buffs carps again
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@@ -17,8 +17,8 @@
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emote_taunt = list("gnashes")
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taunt_chance = 30
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speed = 0
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maxHealth = 25
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health = 25
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maxHealth = 35
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health = 35
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spacewalk = TRUE
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harm_intent_damage = 8
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@@ -59,8 +59,8 @@
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icon_living = "megacarp"
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icon_dead = "megacarp_dead"
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icon_gib = "megacarp_gib"
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maxHealth = 20
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health = 20
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maxHealth = 30
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health = 30
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pixel_x = -16
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mob_size = MOB_SIZE_LARGE
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@@ -73,9 +73,9 @@
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/mob/living/simple_animal/hostile/carp/megacarp/Initialize()
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. = ..()
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name = "[pick(GLOB.megacarp_first_names)] [pick(GLOB.megacarp_last_names)]"
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melee_damage_lower += rand(2, 10)
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melee_damage_lower += rand(4, 10)
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melee_damage_upper += rand(10,20)
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maxHealth += rand(30,60)
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maxHealth += rand(40,60)
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move_to_delay = rand(3,7)
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/mob/living/simple_animal/hostile/carp/megacarp/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
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@@ -104,4 +104,14 @@
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melee_damage_lower = 15
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melee_damage_upper = 18
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/mob/living/simple_animal/hostile/carp/cayenne/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
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. = ..()
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if(.)
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regen_cooldown = world.time + REGENERATION_DELAY
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/mob/living/simple_animal/hostile/carp/cayenne/Life()
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. = ..()
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if(regen_cooldown < world.time)
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heal_overall_damage(8)
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#undef REGENERATION_DELAY
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