diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm index 44916aa6af..c061d756b7 100644 --- a/code/modules/clothing/spacesuits/hardsuit.dm +++ b/code/modules/clothing/spacesuits/hardsuit.dm @@ -712,7 +712,7 @@ /obj/item/clothing/suit/space/hardsuit/shielded/worn_overlays(isinhands) . = list() if(!isinhands) - if(tauric == TRUE) + if(taurmode >= SNEK_TAURIC) . += mutable_appearance('modular_citadel/icons/mob/64x32_effects.dmi', shield_state, MOB_LAYER + 0.01) else . += mutable_appearance('icons/effects/effects.dmi', shield_state, MOB_LAYER + 0.01) diff --git a/code/modules/clothing/suits/_suits.dm b/code/modules/clothing/suits/_suits.dm index 93c15743e8..054154639c 100644 --- a/code/modules/clothing/suits/_suits.dm +++ b/code/modules/clothing/suits/_suits.dm @@ -61,7 +61,7 @@ if(damaged_clothes) . += mutable_appearance('icons/effects/item_damage.dmi', "damaged[blood_overlay_type]") IF_HAS_BLOOD_DNA(src) - if(tauric == TRUE) + if(taurmode >= SNEK_TAURIC) . += mutable_appearance('modular_citadel/icons/mob/64x32_effects.dmi', "[blood_overlay_type]blood") else . += mutable_appearance('icons/effects/blood.dmi', "[blood_overlay_type]blood")