Costumes for nuclear operatives
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@@ -194,6 +194,10 @@
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keyslot = new /obj/item/device/encryptionkey/headset_com
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keyslot2 = new /obj/item/device/encryptionkey/headset_cent
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/obj/item/device/radio/headset/headset_cent/empty
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keyslot = null
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keyslot2 = null
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/obj/item/device/radio/headset/headset_cent/commander
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keyslot = new /obj/item/device/encryptionkey/heads/captain
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@@ -14,7 +14,7 @@
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playsound(loc, 'sound/misc/sadtrombone.ogg', 50, 0)
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/obj/item/implanter/sad_trombone
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name = "implanter (sad_trombone)"
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name = "implanter (sad trombone)"
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imp_type = /obj/item/implant/sad_trombone
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/obj/item/implantcase/sad_trombone
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@@ -553,3 +553,16 @@
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new /obj/item/reagent_containers/food/drinks/bottle/vodka/badminka(src)
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new /obj/item/reagent_containers/syringe/stimulants(src)
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new /obj/item/grenade/syndieminibomb(src)
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// For ClownOps.
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/obj/item/storage/backpack/duffelbag/clown/syndie
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slowdown = 0
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silent = TRUE
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/obj/item/storage/backpack/duffelbag/clown/syndie/PopulateContents()
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new /obj/item/device/pda/clown(src)
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new /obj/item/clothing/under/rank/clown(src)
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new /obj/item/clothing/shoes/clown_shoes(src)
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new /obj/item/clothing/mask/gas/clown_hat(src)
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new /obj/item/bikehorn(src)
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new /obj/item/implanter/sad_trombone(src)
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@@ -308,3 +308,27 @@
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/obj/item/storage/box/syndie_kit/imp_radio/PopulateContents()
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new /obj/item/implanter/radio(src)
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/obj/item/storage/box/syndie_kit/centcom_costume/PopulateContents()
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new /obj/item/clothing/under/rank/centcom_officer(src)
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new /obj/item/clothing/shoes/sneakers/black(src)
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new /obj/item/clothing/gloves/color/black(src)
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new /obj/item/device/radio/headset/headset_cent/empty(src)
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new /obj/item/clothing/glasses/sunglasses(src)
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new /obj/item/storage/backpack/satchel(src)
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new /obj/item/device/pda/heads(src)
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new /obj/item/clipboard(src)
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/obj/item/storage/box/syndie_kit/chameleon/broken/PopulateContents()
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new /obj/item/clothing/under/chameleon/broken(src)
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new /obj/item/clothing/suit/chameleon/broken(src)
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new /obj/item/clothing/gloves/chameleon/broken(src)
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new /obj/item/clothing/shoes/chameleon/broken(src)
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new /obj/item/clothing/glasses/chameleon/broken(src)
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new /obj/item/clothing/head/chameleon/broken(src)
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new /obj/item/clothing/mask/chameleon/broken(src)
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new /obj/item/storage/backpack/chameleon/broken(src)
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new /obj/item/device/radio/headset/chameleon/broken(src)
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new /obj/item/stamp/chameleon/broken(src)
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new /obj/item/device/pda/chameleon/broken(src)
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// No chameleon laser, they can't randomise for //REASONS//
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