ohhhhhhh boy
This commit is contained in:
+10
-12
@@ -34,25 +34,25 @@
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return
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SEND_SIGNAL(src, COMSIG_HUMAN_MELEE_UNARMED_ATTACK, A)
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return . | A.attack_hand(src, intent, flags)
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return . | A.attack_hand(src, intent, flags, .)
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/atom/proc/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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/atom/proc/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags, clickchain_flags)
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SHOULD_NOT_SLEEP(TRUE)
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if(!(interaction_flags_atom & INTERACT_ATOM_NO_FINGERPRINT_ATTACK_HAND))
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add_fingerprint(user)
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if(SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_HAND, user) & COMPONENT_NO_ATTACK_HAND)
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return
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if(attack_hand_speed)
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if(attack_hand_speed && !(clickchain_flags & ATTACK_HAND_IGNORE_CLICKDELAY))
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if(!user.CheckActionCooldown(attack_hand_speed))
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return
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if(interaction_flags_atom & INTERACT_ATOM_ATTACK_HAND)
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. = _try_interact(user)
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on_attack_hand(user, act_intent, unarmed_attack_flags)
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if(attack_hand_unwieldlyness)
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user.DelayNextAction(attack_hand_unwieldlyness, considered_action = attack_hand_is_action)
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else if(attack_hand_is_action)
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user.DelayNextAction()
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return attack_hand_is_action
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INVOKE_ASYNC(src, .proc/on_attack_hand, user, act_intent, unarmed_attack_flags)
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if(!(clickchain_flags & ATTACK_HAND_IGNORE_ACTION))
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if(attack_hand_unwieldlyness)
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user.DelayNextAction(attack_hand_unwieldlyness, considered_action = attack_hand_is_action)
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else if(attack_hand_is_action)
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user.DelayNextAction()
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/atom/proc/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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@@ -62,7 +62,6 @@
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return interact(user)
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if(can_interact(user))
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return interact(user)
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return FALSE
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/atom/proc/can_interact(mob/user)
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if(!user.can_interact_with(src))
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@@ -92,8 +91,7 @@
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else
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add_fingerprint(user)
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if(interaction_flags_atom & INTERACT_ATOM_UI_INTERACT)
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return ui_interact(user)
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return FALSE
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ui_interact(user)
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/*
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/mob/living/carbon/human/RestrainedClickOn(var/atom/A) ---carbons will handle this
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