Ports "Cleans up saycode by removing random hook stubs and using a signal where relevant"
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@@ -57,7 +57,7 @@
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return ..()
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/mob/living/simple_animal/hostile/blob/proc/blob_chat(msg)
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var/spanned_message = say_quote(msg, get_spans())
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var/spanned_message = say_quote(msg)
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var/rendered = "<font color=\"#EE4000\"><b>\[Blob Telepathy\] [real_name]</b> [spanned_message]</font>"
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for(var/M in GLOB.mob_list)
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if(isovermind(M) || istype(M, /mob/living/simple_animal/hostile/blob))
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@@ -210,7 +210,7 @@ GLOBAL_LIST_EMPTY(blob_nodes)
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src.log_talk(message, LOG_SAY)
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var/message_a = say_quote(message, get_spans())
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var/message_a = say_quote(message)
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var/rendered = "<span class='big'><font color=\"#EE4000\"><b>\[Blob Telepathy\] [name](<font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</font>)</b> [message_a]</font></span>"
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for(var/mob/M in GLOB.mob_list)
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@@ -19,6 +19,7 @@
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bubble_icon = "clock"
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light_color = "#E42742"
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death_sound = 'sound/magic/clockwork/anima_fragment_death.ogg'
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speech_span = SPAN_ROBOT
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var/playstyle_string = "<span class='heavy_brass'>You are a bug, yell at whoever spawned you!</span>"
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var/empower_string = "<span class='heavy_brass'>You have nothing to empower, yell at the coders!</span>" //Shown to the mob when the herald beacon activates
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@@ -26,9 +27,6 @@
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. = ..()
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update_values()
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/mob/living/simple_animal/hostile/clockwork/get_spans()
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return ..() | SPAN_ROBOT
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/mob/living/simple_animal/hostile/clockwork/Login()
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..()
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add_servant_of_ratvar(src, TRUE)
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@@ -100,6 +100,7 @@
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deathmessage = "explodes with a sharp pop!"
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light_color = LIGHT_COLOR_CYAN
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hud_type = /datum/hud/swarmer
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speech_span = SPAN_ROBOT
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var/resources = 0 //Resource points, generated by consuming metal/glass
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var/max_resources = 100
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@@ -126,9 +127,6 @@
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if(statpanel("Status"))
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stat("Resources:",resources)
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/mob/living/simple_animal/hostile/swarmer/get_spans()
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return ..() | SPAN_ROBOT
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/mob/living/simple_animal/hostile/swarmer/emp_act()
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. = ..()
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if(. & EMP_PROTECT_SELF)
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@@ -666,7 +664,7 @@
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set_light(0)
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/mob/living/simple_animal/hostile/swarmer/proc/swarmer_chat(msg)
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var/rendered = "<B>Swarm communication - [src]</b> [say_quote(msg, get_spans())]"
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var/rendered = "<B>Swarm communication - [src]</b> [say_quote(msg)]"
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for(var/i in GLOB.mob_list)
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var/mob/M = i
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if(isswarmer(M))
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