Merge pull request #614 from Citadel-Station-13/upstream-merge-26521
[MIRROR] Fixes templates/ruins not updating area list
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@@ -51,7 +51,7 @@
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return FALSE
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smooth_zlevel(world.maxz)
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SortAreas()
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repopulate_sorted_areas()
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//initialize things that are normally initialized after map load
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initTemplateBounds(bounds)
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@@ -74,6 +74,9 @@
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//initialize things that are normally initialized after map load
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initTemplateBounds(bounds)
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if(!SSmapping.loading_ruins) //Will be done manually during mapping ss init
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repopulate_sorted_areas()
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log_game("[name] loaded at at [T.x],[T.y],[T.z]")
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return TRUE
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@@ -355,9 +355,13 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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if(!isobserver(usr))
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to_chat(usr, "Not when you're not dead!")
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return
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var/A
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A = input("Area to jump to", "BOOYEA", A) as null|anything in GLOB.sortedAreas
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var/area/thearea = A
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var/list/filtered = list()
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for(var/V in GLOB.sortedAreas)
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var/area/A = V
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if(!A.hidden)
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filtered += A
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var/area/thearea = input("Area to jump to", "BOOYEA") as null|anything in filtered
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if(!thearea)
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return
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