Porting some cargo/vending updates.
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@@ -6,8 +6,16 @@
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max_integrity = 250
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armor = list("melee" = 30, "bullet" = 50, "laser" = 50, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
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secure = TRUE
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var/melee_min_damage = 20
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/obj/structure/closet/secure_closet/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
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if(damage_flag == "melee" && damage_amount < 20)
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if(damage_flag == "melee" && damage_amount < melee_min_damage)
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return 0
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. = ..()
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. = ..()
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// Exists to work around the minimum 700 cr price for goodies / small items
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/obj/structure/closet/secure_closet/goodies
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icon_state = "goodies"
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desc = "A sturdier card-locked storage unit used for bulky shipments."
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max_integrity = 500 // Same as crates.
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melee_min_damage = 25 // Idem.
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