sprites!
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@@ -5,6 +5,8 @@
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item_state = "bow"
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w_class = WEIGHT_CLASS_BULKY
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weapon_weight = WEAPON_HEAVY //need both hands to fire
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lefthand_file = 'icons/mob/inhands/weapons/guns_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
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force = 5
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mag_type = /obj/item/ammo_box/magazine/internal/bow
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fire_sound = 'sound/weapons/bowfire.wav'
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