tgui backend
This commit is contained in:
@@ -0,0 +1,68 @@
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/**
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* # Light Component
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*
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* Emits a light of a specific brightness and colour. Requires a shell.
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*/
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/obj/item/circuit_component/light
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display_name = "Light"
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desc = "A component that emits a light of a specific brightness and colour. Requires a shell."
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/// The colours of the light
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var/datum/port/input/red
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var/datum/port/input/green
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var/datum/port/input/blue
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/// The brightness
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var/datum/port/input/brightness
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/// Whether the light is on or not
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var/datum/port/input/on
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var/max_power = 5
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var/min_lightness = 0.4
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var/shell_light_color
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/obj/item/circuit_component/light/get_ui_notices()
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. = ..()
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. += create_ui_notice("Maximum Brightness: [max_power]", "orange", "lightbulb")
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/obj/item/circuit_component/light/Initialize()
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. = ..()
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red = add_input_port("Red", PORT_TYPE_NUMBER)
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green = add_input_port("Green", PORT_TYPE_NUMBER)
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blue = add_input_port("Blue", PORT_TYPE_NUMBER)
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brightness = add_input_port("Brightness", PORT_TYPE_NUMBER)
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on = add_input_port("On", PORT_TYPE_NUMBER)
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/obj/item/circuit_component/light/register_shell(atom/movable/shell)
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. = ..()
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TRIGGER_CIRCUIT_COMPONENT(src, null)
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/obj/item/circuit_component/light/unregister_shell(atom/movable/shell)
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shell.set_light_on(FALSE)
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return ..()
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/obj/item/circuit_component/light/input_received(datum/port/input/port)
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. = ..()
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brightness.set_value(clamp(brightness.value || 0, 0, max_power))
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red.set_value(clamp(red.value, 0, 255))
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blue.set_value(clamp(blue.value, 0, 255))
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green.set_value(clamp(green.value, 0, 255))
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var/list/hsl = rgb2hsl(red.value || 0, green.value || 0, blue.value || 0)
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var/list/light_col = hsl2rgb(hsl[1], hsl[2], max(min_lightness, hsl[3]))
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shell_light_color = rgb(light_col[1], light_col[2], light_col[3])
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if(.)
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return
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if(parent.shell)
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set_atom_light(parent.shell)
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/obj/item/circuit_component/light/proc/set_atom_light(atom/movable/target_atom)
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// Clamp anyways just for safety
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var/bright_val = min(max(brightness.value || 0, 0), max_power)
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target_atom.set_light_power(bright_val)
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target_atom.set_light_range(bright_val)
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target_atom.set_light_color(shell_light_color)
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target_atom.set_light_on(!!on.value)
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@@ -0,0 +1,175 @@
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/**
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* # Man-Machine Interface Component
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*
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* Allows an MMI to be inserted into a shell, allowing it to be linked up. Requires a shell.
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*/
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/obj/item/circuit_component/mmi
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display_name = "Man-Machine Interface"
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desc = "A component that allows MMI to enter shells to send output signals."
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/// The message to send to the MMI in the shell.
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var/datum/port/input/message
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/// Sends the current MMI a message
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var/datum/port/input/send
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/// Ejects the current MMI
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var/datum/port/input/eject
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/// Called when the MMI tries moving north
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var/datum/port/output/north
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/// Called when the MMI tries moving east
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var/datum/port/output/east
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/// Called when the MMI tries moving south
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var/datum/port/output/south
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/// Called when the MMI tries moving west
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var/datum/port/output/west
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/// Returns what the MMI last clicked on.
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var/datum/port/output/clicked_atom
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/// Called when the MMI clicks.
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var/datum/port/output/attack
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/// Called when the MMI right clicks.
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var/datum/port/output/secondary_attack
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/// The current MMI card
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var/obj/item/mmi/brain
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/// Maximum length of the message that can be sent to the MMI
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var/max_length = 300
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/obj/item/circuit_component/mmi/Initialize()
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. = ..()
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message = add_input_port("Message", PORT_TYPE_STRING)
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send = add_input_port("Send Message", PORT_TYPE_SIGNAL)
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eject = add_input_port("Eject", PORT_TYPE_SIGNAL)
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north = add_output_port("North", PORT_TYPE_SIGNAL)
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east = add_output_port("East", PORT_TYPE_SIGNAL)
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south = add_output_port("South", PORT_TYPE_SIGNAL)
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west = add_output_port("West", PORT_TYPE_SIGNAL)
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attack = add_output_port("Attack", PORT_TYPE_SIGNAL)
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secondary_attack = add_output_port("Secondary Attack", PORT_TYPE_SIGNAL)
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clicked_atom = add_output_port("Target Entity", PORT_TYPE_ATOM)
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/obj/item/circuit_component/mmi/Destroy()
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remove_current_brain()
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return ..()
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/obj/item/circuit_component/mmi/input_received(datum/port/input/port)
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. = ..()
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if(.)
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return
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if(!brain)
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return
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if(COMPONENT_TRIGGERED_BY(eject, port))
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remove_current_brain()
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if(COMPONENT_TRIGGERED_BY(send, port))
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if(!message.value)
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return
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var/msg_str = copytext(html_encode(message.value), 1, max_length)
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var/mob/living/target = brain.brainmob
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if(!target)
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return
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to_chat(target, "[span_bold("You hear a message in your ear: ")][msg_str]")
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/obj/item/circuit_component/mmi/register_shell(atom/movable/shell)
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. = ..()
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RegisterSignal(shell, COMSIG_PARENT_ATTACKBY, .proc/handle_attack_by)
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/obj/item/circuit_component/mmi/unregister_shell(atom/movable/shell)
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UnregisterSignal(shell, COMSIG_PARENT_ATTACKBY)
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remove_current_brain()
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return ..()
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/obj/item/circuit_component/mmi/proc/handle_attack_by(atom/movable/shell, obj/item/item, mob/living/attacker)
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SIGNAL_HANDLER
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if(istype(item, /obj/item/mmi))
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var/obj/item/mmi/target_mmi = item
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if(!target_mmi.brainmob)
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return
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add_mmi(item)
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return COMPONENT_NO_AFTERATTACK
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/obj/item/circuit_component/mmi/proc/add_mmi(obj/item/mmi/to_add)
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remove_current_brain()
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to_add.forceMove(src)
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if(to_add.brainmob)
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update_mmi_mob(to_add, null, to_add.brainmob)
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brain = to_add
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RegisterSignal(to_add, COMSIG_PARENT_QDELETING, .proc/remove_current_brain)
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RegisterSignal(to_add, COMSIG_MOVABLE_MOVED, .proc/mmi_moved)
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/obj/item/circuit_component/mmi/proc/mmi_moved(atom/movable/mmi)
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SIGNAL_HANDLER
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if(mmi.loc != src)
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remove_current_brain()
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/obj/item/circuit_component/mmi/proc/remove_current_brain()
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SIGNAL_HANDLER
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if(!brain)
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return
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if(brain.brainmob)
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update_mmi_mob(brain, brain.brainmob)
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UnregisterSignal(brain, list(
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COMSIG_PARENT_QDELETING,
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COMSIG_MOVABLE_MOVED
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))
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if(brain.loc == src)
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brain.forceMove(drop_location())
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brain = null
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/obj/item/circuit_component/mmi/proc/update_mmi_mob(datum/source, mob/living/old_mmi, mob/living/new_mmi)
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SIGNAL_HANDLER
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if(old_mmi)
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old_mmi.remote_control = null
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UnregisterSignal(old_mmi, COMSIG_MOB_CLICKON)
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if(new_mmi)
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new_mmi.remote_control = src
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RegisterSignal(new_mmi, COMSIG_MOB_CLICKON, .proc/handle_mmi_attack)
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/obj/item/circuit_component/mmi/relaymove(mob/living/user, direct)
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if(user != brain.brainmob)
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return ..()
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if(direct & NORTH)
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north.set_output(COMPONENT_SIGNAL)
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if(direct & WEST)
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west.set_output(COMPONENT_SIGNAL)
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if(direct & EAST)
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east.set_output(COMPONENT_SIGNAL)
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if(direct & SOUTH)
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south.set_output(COMPONENT_SIGNAL)
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return TRUE
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/obj/item/circuit_component/mmi/proc/handle_mmi_attack(mob/living/source, atom/target, list/mods)
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SIGNAL_HANDLER
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var/list/modifiers = params2list(mods)
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if(modifiers[RIGHT_CLICK])
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clicked_atom.set_output(target)
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secondary_attack.set_output(COMPONENT_SIGNAL)
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. = COMSIG_MOB_CANCEL_CLICKON
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else if(modifiers[LEFT_CLICK] && !modifiers[SHIFT_CLICK] && !modifiers[ALT_CLICK] && !modifiers[CTRL_CLICK])
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clicked_atom.set_output(target)
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attack.set_output(COMPONENT_SIGNAL)
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. = COMSIG_MOB_CANCEL_CLICKON
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/obj/item/circuit_component/mmi/add_to(obj/item/integrated_circuit/add_to)
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. = ..()
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if(HAS_TRAIT(add_to, TRAIT_COMPONENT_MMI))
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return FALSE
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ADD_TRAIT(add_to, TRAIT_COMPONENT_MMI, src)
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/obj/item/circuit_component/mmi/removed_from(obj/item/integrated_circuit/removed_from)
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REMOVE_TRAIT(removed_from, TRAIT_COMPONENT_MMI, src)
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remove_current_brain()
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return ..()
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@@ -0,0 +1,113 @@
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/**
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* # Pathfinding component
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*
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* Calcualtes a path, returns a list of entities. Each entity is the next step in the path. Can be used with the direction component to move.
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*/
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/obj/item/circuit_component/pathfind
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display_name = "Pathfinder"
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desc = "When triggered, the next step to the target's location as an entity. This can be used with the direction component and the drone shell to make it move on its own. The Id Card input port is for considering ID access when pathing, it does not give the shell actual access."
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circuit_flags = CIRCUIT_FLAG_INPUT_SIGNAL|CIRCUIT_FLAG_OUTPUT_SIGNAL
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var/datum/port/input/input_X
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var/datum/port/input/input_Y
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var/datum/port/input/id_card
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var/datum/port/output/output
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var/datum/port/output/finished
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var/datum/port/output/failed
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var/datum/port/output/reason_failed
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var/list/path
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var/turf/old_dest
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var/turf/next_turf
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// Cooldown to limit how frequently we can path to the same location.
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var/same_path_cooldown = 5 SECONDS
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var/different_path_cooldown = 30 SECONDS
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var/max_range = 60
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/obj/item/circuit_component/pathfind/get_ui_notices()
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. = ..()
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// Not necessary to show the same path cooldown, since it doesn't change much for the player
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. += create_ui_notice("Pathfinding Cooldown: [DisplayTimeText(different_path_cooldown)]", "orange", "stopwatch")
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. += create_ui_notice("Maximum Range: [max_range] tiles", "orange", "info")
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/obj/item/circuit_component/pathfind/Initialize()
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. = ..()
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input_X = add_input_port("Target X", PORT_TYPE_NUMBER, FALSE)
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input_Y = add_input_port("Target Y", PORT_TYPE_NUMBER, FALSE)
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id_card = add_input_port("ID Card", PORT_TYPE_ATOM, FALSE)
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output = add_output_port("Next step", PORT_TYPE_ATOM)
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finished = add_output_port("Arrived to destination", PORT_TYPE_SIGNAL)
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failed = add_output_port("Failed", PORT_TYPE_SIGNAL)
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reason_failed = add_output_port("Fail reason", PORT_TYPE_STRING)
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/obj/item/circuit_component/pathfind/input_received(datum/port/input/port)
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. = ..()
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if(.)
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return
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var/target_X = input_X.value
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if(isnull(target_X))
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return
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var/target_Y = input_Y.value
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if(isnull(target_Y))
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return
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var/atom/path_id = id_card.value
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if(path_id && !istype(path_id, /obj/item/card/id))
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path_id = null
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failed.set_output(COMPONENT_SIGNAL)
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reason_failed.set_output("Object marked is not an ID! Using no ID instead.")
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// Get both the current turf and the destination's turf
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var/turf/current_turf = get_turf(src)
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var/turf/destination = locate(target_X, target_Y, current_turf?.z)
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// We're already here! No need to do anything.
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if(current_turf == destination)
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finished.set_output(COMPONENT_SIGNAL)
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old_dest = null
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TIMER_COOLDOWN_END(parent, COOLDOWN_CIRCUIT_PATHFIND_SAME)
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next_turf = null
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return
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// If we're going to the same place and the cooldown hasn't subsided, we're probably on the same path as before
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if (destination == old_dest && TIMER_COOLDOWN_CHECK(parent, COOLDOWN_CIRCUIT_PATHFIND_SAME))
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// Check if the current turf is the same as the current turf we're supposed to be in. If so, then we set the next step as the next turf on the list
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if(current_turf == next_turf)
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popleft(path)
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next_turf = get_turf(path[1])
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output.set_output(next_turf)
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// Restart the cooldown since we don't need a new path ( TIMER_COOLDOWN_START might restart the timer by itself and i dont need to call TIMER_COOLDOWN_END, but better safe than sorry )
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TIMER_COOLDOWN_END(parent, COOLDOWN_CIRCUIT_PATHFIND_SAME)
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TIMER_COOLDOWN_START(parent, COOLDOWN_CIRCUIT_PATHFIND_SAME, same_path_cooldown)
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else // Either we're not going to the same place or the cooldown is over. Either way, we need a new path
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if(destination != old_dest && TIMER_COOLDOWN_CHECK(parent, COOLDOWN_CIRCUIT_PATHFIND_DIF))
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failed.set_output(COMPONENT_SIGNAL)
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reason_failed.set_output("Cooldown still active!")
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return
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TIMER_COOLDOWN_END(parent, COOLDOWN_CIRCUIT_PATHFIND_SAME)
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old_dest = destination
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path = get_path_to(src, destination, max_range, id=path_id)
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if(length(path) == 0 || !path)// Check if we can even path there
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next_turf = null
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failed.set_output(COMPONENT_SIGNAL)
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reason_failed.set_output("Can't go there!")
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return
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else
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TIMER_COOLDOWN_START(parent, COOLDOWN_CIRCUIT_PATHFIND_DIF, different_path_cooldown)
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next_turf = get_turf(path[1])
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output.set_output(next_turf)
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TIMER_COOLDOWN_START(parent, COOLDOWN_CIRCUIT_PATHFIND_SAME, same_path_cooldown)
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||||
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||||
@@ -0,0 +1,31 @@
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/**
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||||
* # Pull Component
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*
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||||
* Tells the shell to start pulling on a designated atom. Only works on movable shells.
|
||||
*/
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||||
/obj/item/circuit_component/pull
|
||||
display_name = "Start Pulling"
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||||
desc = "A component that can force the shell to pull entities. Only works for drone shells."
|
||||
|
||||
/// Frequency input
|
||||
var/datum/port/input/target
|
||||
circuit_flags = CIRCUIT_FLAG_INPUT_SIGNAL|CIRCUIT_FLAG_OUTPUT_SIGNAL
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||||
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/obj/item/circuit_component/pull/Initialize()
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||||
. = ..()
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||||
target = add_input_port("Target", PORT_TYPE_ATOM)
|
||||
|
||||
/obj/item/circuit_component/pull/input_received(datum/port/input/port)
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. = ..()
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if(.)
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||||
return
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||||
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||||
var/atom/target_atom = target.value
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||||
if(!target_atom)
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||||
return
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||||
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var/mob/shell = parent.shell
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if(!istype(shell) || get_dist(shell, target_atom) > 1 || shell.z != target_atom.z)
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||||
return
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||||
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||||
shell.start_pulling(target_atom)
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||||
@@ -0,0 +1,74 @@
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#define COMP_RADIO_PUBLIC "public"
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#define COMP_RADIO_PRIVATE "private"
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||||
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/**
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* # Radio Component
|
||||
*
|
||||
* Listens out for signals on the designated frequencies and sends signals on designated frequencies
|
||||
*/
|
||||
/obj/item/circuit_component/radio
|
||||
display_name = "Radio"
|
||||
desc = "A component that can listen and send frequencies. If set to private, the component will only receive signals from other components attached to circuitboards with the same owner id."
|
||||
|
||||
/// The publicity options. Controls whether it's public or private.
|
||||
var/datum/port/input/option/public_options
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||||
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||||
/// Frequency input
|
||||
var/datum/port/input/freq
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||||
/// Signal input
|
||||
var/datum/port/input/code
|
||||
|
||||
/// Current frequency value
|
||||
var/current_freq = DEFAULT_SIGNALER_CODE
|
||||
|
||||
var/datum/radio_frequency/radio_connection
|
||||
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||||
/obj/item/circuit_component/radio/populate_options()
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||||
var/static/component_options = list(
|
||||
COMP_RADIO_PUBLIC,
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||||
COMP_RADIO_PRIVATE,
|
||||
)
|
||||
public_options = add_option_port("Encryption Options", component_options)
|
||||
|
||||
/obj/item/circuit_component/radio/Initialize()
|
||||
. = ..()
|
||||
freq = add_input_port("Frequency", PORT_TYPE_NUMBER, default = FREQ_SIGNALER)
|
||||
code = add_input_port("Code", PORT_TYPE_NUMBER, default = DEFAULT_SIGNALER_CODE)
|
||||
TRIGGER_CIRCUIT_COMPONENT(src, null)
|
||||
// These are cleaned up on the parent
|
||||
trigger_input = add_input_port("Send", PORT_TYPE_SIGNAL)
|
||||
trigger_output = add_output_port("Received", PORT_TYPE_SIGNAL)
|
||||
|
||||
/obj/item/circuit_component/radio/Destroy()
|
||||
SSradio.remove_object(src, current_freq)
|
||||
return ..()
|
||||
|
||||
/obj/item/circuit_component/radio/input_received(datum/port/input/port)
|
||||
. = ..()
|
||||
freq.set_value(sanitize_frequency(freq.value, TRUE))
|
||||
if(.)
|
||||
return
|
||||
var/frequency = freq.value
|
||||
|
||||
SSradio.remove_object(src, current_freq)
|
||||
radio_connection = SSradio.add_object(src, frequency, RADIO_SIGNALER)
|
||||
current_freq = frequency
|
||||
|
||||
if(COMPONENT_TRIGGERED_BY(trigger_input, port))
|
||||
var/datum/signal/signal = new(list("code" = round(code.value) || 0, "key" = parent?.owner_id))
|
||||
radio_connection.post_signal(src, signal)
|
||||
|
||||
/obj/item/circuit_component/radio/receive_signal(datum/signal/signal)
|
||||
. = FALSE
|
||||
if(!signal)
|
||||
return
|
||||
if(signal.data["code"] != round(code.value || 0))
|
||||
return
|
||||
|
||||
if(public_options.value == COMP_RADIO_PRIVATE && parent?.owner_id != signal.data["key"])
|
||||
return
|
||||
|
||||
trigger_output.set_output(COMPONENT_SIGNAL)
|
||||
|
||||
#undef COMP_RADIO_PUBLIC
|
||||
#undef COMP_RADIO_PRIVATE
|
||||
@@ -0,0 +1,66 @@
|
||||
/**
|
||||
* # Sound Emitter Component
|
||||
*
|
||||
* A component that emits a sound when it receives an input.
|
||||
*/
|
||||
/obj/item/circuit_component/soundemitter
|
||||
display_name = "Sound Emitter"
|
||||
desc = "A component that emits a sound when it receives an input. The frequency is a multiplier which determines the speed at which the sound is played"
|
||||
circuit_flags = CIRCUIT_FLAG_INPUT_SIGNAL|CIRCUIT_FLAG_OUTPUT_SIGNAL
|
||||
|
||||
/// Sound to play
|
||||
var/datum/port/input/option/sound_file
|
||||
|
||||
/// Volume of the sound when played
|
||||
var/datum/port/input/volume
|
||||
|
||||
/// Frequency of the sound when played
|
||||
var/datum/port/input/frequency
|
||||
|
||||
/// The cooldown for this component of how often it can play sounds.
|
||||
var/sound_cooldown = 2 SECONDS
|
||||
|
||||
var/list/options_map
|
||||
|
||||
/obj/item/circuit_component/soundemitter/get_ui_notices()
|
||||
. = ..()
|
||||
. += create_ui_notice("Sound Cooldown: [DisplayTimeText(sound_cooldown)]", "orange", "stopwatch")
|
||||
|
||||
|
||||
/obj/item/circuit_component/soundemitter/Initialize()
|
||||
. = ..()
|
||||
volume = add_input_port("Volume", PORT_TYPE_NUMBER, default = 35)
|
||||
frequency = add_input_port("Frequency", PORT_TYPE_NUMBER, default = 0)
|
||||
|
||||
/obj/item/circuit_component/soundemitter/populate_options()
|
||||
var/static/component_options = list(
|
||||
"Buzz" = 'sound/machines/buzz-sigh.ogg',
|
||||
"Buzz Twice" = 'sound/machines/buzz-two.ogg',
|
||||
"Chime" = 'sound/machines/chime.ogg',
|
||||
"Honk" = 'sound/items/bikehorn.ogg',
|
||||
"Ping" = 'sound/machines/ping.ogg',
|
||||
"Sad Trombone" = 'sound/misc/sadtrombone.ogg',
|
||||
"Warn" = 'sound/machines/warning-buzzer.ogg',
|
||||
"Slow Clap" = 'sound/machines/slowclap.ogg',
|
||||
)
|
||||
sound_file = add_option_port("Sound Option", component_options)
|
||||
options_map = component_options
|
||||
|
||||
|
||||
/obj/item/circuit_component/soundemitter/input_received(datum/port/input/port)
|
||||
. = ..()
|
||||
volume.set_value(clamp(volume.value, 0, 100))
|
||||
frequency.set_value(clamp(frequency.value, -100, 100))
|
||||
if(.)
|
||||
return
|
||||
|
||||
if(TIMER_COOLDOWN_CHECK(parent, COOLDOWN_CIRCUIT_SOUNDEMITTER))
|
||||
return
|
||||
|
||||
var/sound_to_play = options_map[sound_file.value]
|
||||
if(!sound_to_play)
|
||||
return
|
||||
|
||||
playsound(src, sound_to_play, volume.value, frequency != 0, frequency = frequency.value)
|
||||
|
||||
TIMER_COOLDOWN_START(parent, COOLDOWN_CIRCUIT_SOUNDEMITTER, sound_cooldown)
|
||||
@@ -0,0 +1,40 @@
|
||||
/**
|
||||
* # Speech Component
|
||||
*
|
||||
* Sends a message. Requires a shell.
|
||||
*/
|
||||
/obj/item/circuit_component/speech
|
||||
display_name = "Speech"
|
||||
desc = "A component that sends a message. Requires a shell."
|
||||
circuit_flags = CIRCUIT_FLAG_INPUT_SIGNAL|CIRCUIT_FLAG_OUTPUT_SIGNAL
|
||||
|
||||
/// The message to send
|
||||
var/datum/port/input/message
|
||||
|
||||
/// The cooldown for this component of how often it can send speech messages.
|
||||
var/speech_cooldown = 1 SECONDS
|
||||
|
||||
/obj/item/circuit_component/speech/get_ui_notices()
|
||||
. = ..()
|
||||
. += create_ui_notice("Speech Cooldown: [DisplayTimeText(speech_cooldown)]", "orange", "stopwatch")
|
||||
|
||||
/obj/item/circuit_component/speech/Initialize()
|
||||
. = ..()
|
||||
message = add_input_port("Message", PORT_TYPE_STRING, FALSE)
|
||||
|
||||
/obj/item/circuit_component/speech/input_received(datum/port/input/port)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
if(TIMER_COOLDOWN_CHECK(parent, COOLDOWN_CIRCUIT_SPEECH))
|
||||
return
|
||||
|
||||
if(message.value)
|
||||
var/atom/movable/shell = parent.shell
|
||||
// Prevents appear as the individual component if there is a shell.
|
||||
if(shell)
|
||||
shell.say(message.value)
|
||||
else
|
||||
say(message.value)
|
||||
TIMER_COOLDOWN_START(parent, COOLDOWN_CIRCUIT_SPEECH, speech_cooldown)
|
||||
Reference in New Issue
Block a user