ into with your name, rather than your name plus the old name of the mob.
+ - rscadd: Centcom now reports that thanks to extensive bioengineering, apples and
+ oranges now taste of apples and oranges, rather than nothing as they did before.
+ deathride58:
+ - tweak: Input boxes for emotes are now larger. Check it out with the *subtle and
+ *custom commands. This also applies to the M hotkey.
+ - code_imp: Synced with upstream. Again. For the hundredth time probably. Check
+ the github for more details.
+2018-04-07:
+ ACCount:
+ - rscadd: Station airlocks now support NTNet remote control. Door remotes now use
+ NTNet.
+ - rscadd: Don't worry, any non-public airlock is fully protected from unauthorized
+ control attempts by NTNet PassKey system!
+ - rscadd: 'New integrated circuit component: card reader. Use it to read PassKeys
+ from ID cards.'
+ - bugfix: Fixes a delay issue when airlocks are being opened/closed by signalers.
+ Anonymous:
+ - rscadd: Adds nymphomania trait, which will raise your minimal arousal and boost
+ rate of it.
+ Astral:
+ - bugfix: Lighting fixtures should no longer be visible in camera-less areas by
+ cameras.
+ - bugfix: Constructed turbines will now properly connect to the powernet
+ Cebutris:
+ - spellcheck: lithenessk -> litheness
+ CitadelStationBot:
+ - rscadd: Added a new mini antagonist, the sentient disease.
+ - rscadd: Sentient diseases now get two minutes to select an initial host before
+ being assigned a random one.
+ - rscadd: Oh hey guys, RND shows correct material values now, don't hurt me!
+ - bugfix: Dead bodies no longer freak out about phobias
+ - rscadd: Turrets can be set to shoot personnel without loyalty implants
+ - tweak: Added wall safes to Deltastation's HoP and Captain's offices.
+ - tweak: The Clockwork Justicar has decided to be merciful, and allow nonbelievers
+ to anchor their petty machines in his city. It's only fair for them to have
+ a fighting chance, after all.
+ - bugfix: Fixed pacifists from being able to fire mech weapons
+ Cobby:
+ - tweak: The Eminence scoffs at your "consecrated" tiles once the Justicar is freed
+ from his imprisonment.
+ Dax Dupont:
+ - rscadd: Beacons can now be toggled on and off.
+ - rscadd: Mappers can now have beacons that default to off. Useful for ruins!
+ - tweak: Renaming replaces the snowflake locator frequency/code
+ - refactor: Beacons are no longer radios. Why were they radios in the first place?
+ I don't know.
+ - rscadd: Display cases can now have a list where to randomly spawn items from.
+ - refactor: Moved plaque code to main type.
+ - refactor: Statues now use default unwrench and the tool interaction is now completely
+ non existent when no deconstruct flag is available.
+ - tweak: 8balls take less time to shake.
+ Denton:
+ - bugfix: 'Pubbystation: Added a missing APC to the cargo sorting room, a light
+ fixture to the RnD security checkpoint and removed an overlooked firelock east
+ of the bridge.'
+ - rscadd: 'Pubbystation: Added a spare RPD to the Atmospherics department. Replaced
+ Engineering''s outdated meson goggles with modern engineering scanners. Added
+ a GPS device to the secure storage crate.'
+ - tweak: Moved Pubbystation's drone shell dispenser from the experimentation lab
+ to Robotics maint.
+ - rscadd: Engi-Vend machines now have welding goggles available.
+ - tweak: Grouped Nano-Med/Engi-Vend items by category.
+ - tweak: Various belts can now hold additional job-specific items.
+ Floyd / Qustinnus (Sprites by Ausops, Some moodlets by Ike709):
+ - rscadd: Adds mood, which can be found by clicking on the face icon on your screen.
+ - rscadd: Adds various moodlets which affect your mood. Try eating your favourite
+ food, playing an arcade game, reading a book, or petting a doggo to increase
+ your moo. Also be sure to take care of your hunger on a regular basis, like
+ always.
+ - rscadd: Adds config option to disable/enable mood.
+ - rscadd: 'Indoor area''s now have a beauty var defined by the amount of cleanables
+ in them, (We can later expand this to something like rimworld, where structures
+ could make rooms more beautiful). These also affect mood. (Janitor now has gameplay
+ purpose besides slipping and removing useless decals) remove: Removes hunger
+ slowdown, replacing it with slowdown by being depressed'
+ - imageadd: Icons for mood states and depression states
+ JJRcop:
+ - bugfix: Sanity checks for Play Internet Sound
+ Jittai / ChuckTheSheep:
+ - tweak: Adjusted the space parallax's contrast to be less vibrant.
+ MMMiracles:
+ - tweak: Thirteen Loko now has an overdose threshold of 60u, see your local CMO
+ for potential side-effects.
+ Mark9013100:
+ - rscadd: Pill bottles can now be produced in the autolathe.
+ MrDoomBringer:
+ - rscadd: Orderable supplies in cargo now all have descriptions! The station's overall
+ FLAVORFUL_TEXT stat has gone up by nearly 2% as a result.
+ Naksu:
+ - code_imp: First pass on cleaning up junk defines and unused code
+ - admin: Admins can now easily spawn mobs that look like objects. Googly eyes optional!
+ - tweak: The smoke machine can now be deconstructed using a screwdriver and a crowbar
+ - code_imp: The smoke machine no longer calls update_icon every process()
+ - balance: The white ship and miscellaneous caravan ships lose their advanced place-anywhere
+ shuttle movement during war ops.
+ - rscdel: The smoke machine can no longer be found in chemistry departments, instead
+ it must be constructed manually. The board was added to techwebs earlier.
+ - bugfix: internet sounds can be stopped again
+ - balance: The space cleaner spray bottle is now much more efficient and uses much
+ less space cleaner per spray. The amount of cleaner it can hold has been adjusted
+ to compensate.
+ - admin: ERT creation has been refactored to allow for easier customization and
+ deployment via templates and settings
+ Onule:
+ - tweak: Mining drones have been given a visual makeover!
+ Polyphynx:
+ - tweak: Medical sprays can now be stored in medical belts and smartfridges.
+ Poojawa:
+ - rscadd: Hypospray mk IIs are being deployed to stations, these should provide
+ an easier time for medical staff! They come with both inject and spray modes!
+ Spray mode acts like a patch for applying meds
+ - soundadd: Hyposprays are fancy, you'll know when they're being used.
+ - server: Due to fucky-ness, you'll need to unload, then reload the hypos at least
+ once. just how it be.
+ - rscadd: Tesla Engines are now standard on all but Omega.
+ - bugfix: fixed a pipe in Meta station that wasn't connected properly.
+ - bugfix: fixed an exploit related to Tesla wires.
+ - rscadd: Added release sound effects for choosing. If having a non-belly, belly.
+ - rscadd: Added a 'silent' modifier to bellies.
+ - rscadd: Added a vore subsystem to handle belly processing, should be less clunky
+ - balance: rebalanced heal mode and dragon digestion.
+ - soundadd: added client preference based sound toggles to both eating/release/struggle
+ and digestion noises seperately.
+ - refactor: 'vore prefs save to JSON now instead of .sav. much easier really. refractor:
+ dragon vore is working, though with this game who knows.'
+ - server: your prefs should automatically transfer, but it's likely you'll lose
+ pre-loaded bellies, BACK UP EVERYTHING. (you should be doing this anyway too)
+ - server: Creating new characters will import the previous' bellies. but once you
+ click 'save' they'll make the new JSON file will all the info. This is per slot,
+ so if you change your character, you'll have to change belly stuff.
+ - rscdel: Removed old things in .dms we weren't using anymore
+ - tweak: subtle messages are now italic'd, so there's better context on whispering
+ - tweak: broke apart the cit_gun.dm file, they're decently spaced out now
+ - tweak: dogborg_sleeper is now standalone from dogborg_equipment because too lazy
+ to debug why it was breaking backpacks.
+ - tweak: does that thing I've been meaning to do with Xenobio. additional tools
+ have been provided.
+ - rscadd: Added new trek uniforms to loadouts!
+ Robustin:
+ - balance: Harvesters now have 40hp, from 60.
+ - tweak: The nuke will now detonate 2 minutes after Nar'sie is summoned, down from
+ 2.5 minutes
+ - tweak: The "ARM" ending now requires 75% of the remaining souls aboard to be sacrificed
+ before the nuke goes off, up from 60%.
+ - bugfix: Drones can no longer be on the sacrifice list
+ - bugfix: Bloodsense will now show the true name of the target
+ - bugfix: One-man conversions are actually fixed this time - excess chanters var
+ removed for a more readable and maintainable rune code.
+ - bugfix: Runes should no longer become GIANT if spammed (credit to Joan for this
+ fix).
+ - bugfix: Pylons are no longer a source of infinite rods.
+ - tweak: Attempting conversion without 2 cultists present will give a more helpful
+ warning.
+ - tweak: You can no longer convert braindead individuals.
+ - balance: Cult doors will no longer lose power but also cannot shock people, brittle
+ cult doors have 30 less integrity. Therefore ordinary crew can now beat cult
+ airlocks open without frying themselves.
+ - balance: Blood magic now costs slightly more blood and takes slightly more time,
+ the stun spell now stuns for 2 less seconds, twisted construction now costs
+ 10 health, and the blood rite relics (halberd, bolts, beam) are all 50-100 charges
+ cheaper.
+ - balance: The deconversion time for holy water is slightly reduced, 10 units and
+ 45 seconds (give or take), is all you should need now. Blood cultists can now
+ have seizures while afflicted with holy water.
+ - balance: Shades are now slower and have a modest reduction to their damage and
+ health.
+ SailorDave:
+ - tweak: The names of Surgery Disks now match their type of surgery.
+ 'The Dreamweaver (Sprites: Onule)':
+ - rscdel: Nanotrasen's Lavaland research team has discovered that the alien brain
+ has disappeared from necropolis chests.
+ - rscadd: In it's place they have discovered a new artifact, the Rod of Asclepius,
+ a strange rod with a magnitude of healing properties, and an even higher magnitude
+ of responsibility...
+ Toriate:
+ - rscadd: Added ammo counters for RCDs
+ - rscadd: Added actual flashing yellow light for RCDs
+ - imageadd: added new RCD sprites including inhands
+ - imagedel: deleted old RCD iconstate, but not the inhands
+ - rscadd: Added Polychromic Shorts and kilts to loadout
+ - code_imp: changed the way polychromic clothes works
+ - refactor: refactored polychromic things such that the vars and (some) procs are
+ globalized
+ XDTM:
+ - rscadd: You can now place people on tables on Help Intent. Doing so takes a few
+ seconds and makes the target Rest, instead of stunning them.
+ Xhuis:
+ - bugfix: Circuit slow-cloning no longer breaks with some circuits.
+ - code_imp: Circuit slow-cloning is now cleaner.
+ - rscadd: The Nanotrasen Meteorology Division has identified the aurora caelus in
+ your sector. If you are lucky, you may get a chance to witness it with your
+ own eyes.
+ ZeroNetAlpha:
+ - tweak: Tweaked Aquatic Species to give fillets when run through the chef's gibber.
+ - tweak: Makes all darts deletable with nothing more than a little space cleaner.
+ - tweak: Makes in-flight foam darts dissolve when hit with space cleaner, be it
+ foam, smoke, or a janitor being a badass with a spraybottle.
+ - rscadd: Adds 2 new foam dart variants that are compatable with the laser tag systems.
+ - rscadd: New Recipes available for autoylathe building.
+ checkraisefold:
+ - bugfix: Nukeops properly checks the required amount of enemies for the gamemode!
+ This should fix downstream problems.
+ deathride58:
+ - rscadd: You can now sprint by holding shift.
+ - rscadd: Added combat mode. Press C or use the UI button to toggle it on and off.
+ The code and the sound for toggling combat mode are from Interbay. The sound
+ is mainly a placeholder until a more fitting sound can be found.
+ - rscadd: You can now use the right mouse button to perform actions while in combat
+ mode. If something doesn't have a unique action for right clicking, it'll default
+ to the normal left click action.
+ - rscadd: You can now move around and use items while resting. The code is from
+ Interbay
+ - rscadd: You can now use the resist button to get up from resting. This will take
+ time depending on your health and stamina, even if you try to use the rest button
+ instead.
+ - rscadd: Reworked stamina, and introduced stamina crit. If you run out of stamina,
+ you'll enter stamina softcrit, during which you'll be unable to attack, get
+ up from resting, or perform various other actions. If you keep losing stamina
+ after entering stamina softcrit, you'll enter full stamina crit, in which you'll
+ be unable to move or interact with the environment until you're above 0% stamina
+ again.
+ - rscadd: Added a stamina buffer. Performing actions that drain the user's stamina
+ will now drain the stamina buffer before draining actual stamina. The stamina
+ buffer will start to regenerate after going 5 seconds without performing a stamina-draining
+ action. When the stamina buffer regenerates, it will use up stamina, at a rate
+ of 0.5 points of stamina per 1 point of stamina buffer.
+ - rscadd: Added a rest button to the HUD
+ - balance: 90% of all stuns have been removed in favor of stamina. Stuns will now
+ simply knock the affected person down if they would have been 8 seconds or less,
+ but will function for a "normal" stun with a length that's a tenth of the normal
+ time if their normal time is longer than 8 seconds.
+ - balance: Attacking with weapons will now cost stamina depending on the weapon's
+ size. Some code from Interbay.
+ - balance: Throwing things now costs stamina. Some code from Interbay.
+ - balance: Default movement speed has been reduced by one tick to accommodate for
+ sprinting. This does not require a config update.
+ - balance: The slowdown you get when you're low on health has been reduced by one
+ tick to accommodate for the shift from stun-based combat to stamina-based combat.
+ - balance: Dogborg pouncing has been buffed from a knockdown of 4.5 seconds to a
+ knockdown of 45 seconds. After the previously mentioned changes, this brings
+ dogborg pouncing from 11.5 stamina + knockdown to 115 stamina + 4.5 second stun.
+ **This is a temporary change to make dogborgs immune to the stun nerfs for now
+ until a better solution can be found.**
+ - balance: Crushers now regenerate stamina upon successfully detonating a mark.
+ - rscadd: Also laid down the groundwork for a psuedo z-height system. You can see
+ a small glimpse of it by hopping on a table!
+ - rscadd: Added a couple of fancy buttons to the UI! Sprites are from Toriate.
+ - rscadd: Also added a stamina meter to the UI. Sprites are from Hippiestation
+ - bugfix: Widescreen pref works again.
+ - bugfix: The title screen is now properly positioned to display widescreen titlescreens
+ again.
+ - code_imp: It's now possible to assign an ID to a gear entry to manipulate it via
+ config options. Right now, you can only use this to modify the whitelist.
+ ninjanomnom:
+ - bugfix: Blowing up the wrong part of the shuttle should no longer result in the
+ shuttle being permanently broken.
+ - admin: The debug message for generic shuttle errors is improved a little
+ - bugfix: Custom shuttles being too close to the map edge was causing problems,
+ you must now be at least 10 tiles away.
+ selea:
+ - bugfix: After several months of natural selection, hostile mobs started to attack
+ assemblies with combat circuits.
diff --git a/html/changelogs/AutoChangeLog-pr-5463.yml b/html/changelogs/AutoChangeLog-pr-5463.yml
deleted file mode 100644
index 5bbaf394c5..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5463.yml
+++ /dev/null
@@ -1,21 +0,0 @@
-author: "deathride58"
-delete-after: True
-changes:
- - rscadd: "You can now sprint by holding shift."
- - rscadd: "Added combat mode. Press C or use the UI button to toggle it on and off. The code and the sound for toggling combat mode are from Interbay. The sound is mainly a placeholder until a more fitting sound can be found."
- - rscadd: "You can now use the right mouse button to perform actions while in combat mode. If something doesn't have a unique action for right clicking, it'll default to the normal left click action."
- - rscadd: "You can now move around and use items while resting. The code is from Interbay"
- - rscadd: "You can now use the resist button to get up from resting. This will take time depending on your health and stamina, even if you try to use the rest button instead."
- - rscadd: "Reworked stamina, and introduced stamina crit. If you run out of stamina, you'll enter stamina softcrit, during which you'll be unable to attack, get up from resting, or perform various other actions. If you keep losing stamina after entering stamina softcrit, you'll enter full stamina crit, in which you'll be unable to move or interact with the environment until you're above 0% stamina again."
- - rscadd: "Added a stamina buffer. Performing actions that drain the user's stamina will now drain the stamina buffer before draining actual stamina. The stamina buffer will start to regenerate after going 5 seconds without performing a stamina-draining action. When the stamina buffer regenerates, it will use up stamina, at a rate of 0.5 points of stamina per 1 point of stamina buffer."
- - rscadd: "Added a rest button to the HUD"
- - balance: "90% of all stuns have been removed in favor of stamina. Stuns will now simply knock the affected person down if they would have been 8 seconds or less, but will function for a \"normal\" stun with a length that's a tenth of the normal time if their normal time is longer than 8 seconds."
- - balance: "Attacking with weapons will now cost stamina depending on the weapon's size. Some code from Interbay."
- - balance: "Throwing things now costs stamina. Some code from Interbay."
- - balance: "Default movement speed has been reduced by one tick to accommodate for sprinting. This does not require a config update."
- - balance: "The slowdown you get when you're low on health has been reduced by one tick to accommodate for the shift from stun-based combat to stamina-based combat."
- - balance: "Dogborg pouncing has been buffed from a knockdown of 4.5 seconds to a knockdown of 45 seconds. After the previously mentioned changes, this brings dogborg pouncing from 11.5 stamina + knockdown to 115 stamina + 4.5 second stun. **This is a temporary change to make dogborgs immune to the stun nerfs for now until a better solution can be found.**"
- - balance: "Crushers now regenerate stamina upon successfully detonating a mark."
- - rscadd: "Also laid down the groundwork for a psuedo z-height system. You can see a small glimpse of it by hopping on a table!"
- - rscadd: "Added a couple of fancy buttons to the UI! Sprites are from Toriate."
- - rscadd: "Also added a stamina meter to the UI. Sprites are from Hippiestation"
diff --git a/html/changelogs/AutoChangeLog-pr-5722.yml b/html/changelogs/AutoChangeLog-pr-5722.yml
deleted file mode 100644
index e3f570caa2..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5722.yml
+++ /dev/null
@@ -1,6 +0,0 @@
-author: "Poojawa"
-delete-after: True
-changes:
- - rscadd: "Hypospray mk IIs are being deployed to stations, these should provide an easier time for medical staff! They come with both inject and spray modes! Spray mode acts like a patch for applying meds"
- - soundadd: "Hyposprays are fancy, you'll know when they're being used."
- - server: "Due to fucky-ness, you'll need to unload, then reload the hypos at least once. just how it be."
diff --git a/html/changelogs/AutoChangeLog-pr-5787.yml b/html/changelogs/AutoChangeLog-pr-5787.yml
deleted file mode 100644
index 6b44ee591e..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5787.yml
+++ /dev/null
@@ -1,6 +0,0 @@
-author: "Poojawa"
-delete-after: True
-changes:
- - rscadd: "Tesla Engines are now standard on all but Omega."
- - bugfix: "fixed a pipe in Meta station that wasn't connected properly."
- - bugfix: "fixed an exploit related to Tesla wires."
diff --git a/html/changelogs/AutoChangeLog-pr-5788.yml b/html/changelogs/AutoChangeLog-pr-5788.yml
deleted file mode 100644
index 2f5d1bdd2d..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5788.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Naksu"
-delete-after: True
-changes:
- - code_imp: "First pass on cleaning up junk defines and unused code"
diff --git a/html/changelogs/AutoChangeLog-pr-5789.yml b/html/changelogs/AutoChangeLog-pr-5789.yml
deleted file mode 100644
index aef3f8ad01..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5789.yml
+++ /dev/null
@@ -1,12 +0,0 @@
-author: "Poojawa"
-delete-after: True
-changes:
- - rscadd: "Added release sound effects for choosing. If having a non-belly, belly."
- - rscadd: "Added a 'silent' modifier to bellies."
- - rscadd: "Added a vore subsystem to handle belly processing, should be less clunky"
- - balance: "rebalanced heal mode and dragon digestion."
- - soundadd: "added client preference based sound toggles to both eating/release/struggle and digestion noises seperately."
- - refactor: "vore prefs save to JSON now instead of .sav. much easier really.
-refractor: dragon vore is working, though with this game who knows."
- - server: "your prefs should automatically transfer, but it's likely you'll lose pre-loaded bellies, BACK UP EVERYTHING. (you should be doing this anyway too)"
- - server: "Creating new characters will import the previous' bellies. but once you click 'save' they'll make the new JSON file will all the info. This is per slot, so if you change your character, you'll have to change belly stuff."
diff --git a/html/changelogs/AutoChangeLog-pr-5803.yml b/html/changelogs/AutoChangeLog-pr-5803.yml
deleted file mode 100644
index 39ecfb7c9d..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5803.yml
+++ /dev/null
@@ -1,6 +0,0 @@
-author: "Denton"
-delete-after: True
-changes:
- - bugfix: "Pubbystation: Added a missing APC to the cargo sorting room, a light fixture to the RnD security checkpoint and removed an overlooked firelock east of the bridge."
- - rscadd: "Pubbystation: Added a spare RPD to the Atmospherics department. Replaced Engineering's outdated meson goggles with modern engineering scanners. Added a GPS device to the secure storage crate."
- - tweak: "Moved Pubbystation's drone shell dispenser from the experimentation lab to Robotics maint."
diff --git a/html/changelogs/AutoChangeLog-pr-5806.yml b/html/changelogs/AutoChangeLog-pr-5806.yml
deleted file mode 100644
index c21932b1cb..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5806.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Jittai / ChuckTheSheep"
-delete-after: True
-changes:
- - tweak: "Adjusted the space parallax's contrast to be less vibrant."
diff --git a/html/changelogs/AutoChangeLog-pr-5815.yml b/html/changelogs/AutoChangeLog-pr-5815.yml
deleted file mode 100644
index 5054ef2a97..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5815.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "CitadelStationBot"
-delete-after: True
-changes:
- - rscadd: "Added a new mini antagonist, the sentient disease."
diff --git a/html/changelogs/AutoChangeLog-pr-5817.yml b/html/changelogs/AutoChangeLog-pr-5817.yml
deleted file mode 100644
index d8422bca42..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5817.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "ZeroNetAlpha"
-delete-after: True
-changes:
- - tweak: "Tweaked Aquatic Species to give fillets when run through the chef's gibber."
diff --git a/html/changelogs/AutoChangeLog-pr-5821.yml b/html/changelogs/AutoChangeLog-pr-5821.yml
deleted file mode 100644
index 86c02f0379..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5821.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "selea"
-delete-after: True
-changes:
- - bugfix: "After several months of natural selection, hostile mobs started to attack assemblies with combat circuits."
diff --git a/html/changelogs/AutoChangeLog-pr-5822.yml b/html/changelogs/AutoChangeLog-pr-5822.yml
deleted file mode 100644
index 7592b0a1dd..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5822.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "deathride58"
-delete-after: True
-changes:
- - bugfix: "Widescreen pref works again."
diff --git a/html/changelogs/AutoChangeLog-pr-5825.yml b/html/changelogs/AutoChangeLog-pr-5825.yml
deleted file mode 100644
index d16ba7b816..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5825.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Naksu"
-delete-after: True
-changes:
- - admin: "Admins can now easily spawn mobs that look like objects. Googly eyes optional!"
diff --git a/html/changelogs/AutoChangeLog-pr-5827.yml b/html/changelogs/AutoChangeLog-pr-5827.yml
deleted file mode 100644
index 6a7fc6dba0..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5827.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Anonymous"
-delete-after: True
-changes:
- - rscadd: "Adds nymphomania trait, which will raise your minimal arousal and boost rate of it."
diff --git a/html/changelogs/AutoChangeLog-pr-5828.yml b/html/changelogs/AutoChangeLog-pr-5828.yml
deleted file mode 100644
index 121f22e488..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5828.yml
+++ /dev/null
@@ -1,8 +0,0 @@
-author: "Poojawa"
-delete-after: True
-changes:
- - rscdel: "Removed old things in .dms we weren't using anymore"
- - tweak: "subtle messages are now italic'd, so there's better context on whispering"
- - tweak: "broke apart the cit_gun.dm file, they're decently spaced out now"
- - tweak: "dogborg_sleeper is now standalone from dogborg_equipment because too lazy to debug why it was breaking backpacks."
- - tweak: "does that thing I've been meaning to do with Xenobio. additional tools have been provided."
diff --git a/html/changelogs/AutoChangeLog-pr-5830.yml b/html/changelogs/AutoChangeLog-pr-5830.yml
deleted file mode 100644
index 49b495e7e2..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5830.yml
+++ /dev/null
@@ -1,5 +0,0 @@
-author: "ZeroNetAlpha"
-delete-after: True
-changes:
- - tweak: "Makes all darts deletable with nothing more than a little space cleaner."
- - tweak: "Makes in-flight foam darts dissolve when hit with space cleaner, be it foam, smoke, or a janitor being a badass with a spraybottle."
diff --git a/html/changelogs/AutoChangeLog-pr-5843.yml b/html/changelogs/AutoChangeLog-pr-5843.yml
deleted file mode 100644
index 6916b09b7f..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5843.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Poojawa"
-delete-after: True
-changes:
- - rscadd: "Added new trek uniforms to loadouts!"
diff --git a/html/changelogs/AutoChangeLog-pr-5846.yml b/html/changelogs/AutoChangeLog-pr-5846.yml
deleted file mode 100644
index 37ec3fd75c..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5846.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "MMMiracles"
-delete-after: True
-changes:
- - tweak: "Thirteen Loko now has an overdose threshold of 60u, see your local CMO for potential side-effects."
diff --git a/html/changelogs/AutoChangeLog-pr-5847.yml b/html/changelogs/AutoChangeLog-pr-5847.yml
deleted file mode 100644
index ff25ac77a6..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5847.yml
+++ /dev/null
@@ -1,5 +0,0 @@
-author: "ZeroNetAlpha"
-delete-after: True
-changes:
- - rscadd: "Adds 2 new foam dart variants that are compatable with the laser tag systems."
- - rscadd: "New Recipes available for autoylathe building."
diff --git a/html/changelogs/AutoChangeLog-pr-5850.yml b/html/changelogs/AutoChangeLog-pr-5850.yml
deleted file mode 100644
index 832dfa320f..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5850.yml
+++ /dev/null
@@ -1,7 +0,0 @@
-author: "Dax Dupont"
-delete-after: True
-changes:
- - rscadd: "Beacons can now be toggled on and off."
- - rscadd: "Mappers can now have beacons that default to off. Useful for ruins!"
- - tweak: "Renaming replaces the snowflake locator frequency/code"
- - refactor: "Beacons are no longer radios. Why were they radios in the first place? I don't know."
diff --git a/html/changelogs/AutoChangeLog-pr-5851.yml b/html/changelogs/AutoChangeLog-pr-5851.yml
deleted file mode 100644
index 0970cb6464..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5851.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Cebutris"
-delete-after: True
-changes:
- - spellcheck: "lithenessk -> litheness"
diff --git a/html/changelogs/AutoChangeLog-pr-5853.yml b/html/changelogs/AutoChangeLog-pr-5853.yml
deleted file mode 100644
index e3b8223b44..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5853.yml
+++ /dev/null
@@ -1,9 +0,0 @@
-author: "Floyd / Qustinnus (Sprites by Ausops, Some moodlets by Ike709)"
-delete-after: True
-changes:
- - rscadd: "Adds mood, which can be found by clicking on the face icon on your screen."
- - rscadd: "Adds various moodlets which affect your mood. Try eating your favourite food, playing an arcade game, reading a book, or petting a doggo to increase your moo. Also be sure to take care of your hunger on a regular basis, like always."
- - rscadd: "Adds config option to disable/enable mood."
- - rscadd: "Indoor area's now have a beauty var defined by the amount of cleanables in them, (We can later expand this to something like rimworld, where structures could make rooms more beautiful). These also affect mood. (Janitor now has gameplay purpose besides slipping and removing useless decals)
-remove: Removes hunger slowdown, replacing it with slowdown by being depressed"
- - imageadd: "Icons for mood states and depression states"
diff --git a/html/changelogs/AutoChangeLog-pr-5857.yml b/html/changelogs/AutoChangeLog-pr-5857.yml
deleted file mode 100644
index c0319c5409..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5857.yml
+++ /dev/null
@@ -1,7 +0,0 @@
-author: "ACCount"
-delete-after: True
-changes:
- - rscadd: "Station airlocks now support NTNet remote control. Door remotes now use NTNet."
- - rscadd: "Don't worry, any non-public airlock is fully protected from unauthorized control attempts by NTNet PassKey system!"
- - rscadd: "New integrated circuit component: card reader. Use it to read PassKeys from ID cards."
- - bugfix: "Fixes a delay issue when airlocks are being opened/closed by signalers."
diff --git a/html/changelogs/AutoChangeLog-pr-5858.yml b/html/changelogs/AutoChangeLog-pr-5858.yml
deleted file mode 100644
index 9be53f10fb..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5858.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "CitadelStationBot"
-delete-after: True
-changes:
- - rscadd: "Sentient diseases now get two minutes to select an initial host before being assigned a random one."
diff --git a/html/changelogs/AutoChangeLog-pr-5861.yml b/html/changelogs/AutoChangeLog-pr-5861.yml
deleted file mode 100644
index c92e23329c..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5861.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Astral"
-delete-after: True
-changes:
- - bugfix: "Lighting fixtures should no longer be visible in camera-less areas by cameras."
diff --git a/html/changelogs/AutoChangeLog-pr-5863.yml b/html/changelogs/AutoChangeLog-pr-5863.yml
deleted file mode 100644
index f59dbe3279..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5863.yml
+++ /dev/null
@@ -1,6 +0,0 @@
-author: "Dax Dupont"
-delete-after: True
-changes:
- - rscadd: "Display cases can now have a list where to randomly spawn items from."
- - refactor: "Moved plaque code to main type."
- - refactor: "Statues now use default unwrench and the tool interaction is now completely non existent when no deconstruct flag is available."
diff --git a/html/changelogs/AutoChangeLog-pr-5864.yml b/html/changelogs/AutoChangeLog-pr-5864.yml
deleted file mode 100644
index 2e26e19478..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5864.yml
+++ /dev/null
@@ -1,8 +0,0 @@
-author: "Robustin"
-delete-after: True
-changes:
- - balance: "Harvesters now have 40hp, from 60."
- - tweak: "The nuke will now detonate 2 minutes after Nar'sie is summoned, down from 2.5 minutes"
- - tweak: "The \"ARM\" ending now requires 75% of the remaining souls aboard to be sacrificed before the nuke goes off, up from 60%."
- - bugfix: "Drones can no longer be on the sacrifice list"
- - bugfix: "Bloodsense will now show the true name of the target"
diff --git a/html/changelogs/AutoChangeLog-pr-5871.yml b/html/changelogs/AutoChangeLog-pr-5871.yml
deleted file mode 100644
index 3d9c42ed5a..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5871.yml
+++ /dev/null
@@ -1,5 +0,0 @@
-author: "Naksu"
-delete-after: True
-changes:
- - tweak: "The smoke machine can now be deconstructed using a screwdriver and a crowbar"
- - code_imp: "The smoke machine no longer calls update_icon every process()"
diff --git a/html/changelogs/AutoChangeLog-pr-5872.yml b/html/changelogs/AutoChangeLog-pr-5872.yml
deleted file mode 100644
index 0615c7222c..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5872.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Naksu"
-delete-after: True
-changes:
- - balance: "The white ship and miscellaneous caravan ships lose their advanced place-anywhere shuttle movement during war ops."
diff --git a/html/changelogs/AutoChangeLog-pr-5873.yml b/html/changelogs/AutoChangeLog-pr-5873.yml
deleted file mode 100644
index fb14c54aa6..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5873.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Mark9013100"
-delete-after: True
-changes:
- - rscadd: "Pill bottles can now be produced in the autolathe."
diff --git a/html/changelogs/AutoChangeLog-pr-5874.yml b/html/changelogs/AutoChangeLog-pr-5874.yml
deleted file mode 100644
index d790995335..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5874.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "deathride58"
-delete-after: True
-changes:
- - bugfix: "The title screen is now properly positioned to display widescreen titlescreens again."
diff --git a/html/changelogs/AutoChangeLog-pr-5880.yml b/html/changelogs/AutoChangeLog-pr-5880.yml
deleted file mode 100644
index 4f1b0ce0ec..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5880.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "ninjanomnom"
-delete-after: True
-changes:
- - bugfix: "Blowing up the wrong part of the shuttle should no longer result in the shuttle being permanently broken."
diff --git a/html/changelogs/AutoChangeLog-pr-5881.yml b/html/changelogs/AutoChangeLog-pr-5881.yml
deleted file mode 100644
index 4aea27c4e0..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5881.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Naksu"
-delete-after: True
-changes:
- - rscdel: "The smoke machine can no longer be found in chemistry departments, instead it must be constructed manually. The board was added to techwebs earlier."
diff --git a/html/changelogs/AutoChangeLog-pr-5882.yml b/html/changelogs/AutoChangeLog-pr-5882.yml
deleted file mode 100644
index ada0ba952c..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5882.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "CitadelStationBot"
-delete-after: True
-changes:
- - rscadd: "Oh hey guys, RND shows correct material values now, don't hurt me!"
diff --git a/html/changelogs/AutoChangeLog-pr-5887.yml b/html/changelogs/AutoChangeLog-pr-5887.yml
deleted file mode 100644
index f9e8bcae27..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5887.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "CitadelStationBot"
-delete-after: True
-changes:
- - bugfix: "Dead bodies no longer freak out about phobias"
diff --git a/html/changelogs/AutoChangeLog-pr-5888.yml b/html/changelogs/AutoChangeLog-pr-5888.yml
deleted file mode 100644
index 57ce9196c9..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5888.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "CitadelStationBot"
-delete-after: True
-changes:
- - rscadd: "Turrets can be set to shoot personnel without loyalty implants"
diff --git a/html/changelogs/AutoChangeLog-pr-5889.yml b/html/changelogs/AutoChangeLog-pr-5889.yml
deleted file mode 100644
index 411f8d85fa..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5889.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Astral"
-delete-after: True
-changes:
- - bugfix: "Constructed turbines will now properly connect to the powernet"
diff --git a/html/changelogs/AutoChangeLog-pr-5890.yml b/html/changelogs/AutoChangeLog-pr-5890.yml
deleted file mode 100644
index 848e273808..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5890.yml
+++ /dev/null
@@ -1,5 +0,0 @@
-author: "Denton"
-delete-after: True
-changes:
- - rscadd: "Engi-Vend machines now have welding goggles available."
- - tweak: "Grouped Nano-Med/Engi-Vend items by category."
diff --git a/html/changelogs/AutoChangeLog-pr-5891.yml b/html/changelogs/AutoChangeLog-pr-5891.yml
deleted file mode 100644
index 55dc2fc13b..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5891.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "XDTM"
-delete-after: True
-changes:
- - rscadd: "You can now place people on tables on Help Intent. Doing so takes a few seconds and makes the target Rest, instead of stunning them."
diff --git a/html/changelogs/AutoChangeLog-pr-5892.yml b/html/changelogs/AutoChangeLog-pr-5892.yml
deleted file mode 100644
index a6e882d262..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5892.yml
+++ /dev/null
@@ -1,5 +0,0 @@
-author: "The Dreamweaver (Sprites: Onule)"
-delete-after: True
-changes:
- - rscdel: "Nanotrasen's Lavaland research team has discovered that the alien brain has disappeared from necropolis chests."
- - rscadd: "In it's place they have discovered a new artifact, the Rod of Asclepius, a strange rod with a magnitude of healing properties, and an even higher magnitude of responsibility..."
diff --git a/html/changelogs/AutoChangeLog-pr-5895.yml b/html/changelogs/AutoChangeLog-pr-5895.yml
deleted file mode 100644
index 998bd2c206..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5895.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "CitadelStationBot"
-delete-after: True
-changes:
- - tweak: "Added wall safes to Deltastation's HoP and Captain's offices."
diff --git a/html/changelogs/AutoChangeLog-pr-5896.yml b/html/changelogs/AutoChangeLog-pr-5896.yml
deleted file mode 100644
index 7b9d78d60f..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5896.yml
+++ /dev/null
@@ -1,5 +0,0 @@
-author: "Xhuis"
-delete-after: True
-changes:
- - bugfix: "Circuit slow-cloning no longer breaks with some circuits."
- - code_imp: "Circuit slow-cloning is now cleaner."
diff --git a/html/changelogs/AutoChangeLog-pr-5899.yml b/html/changelogs/AutoChangeLog-pr-5899.yml
deleted file mode 100644
index 0d28d7e89b..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5899.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Cobby"
-delete-after: True
-changes:
- - tweak: "The Eminence scoffs at your \"consecrated\" tiles once the Justicar is freed from his imprisonment."
diff --git a/html/changelogs/AutoChangeLog-pr-5900.yml b/html/changelogs/AutoChangeLog-pr-5900.yml
deleted file mode 100644
index 90238368d0..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5900.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "ninjanomnom"
-delete-after: True
-changes:
- - admin: "The debug message for generic shuttle errors is improved a little"
diff --git a/html/changelogs/AutoChangeLog-pr-5908.yml b/html/changelogs/AutoChangeLog-pr-5908.yml
deleted file mode 100644
index bcf78a9b89..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5908.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "checkraisefold"
-delete-after: True
-changes:
- - bugfix: "Nukeops properly checks the required amount of enemies for the gamemode! This should fix downstream problems."
diff --git a/html/changelogs/AutoChangeLog-pr-5909.yml b/html/changelogs/AutoChangeLog-pr-5909.yml
deleted file mode 100644
index ae1d0dcb05..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5909.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Denton"
-delete-after: True
-changes:
- - tweak: "Various belts can now hold additional job-specific items."
diff --git a/html/changelogs/AutoChangeLog-pr-5911.yml b/html/changelogs/AutoChangeLog-pr-5911.yml
deleted file mode 100644
index 2a8128761f..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5911.yml
+++ /dev/null
@@ -1,7 +0,0 @@
-author: "Toriate"
-delete-after: True
-changes:
- - rscadd: "Added ammo counters for RCDs"
- - rscadd: "Added actual flashing yellow light for RCDs"
- - imageadd: "added new RCD sprites including inhands"
- - imagedel: "deleted old RCD iconstate, but not the inhands"
diff --git a/html/changelogs/AutoChangeLog-pr-5912.yml b/html/changelogs/AutoChangeLog-pr-5912.yml
deleted file mode 100644
index dfe252014f..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5912.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Naksu"
-delete-after: True
-changes:
- - bugfix: "internet sounds can be stopped again"
diff --git a/html/changelogs/AutoChangeLog-pr-5913.yml b/html/changelogs/AutoChangeLog-pr-5913.yml
deleted file mode 100644
index 96c102aefa..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5913.yml
+++ /dev/null
@@ -1,12 +0,0 @@
-author: "Robustin"
-delete-after: True
-changes:
- - bugfix: "One-man conversions are actually fixed this time - excess chanters var removed for a more readable and maintainable rune code."
- - bugfix: "Runes should no longer become GIANT if spammed (credit to Joan for this fix)."
- - bugfix: "Pylons are no longer a source of infinite rods."
- - tweak: "Attempting conversion without 2 cultists present will give a more helpful warning."
- - tweak: "You can no longer convert braindead individuals."
- - balance: "Cult doors will no longer lose power but also cannot shock people, brittle cult doors have 30 less integrity. Therefore ordinary crew can now beat cult airlocks open without frying themselves."
- - balance: "Blood magic now costs slightly more blood and takes slightly more time, the stun spell now stuns for 2 less seconds, twisted construction now costs 10 health, and the blood rite relics (halberd, bolts, beam) are all 50-100 charges cheaper."
- - balance: "The deconversion time for holy water is slightly reduced, 10 units and 45 seconds (give or take), is all you should need now. Blood cultists can now have seizures while afflicted with holy water."
- - balance: "Shades are now slower and have a modest reduction to their damage and health."
diff --git a/html/changelogs/AutoChangeLog-pr-5914.yml b/html/changelogs/AutoChangeLog-pr-5914.yml
deleted file mode 100644
index dfdc937f9b..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5914.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Naksu"
-delete-after: True
-changes:
- - balance: "The space cleaner spray bottle is now much more efficient and uses much less space cleaner per spray. The amount of cleaner it can hold has been adjusted to compensate."
diff --git a/html/changelogs/AutoChangeLog-pr-5915.yml b/html/changelogs/AutoChangeLog-pr-5915.yml
deleted file mode 100644
index 7cc5fb3dfa..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5915.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "CitadelStationBot"
-delete-after: True
-changes:
- - tweak: "The Clockwork Justicar has decided to be merciful, and allow nonbelievers to anchor their petty machines in his city. It's only fair for them to have a fighting chance, after all."
diff --git a/html/changelogs/AutoChangeLog-pr-5916.yml b/html/changelogs/AutoChangeLog-pr-5916.yml
deleted file mode 100644
index 4f400aeea0..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5916.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Onule"
-delete-after: True
-changes:
- - tweak: "Mining drones have been given a visual makeover!"
diff --git a/html/changelogs/AutoChangeLog-pr-5917.yml b/html/changelogs/AutoChangeLog-pr-5917.yml
deleted file mode 100644
index 425938df34..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5917.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "MrDoomBringer"
-delete-after: True
-changes:
- - rscadd: "Orderable supplies in cargo now all have descriptions! The station's overall FLAVORFUL_TEXT stat has gone up by nearly 2% as a result."
diff --git a/html/changelogs/AutoChangeLog-pr-5918.yml b/html/changelogs/AutoChangeLog-pr-5918.yml
deleted file mode 100644
index 0ee0b8d218..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5918.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "JJRcop"
-delete-after: True
-changes:
- - bugfix: "Sanity checks for Play Internet Sound"
diff --git a/html/changelogs/AutoChangeLog-pr-5920.yml b/html/changelogs/AutoChangeLog-pr-5920.yml
deleted file mode 100644
index cc2a6e72dc..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5920.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Xhuis"
-delete-after: True
-changes:
- - rscadd: "The Nanotrasen Meteorology Division has identified the aurora caelus in your sector. If you are lucky, you may get a chance to witness it with your own eyes."
diff --git a/html/changelogs/AutoChangeLog-pr-5921.yml b/html/changelogs/AutoChangeLog-pr-5921.yml
deleted file mode 100644
index 404a00d2bf..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5921.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "CitadelStationBot"
-delete-after: True
-changes:
- - bugfix: "Fixed pacifists from being able to fire mech weapons"
diff --git a/html/changelogs/AutoChangeLog-pr-5922.yml b/html/changelogs/AutoChangeLog-pr-5922.yml
deleted file mode 100644
index 13f274bae1..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5922.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "ninjanomnom"
-delete-after: True
-changes:
- - bugfix: "Custom shuttles being too close to the map edge was causing problems, you must now be at least 10 tiles away."
diff --git a/html/changelogs/AutoChangeLog-pr-5924.yml b/html/changelogs/AutoChangeLog-pr-5924.yml
deleted file mode 100644
index 7ee12ffc92..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5924.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Naksu"
-delete-after: True
-changes:
- - admin: "ERT creation has been refactored to allow for easier customization and deployment via templates and settings"
diff --git a/html/changelogs/AutoChangeLog-pr-5925.yml b/html/changelogs/AutoChangeLog-pr-5925.yml
deleted file mode 100644
index 84da455954..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5925.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Polyphynx"
-delete-after: True
-changes:
- - tweak: "Medical sprays can now be stored in medical belts and smartfridges."
diff --git a/html/changelogs/AutoChangeLog-pr-5941.yml b/html/changelogs/AutoChangeLog-pr-5941.yml
deleted file mode 100644
index 1704cc8a7a..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5941.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Dax Dupont"
-delete-after: True
-changes:
- - tweak: "8balls take less time to shake."
diff --git a/html/changelogs/AutoChangeLog-pr-5950.yml b/html/changelogs/AutoChangeLog-pr-5950.yml
deleted file mode 100644
index dbe925e9aa..0000000000
--- a/html/changelogs/AutoChangeLog-pr-5950.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "SailorDave"
-delete-after: True
-changes:
- - tweak: "The names of Surgery Disks now match their type of surgery."
diff --git a/html/changelogs/AutoChangeLog-pr-6131.yml b/html/changelogs/AutoChangeLog-pr-6131.yml
deleted file mode 100644
index 496b5bbdb9..0000000000
--- a/html/changelogs/AutoChangeLog-pr-6131.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "deathride58"
-delete-after: True
-changes:
- - code_imp: "It's now possible to assign an ID to a gear entry to manipulate it via config options. Right now, you can only use this to modify the whitelist."
diff --git a/html/changelogs/AutoChangeLog-pr-6174.yml b/html/changelogs/AutoChangeLog-pr-6174.yml
deleted file mode 100644
index 2665ad2cfd..0000000000
--- a/html/changelogs/AutoChangeLog-pr-6174.yml
+++ /dev/null
@@ -1,6 +0,0 @@
-author: "Toriate"
-delete-after: True
-changes:
- - rscadd: "Added Polychromic Shorts and kilts to loadout"
- - code_imp: "changed the way polychromic clothes works"
- - refactor: "refactored polychromic things such that the vars and (some) procs are globalized"