diff --git a/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm b/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm index 3c9a0d5d99..f2ea87a7b2 100644 --- a/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm +++ b/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm @@ -57,7 +57,7 @@ alpha = 75 color = "#FAE48C" light_range = 1.4 - light_power = 0.4 + light_power = 1 light_color = "#FAE48C" sigil_name = "Sigil of Transgression" @@ -96,10 +96,6 @@ sigil_name = "Sigil of Submission" var/glow_type -/obj/effect/clockwork/sigil/submission/New() - ..() - update_light() - /obj/effect/clockwork/sigil/submission/proc/post_channel(mob/living/L) /obj/effect/clockwork/sigil/submission/sigil_effects(mob/living/L) @@ -268,7 +264,7 @@ if(!power_charge) set_light(0) else - set_light(round(alpha*0.02, 1), round(alpha*0.005, 1)) + set_light(max(alpha*0.02, 1.4), max(alpha*0.01, 0.1)) //Vitality Matrix: Drains health from non-servants to heal or even revive servants. /obj/effect/clockwork/sigil/vitality