diff --git a/code/game/objects/items/stacks/medical.dm b/code/game/objects/items/stacks/medical.dm index 11df83230c..1840921be4 100644 --- a/code/game/objects/items/stacks/medical.dm +++ b/code/game/objects/items/stacks/medical.dm @@ -128,6 +128,7 @@ absorption_capacity = 5 splint_factor = 0.35 custom_price = PRICE_REALLY_CHEAP + grind_results = list(/datum/reagent/cellulose = 2) // gauze is only relevant for wounds, which are handled in the wounds themselves /obj/item/stack/medical/gauze/try_heal(mob/living/M, mob/user, silent) diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm index 44906a7179..9cbd8b3c92 100644 --- a/code/game/objects/items/stacks/sheets/sheet_types.dm +++ b/code/game/objects/items/stacks/sheets/sheet_types.dm @@ -412,6 +412,7 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \ force = 0 throwforce = 0 merge_type = /obj/item/stack/sheet/cloth + grind_results = list(/datum/reagent/cellulose = 2) /obj/item/stack/sheet/cloth/get_main_recipes() . = ..() @@ -843,6 +844,7 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra merge_type = /obj/item/stack/sheet/cotton var/pull_effort = 30 var/loom_result = /obj/item/stack/sheet/cloth + grind_results = list(/datum/reagent/cellulose = 1) /obj/item/stack/sheet/cotton/ten amount = 10 @@ -858,6 +860,7 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra merge_type = /obj/item/stack/sheet/cotton/durathread pull_effort = 70 loom_result = /obj/item/stack/sheet/durathread + grind_results = list(/datum/reagent/cellulose = 4) /obj/item/stack/sheet/meat name = "meat sheets"