From 4863deb97841b0140a12185eb1730248f28e83ae Mon Sep 17 00:00:00 2001 From: Linzolle Date: Fri, 29 Nov 2019 12:59:25 -0600 Subject: [PATCH] blood ratio --- code/modules/reagents/chemistry/reagents/medicine_reagents.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm index 73a0b050ce..8d27e64542 100644 --- a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm @@ -908,7 +908,7 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M) if(iscarbon(M)) var/mob/living/carbon/C = M if(!(C.dna && C.dna.species && (NOBLOOD in C.dna.species.species_traits))) - C.blood_volume = max(C.blood_volume, BLOOD_VOLUME_NORMAL) //so you don't instantly re-die from a lack of blood + C.blood_volume = max(C.blood_volume, BLOOD_VOLUME_NORMAL*C.blood_ratio) //so you don't instantly re-die from a lack of blood for(var/organ in C.internal_organs) var/obj/item/organ/O = organ if(O.damage > O.maxHealth/2)