implant_loyality.dm has been changed to implant_mindshield.dm, better reflecting it's contents and removing a typo (#36855)
* loyality *fixed a bug that made coding relating to loyalty implants basically impossible * did i say loyalty i meant mindshield * and the .dme as well this commit and last were webeditor but it should work
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/obj/item/implant/mindshield
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name = "mindshield implant"
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desc = "Protects against brainwashing."
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activated = 0
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/obj/item/implant/mindshield/get_data()
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var/dat = {"<b>Implant Specifications:</b><BR>
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<b>Name:</b> Nanotrasen Employee Management Implant<BR>
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<b>Life:</b> Ten years.<BR>
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<b>Important Notes:</b> Personnel injected with this device are much more resistant to brainwashing.<BR>
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<HR>
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<b>Implant Details:</b><BR>
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<b>Function:</b> Contains a small pod of nanobots that protects the host's mental functions from manipulation.<BR>
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<b>Special Features:</b> Will prevent and cure most forms of brainwashing.<BR>
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<b>Integrity:</b> Implant will last so long as the nanobots are inside the bloodstream."}
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return dat
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/obj/item/implant/mindshield/implant(mob/living/target, mob/user, silent = FALSE)
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if(..())
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if(!target.mind)
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return TRUE
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if(target.mind.has_antag_datum(/datum/antagonist/brainwashed))
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target.mind.remove_antag_datum(/datum/antagonist/brainwashed)
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if(target.mind.has_antag_datum(/datum/antagonist/rev/head) || target.mind.unconvertable)
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if(!silent)
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target.visible_message("<span class='warning'>[target] seems to resist the implant!</span>", "<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>")
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removed(target, 1)
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qdel(src)
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return FALSE
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var/datum/antagonist/rev/rev = target.mind.has_antag_datum(/datum/antagonist/rev)
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if(rev)
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rev.remove_revolutionary(FALSE, user)
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if(!silent)
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if(target.mind in SSticker.mode.cult)
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to_chat(target, "<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>")
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else
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to_chat(target, "<span class='notice'>You feel a sense of peace and security. You are now protected from brainwashing.</span>")
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return TRUE
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return FALSE
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/obj/item/implant/mindshield/removed(mob/target, silent = FALSE, special = 0)
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if(..())
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if(target.stat != DEAD && !silent)
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to_chat(target, "<span class='boldnotice'>Your mind suddenly feels terribly vulnerable. You are no longer safe from brainwashing.</span>")
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return 1
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return 0
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/obj/item/implanter/mindshield
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name = "implanter (mindshield)"
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imp_type = /obj/item/implant/mindshield
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/obj/item/implantcase/mindshield
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name = "implant case - 'Mindshield'"
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desc = "A glass case containing a mindshield implant."
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imp_type = /obj/item/implant/mindshield
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