|SPECIES FOOD PREFERENCES| (#2232)
* Species food preferences * sync * Update humans.dm * FUCK PUBBY
This commit is contained in:
committed by
kevinz000
parent
7a5497bb40
commit
4961966552
@@ -11,6 +11,8 @@
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var/obj/item/handcuffed = null //Whether or not the mob is handcuffed
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var/obj/item/legcuffed = null //Same as handcuffs but for legs. Bear traps use this.
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var/disgust = 0
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//inventory slots
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var/obj/item/back = null
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var/obj/item/clothing/mask/wear_mask = null
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@@ -47,4 +49,4 @@
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var/list/hand_bodyparts = list() //a collection of arms (or actually whatever the fug /bodyparts you monsters use to wreck my systems)
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var/icon_render_key = ""
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var/static/list/limb_icon_cache = list()
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var/static/list/limb_icon_cache = list()
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@@ -224,6 +224,13 @@
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msg += "[t_He] [t_is] plump and delicious looking - Like a fat little piggy. A tasty piggy.\n"
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else
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msg += "[t_He] [t_is] quite chubby.\n"
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switch(disgust)
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if(0 to DISGUST_LEVEL_GROSS)
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msg += "[t_He] looks a bit grossed out.\n"
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if(DISGUST_LEVEL_GROSS to DISGUST_LEVEL_VERYGROSS)
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msg += "[t_He] looks really grossed out.\n"
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if(DISGUST_LEVEL_VERYGROSS to DISGUST_LEVEL_DISGUSTED)
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msg += "[t_He] looks disgusted.\n"
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if(blood_volume < BLOOD_VOLUME_SAFE)
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msg += "[t_He] [t_has] pale skin.\n"
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@@ -10,9 +10,9 @@
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/datum/species
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var/id = null // if the game needs to manually check your race to do something not included in a proc here, it will use this
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var/limbs_id = null //this is used if you want to use a different species limb sprites. Mainly used for angels as they look like humans.
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var/name = null // this is the fluff name. these will be left generic (such as 'Lizardperson' for the lizard race) so servers can change them to whatever
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var/id // if the game needs to manually check your race to do something not included in a proc here, it will use this
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var/limbs_id //this is used if you want to use a different species limb sprites. Mainly used for angels as they look like humans.
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var/name // this is the fluff name. these will be left generic (such as 'Lizardperson' for the lizard race) so servers can change them to whatever
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var/roundstart = 0 // can this mob be chosen at roundstart? (assuming the config option is checked?)
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var/default_color = "#FFF" // if alien colors are disabled, this is the color that will be used by that race
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@@ -21,17 +21,21 @@
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var/face_y_offset = 0
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var/hair_y_offset = 0
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var/hair_color = null // this allows races to have specific hair colors... if null, it uses the H's hair/facial hair colors. if "mutcolor", it uses the H's mutant_color
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var/hair_color // this allows races to have specific hair colors... if null, it uses the H's hair/facial hair colors. if "mutcolor", it uses the H's mutant_color
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var/hair_alpha = 255 // the alpha used by the hair. 255 is completely solid, 0 is transparent.
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var/use_skintones = 0 // does it use skintones or not? (spoiler alert this is only used by humans)
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var/exotic_blood = "" // If your race wants to bleed something other than bog standard blood, change this to reagent id.
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var/exotic_bloodtype = "" //If your race uses a non standard bloodtype (A+, O-, AB-, etc)
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var/meat = /obj/item/weapon/reagent_containers/food/snacks/meat/slab/human //What the species drops on gibbing
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var/skinned_type = null
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var/skinned_type
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var/liked_food = NONE
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var/disliked_food = GROSS
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var/toxic_food = TOXIC
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var/list/no_equip = list() // slots the race can't equip stuff to
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var/nojumpsuit = 0 // this is sorta... weird. it basically lets you equip stuff that usually needs jumpsuits without one, like belts and pockets and ids
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var/blacklisted = 0 //Flag to exclude from green slime core species.
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var/dangerous_existence = null //A flag for transformation spells that tells them "hey if you turn a person into one of these without preperation, they'll probably die!"
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var/dangerous_existence //A flag for transformation spells that tells them "hey if you turn a person into one of these without preperation, they'll probably die!"
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var/say_mod = "says" // affects the speech message
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var/list/default_features = list() // Default mutant bodyparts for this species. Don't forget to set one for every mutant bodypart you allow this species to have.
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var/list/mutant_bodyparts = list() // Parts of the body that are diferent enough from the standard human model that they cause clipping with some equipment
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@@ -67,23 +71,21 @@
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var/obj/item/organ/eyes/mutanteyes = /obj/item/organ/eyes
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var/obj/item/organ/ears/mutantears = /obj/item/organ/ears
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var/obj/item/mutanthands
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var/obj/item/organ/tongue/mutanttongue = /obj/item/organ/tongue
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var/obj/item/organ/liver/mutantliver
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var/obj/item/organ/stomach/mutantstomach
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//Hands
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var/obj/item/mutanthands = null
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//Citadel snowflake
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var/fixed_mut_color2 = ""
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var/fixed_mut_color3 = ""
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var/whitelisted = 0 //Is this species restricted to certain players?
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var/whitelist = list() //List the ckeys that can use this species, if it's whitelisted.: list("John Doe", "poopface666", "SeeALiggerPullTheTrigger") Spaces & capitalization can be included or ignored entirely for each key as it checks for both.
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///////////
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// PROCS //
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///////////
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///////////
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// PROCS //
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///////////
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/datum/species/New()
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@@ -411,6 +413,7 @@
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standing += wear_female_version(undershirt.icon_state, undershirt.icon, BODY_LAYER)
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else
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standing += mutable_appearance(undershirt.icon, undershirt.icon_state, -BODY_LAYER)
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if(H.socks && H.get_num_legs() >= 2 && !(DIGITIGRADE in species_traits))
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var/datum/sprite_accessory/socks/socks = GLOB.socks_list[H.socks]
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if(socks)
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@@ -1321,7 +1324,6 @@
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target.apply_effect(40, KNOCKDOWN, target.run_armor_check(affecting, "melee", "Your armor prevents your fall!", "Your armor softens your fall!"))
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target.forcesay(GLOB.hit_appends)
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add_logs(user, target, "disarmed", " pushing them to the ground")
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return
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if(randn <= 60)
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@@ -1329,7 +1331,6 @@
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if(target.pulling)
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to_chat(target, "<span class='warning'>[user] has broken [target]'s grip on [target.pulling]!</span>")
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target.stop_pulling()
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else
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I = target.get_active_held_item()
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if(target.drop_item())
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@@ -1587,6 +1588,7 @@
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else
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H.throw_alert("temp", /obj/screen/alert/cold, 3)
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H.apply_damage(COLD_DAMAGE_LEVEL_3*coldmod, BURN)
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else
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H.clear_alert("temp")
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@@ -1695,9 +1697,9 @@
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return
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////////
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////////////
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//Stun//
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////////
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////////////
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/datum/species/proc/spec_stun(mob/living/carbon/human/H,amount)
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. = stunmod * amount
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@@ -6,6 +6,8 @@
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mutantliver = /obj/item/organ/liver/fly
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mutantstomach = /obj/item/organ/stomach/fly
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meat = /obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/fly
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disliked_food = null
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liked_food = GROSS
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/datum/species/fly/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
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if(chem.id == "pestkiller")
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@@ -1,25 +1,27 @@
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/datum/species/human
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name = "Human"
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id = "human"
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default_color = "FFFFFF"
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species_traits = list(MUTCOLORS_PARTSONLY,EYECOLOR,HAIR,FACEHAIR,LIPS)
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mutant_bodyparts = list("tail_human", "ears", "taur")
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default_features = list("tail_human" = "None", "ears" = "None", "taur" = "none")
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use_skintones = 1
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skinned_type = /obj/item/stack/sheet/animalhide/human
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/datum/species/human/qualifies_for_rank(rank, list/features)
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return TRUE
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//Curiosity killed the cat's wagging tail.
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/datum/species/human/spec_death(gibbed, mob/living/carbon/human/H)
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if(H)
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H.endTailWag()
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/datum/species/human/space_move(mob/living/carbon/human/H)
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var/obj/item/device/flightpack/F = H.get_flightpack()
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if(istype(F) && (F.flight) && F.allow_thrust(0.01, src))
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/datum/species/human
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name = "Human"
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id = "human"
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default_color = "FFFFFF"
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species_traits = list(MUTCOLORS_PARTSONLY,EYECOLOR,HAIR,FACEHAIR,LIPS)
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mutant_bodyparts = list("tail_human", "ears", "taur")
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default_features = list("tail_human" = "None", "ears" = "None", "taur" = "none")
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use_skintones = 1
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skinned_type = /obj/item/stack/sheet/animalhide/human
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disliked_food = GROSS | RAW
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liked_food = JUNKFOOD | FRIED
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/datum/species/human/qualifies_for_rank(rank, list/features)
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return TRUE
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//Curiosity killed the cat's wagging tail.
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/datum/species/human/spec_death(gibbed, mob/living/carbon/human/H)
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if(H)
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H.endTailWag()
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/datum/species/human/space_move(mob/living/carbon/human/H)
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var/obj/item/device/flightpack/F = H.get_flightpack()
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if(istype(F) && (F.flight) && F.allow_thrust(0.01, src))
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return TRUE
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datum/species/human/on_species_gain(mob/living/carbon/human/H, datum/species/old_species)
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@@ -28,4 +30,4 @@ datum/species/human/on_species_gain(mob/living/carbon/human/H, datum/species/old
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if(H.dna.features["tail_human"] == "Cat")
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var/tail = /obj/item/organ/tail/cat
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mutant_organs += tail
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..()
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..()
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@@ -9,6 +9,8 @@
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exotic_blood = "slimejelly"
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damage_overlay_type = ""
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var/datum/action/innate/regenerate_limbs/regenerate_limbs
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toxic_food = MEAT | DAIRY
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liked_food = TOXIC
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/datum/species/jelly/on_species_loss(mob/living/carbon/C)
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if(regenerate_limbs)
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@@ -324,4 +326,4 @@
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M.transfer_to(dupe)
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dupe.visible_message("<span class='notice'>[dupe] blinks and looks \
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around.</span>",
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"<span class='notice'>...and move this one instead.</span>")
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"<span class='notice'>...and move this one instead.</span>")
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@@ -16,6 +16,8 @@
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meat = /obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/lizard
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skinned_type = /obj/item/stack/sheet/animalhide/lizard
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exotic_bloodtype = "L"
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disliked_food = GRAIN | DAIRY
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liked_food = GROSS | MEAT
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/datum/species/lizard/after_equip_job(datum/job/J, mob/living/carbon/human/H)
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H.grant_language(/datum/language/draconic)
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@@ -17,6 +17,8 @@
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speedmod = 1
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damage_overlay_type = ""//let's not show bloody wounds or burns over bones.
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var/internal_fire = FALSE //If the bones themselves are burning clothes won't help you much
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disliked_food = FRUIT
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liked_food = VEGETABLES
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/datum/species/plasmaman/spec_life(mob/living/carbon/human/H)
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var/datum/gas_mixture/environment = H.loc.return_air()
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@@ -10,6 +10,8 @@
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burnmod = 1.25
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heatmod = 1.5
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meat = /obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/plant
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disliked_food = MEAT | DAIRY
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liked_food = VEGETABLES | FRUIT | GRAIN
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/datum/species/pod/on_species_gain(mob/living/carbon/C, datum/species/old_species)
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. = ..()
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@@ -8,4 +8,6 @@
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meat = /obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/skeleton
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species_traits = list(NOBREATH,RESISTHOT,RESISTCOLD,RESISTPRESSURE,NOBLOOD,RADIMMUNE,VIRUSIMMUNE,PIERCEIMMUNE,NOHUNGER,EASYDISMEMBER,EASYLIMBATTACHMENT)
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mutant_organs = list(/obj/item/organ/tongue/bone)
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damage_overlay_type = ""//let's not show bloody wounds or burns over bones.
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damage_overlay_type = ""//let's not show bloody wounds or burns over bones.
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disliked_food = NONE
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liked_food = GROSS | MEAT | RAW
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@@ -118,4 +118,4 @@
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else
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return ..()
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else
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return ..()
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return ..()
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@@ -9,6 +9,8 @@
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species_traits = list(NOBREATH,RESISTCOLD,RESISTPRESSURE,NOBLOOD,RADIMMUNE,NOZOMBIE,EASYDISMEMBER,EASYLIMBATTACHMENT)
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mutant_organs = list(/obj/item/organ/tongue/zombie)
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var/static/list/spooks = list('sound/hallucinations/growl1.ogg','sound/hallucinations/growl2.ogg','sound/hallucinations/growl3.ogg','sound/hallucinations/veryfar_noise.ogg','sound/hallucinations/wail.ogg')
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disliked_food = NONE
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liked_food = GROSS | MEAT | RAW
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/datum/species/zombie/infectious
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name = "Infectious Zombie"
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@@ -431,4 +431,3 @@
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adjustToxLoss(8)
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if(prob(30))
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to_chat(src, "<span class='notice'>You feel confused and nauseous...</span>")//actual symptoms of liver failure
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@@ -63,6 +63,17 @@
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clear_fullscreen("high")
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clear_alert("high")
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/mob/living/carbon/adjust_disgust(amount)
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var/old_disgust = disgust
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if(amount>0)
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disgust = min(disgust+amount, DISGUST_LEVEL_MAXEDOUT)
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else if(old_disgust)
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disgust = max(disgust+amount, 0)
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/mob/living/carbon/set_disgust(amount)
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if(amount >= 0)
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disgust = amount
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/mob/living/carbon/cure_blind()
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if(disabilities & BLIND)
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@@ -61,6 +61,7 @@
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if(!gibbed)
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GLOB.dead_mob_list += src
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set_drugginess(0)
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set_disgust(0)
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SetSleeping(0, 0)
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blind_eyes(1)
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reset_perspective(null)
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@@ -374,6 +374,7 @@
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setBrainLoss(0)
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setStaminaLoss(0, 0)
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SetUnconscious(0, FALSE)
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set_disgust(0)
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SetStun(0, FALSE)
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SetKnockdown(0, FALSE)
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SetSleeping(0, FALSE)
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@@ -43,7 +43,7 @@
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/mob/living/simple_animal/mouse/death(gibbed, toast)
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if(!ckey)
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..(1)
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var/obj/item/trash/deadmouse/M = new(src.loc)
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var/obj/item/weapon/reagent_containers/food/snacks/deadmouse/M = new(loc)
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M.icon_state = icon_dead
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M.name = name
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if(toast)
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@@ -101,8 +101,12 @@
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response_harm = "splats"
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gold_core_spawnable = 0
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/obj/item/trash/deadmouse
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/obj/item/weapon/reagent_containers/food/snacks/deadmouse
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name = "dead mouse"
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desc = "It looks like somebody dropped the bass on it."
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desc = "It looks like somebody dropped the bass on it. A lizard's favorite meal."
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icon = 'icons/mob/animal.dmi'
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icon_state = "mouse_gray_dead"
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bitesize = 3
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eatverb = "devours"
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list_reagents = list("nutriment" = 3, "vitamin" = 2)
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foodtype = GROSS | MEAT | RAW
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@@ -219,6 +219,14 @@
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/mob/proc/set_drugginess(amount)
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return
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/////////////////////////////////// GROSSED OUT ////////////////////////////////////
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/mob/proc/adjust_disgust(amount)
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return
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/mob/proc/set_disgust(amount)
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return
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/////////////////////////////////// BLIND DISABILITY ////////////////////////////////////
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/mob/proc/cure_blind() //when we want to cure the BLIND disability only.
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