ohhhhhhh boy
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@@ -12,6 +12,10 @@
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#define NO_AUTO_CLICKDELAY_HANDLING (1<<2)
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/// Only used with UnarmedAttack(). Interrupts unarmed attack from progressing.
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#define INTERRUPT_UNARMED_ATTACK (1<<3)
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/// Attack hand should not set next action even if the atom wants it to be an action
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#define ATTACK_HAND_IGNORE_ACTION (1<<4)
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/// Attack hand should not at all check last_action/attack_hand_speed even if the atom wants to
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#define ATTACK_HAND_IGNORE_CLICKDELAY (1<<5)
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// UnarmedAttack() flags
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/// Attack is from a parry counterattack
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