makes it plausible to hear most sounds while inside of a VR sleeper (#8034)
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@@ -35,6 +35,7 @@
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/mob/living/carbon/human/virtual_reality/proc/revert_to_reality(deathchecks = TRUE)
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if(real_mind && mind)
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real_mind.current.audiovisual_redirect = null
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real_mind.current.ckey = ckey
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real_mind.current.stop_sound_channel(CHANNEL_HEARTBEAT)
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if(deathchecks && vr_sleeper)
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