diff --git a/code/game/objects/items/twohanded.dm b/code/game/objects/items/twohanded.dm index 2529ebd9ce..5a0dbf7981 100644 --- a/code/game/objects/items/twohanded.dm +++ b/code/game/objects/items/twohanded.dm @@ -1031,7 +1031,9 @@ force_wielded = 10 throwforce = 15 //if you are a madman and finish someone off with this, power to you. throw_speed = 1 + item_flags = NO_MAT_REDEMPTION | SLOWS_WHILE_IN_HAND block_chance = 30 + materials = list(MAT_METAL = 4000, MAT_SILVER = 2000) attack_verb = list("struck", "beaten", "thwacked", "pulped") total_mass = 5 //yeah this is a heavy thing, beating people with it while it's off is not going to do you any favors. (to curb stun-kill rampaging without it being on) var/obj/item/stock_parts/cell/cell = /obj/item/stock_parts/cell/high