Removing now unused old embed behavior
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@@ -72,8 +72,8 @@
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/// Checking to see if we're gonna embed into a human
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/datum/element/embed/proc/checkEmbedMob(obj/item/weapon, mob/living/carbon/victim, hit_zone, datum/thrownthing/throwingdatum, forced=FALSE)
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if(!istype(victim) || HAS_TRAIT(victim, TRAIT_PIERCEIMMUNE))
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/datum/element/embed/proc/checkEmbedMob(obj/item/weapon, mob/living/carbon/victim, hit_zone, datum/thrownthing/throwingdatum, blocked = FALSE, forced = FALSE)
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if(blocked || !istype(victim) || HAS_TRAIT(victim, TRAIT_PIERCEIMMUNE))
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return
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var/actual_chance = embed_chance
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