Persistent investigate and game logs separated by round ID

This commit is contained in:
CitadelStationBot
2017-05-02 18:47:58 -05:00
parent 368a2e82c1
commit 49990d0c05
18 changed files with 209 additions and 184 deletions
+3 -3
View File
@@ -292,13 +292,13 @@ GLOBAL_LIST(external_rsc_urls)
set_client_age_from_db()
var/cached_player_age = player_age //we have to cache this because other shit may change it and we need it's current value now down below.
if (isnum(cached_player_age) && cached_player_age == -1) //first connection
player_age = 0
player_age = 0
if(!IsGuestKey(key) && SSdbcore.IsConnected())
findJoinDate()
sync_client_with_db(tdata)
if (isnum(cached_player_age) && cached_player_age == -1) //first connection
if (config.panic_bunker && !holder && !(ckey in GLOB.deadmins))
log_access("Failed Login: [key] - New account attempting to connect during panic bunker")