Merge pull request #11809 from kevinz000/storage_rework
Adds baystation-style volumetric space storage support
This commit is contained in:
@@ -190,6 +190,7 @@
|
||||
#define COMSIG_LIVING_MINOR_SHOCK "living_minor_shock" //sent by stuff like stunbatons and tasers: ()
|
||||
#define COMSIG_LIVING_REVIVE "living_revive" //from base of mob/living/revive() (full_heal, admin_revive)
|
||||
#define COMSIG_MOB_CLIENT_LOGIN "comsig_mob_client_login" //sent when a mob/login() finishes: (client)
|
||||
#define COMSIG_MOB_CLIENT_LOGOUT "comsig_mob_client_logout" //sent when a mob/logout() starts: (client)
|
||||
#define COMSIG_MOB_CLIENT_MOVE "comsig_mob_client_move" //sent when client/Move() finishes with no early returns: (client, direction, n, oldloc)
|
||||
#define COMSIG_LIVING_GUN_PROCESS_FIRE "living_gun_process_fire" //from base of /obj/item/gun/proc/process_fire(): (atom/target, params, zone_override)
|
||||
// This returns flags as defined for block in __DEFINES/combat.dm!
|
||||
|
||||
@@ -1,13 +1,5 @@
|
||||
/*ALL DEFINES RELATED TO INVENTORY OBJECTS, MANAGEMENT, ETC, GO HERE*/
|
||||
|
||||
//ITEM INVENTORY WEIGHT, FOR w_class
|
||||
#define WEIGHT_CLASS_TINY 1 //Usually items smaller then a human hand, ex: Playing Cards, Lighter, Scalpel, Coins/Money
|
||||
#define WEIGHT_CLASS_SMALL 2 //Pockets can hold small and tiny items, ex: Flashlight, Multitool, Grenades, GPS Device
|
||||
#define WEIGHT_CLASS_NORMAL 3 //Standard backpacks can carry tiny, small & normal items, ex: Fire extinguisher, Stunbaton, Gas Mask, Metal Sheets
|
||||
#define WEIGHT_CLASS_BULKY 4 //Items that can be weilded or equipped but not stored in a normal bag, ex: Defibrillator, Backpack, Space Suits
|
||||
#define WEIGHT_CLASS_HUGE 5 //Usually represents objects that require two hands to operate, ex: Shotgun, Two Handed Melee Weapons - Can not fit in Boh
|
||||
#define WEIGHT_CLASS_GIGANTIC 6 //Essentially means it cannot be picked up or placed in an inventory, ex: Mech Parts, Safe - Can not fit in Boh
|
||||
|
||||
//Inventory depth: limits how many nested storage items you can access directly.
|
||||
//1: stuff in mob, 2: stuff in backpack, 3: stuff in box in backpack, etc
|
||||
#define INVENTORY_DEPTH 3
|
||||
|
||||
@@ -129,11 +129,20 @@
|
||||
#define HUD_PLANE 21
|
||||
#define HUD_LAYER 21
|
||||
#define HUD_RENDER_TARGET "HUD_PLANE"
|
||||
#define ABOVE_HUD_PLANE 22
|
||||
#define ABOVE_HUD_LAYER 22
|
||||
|
||||
#define VOLUMETRIC_STORAGE_BOX_PLANE 23
|
||||
#define VOLUMETRIC_STORAGE_BOX_LAYER 23
|
||||
#define VOLUMETRIC_STORAGE_BOX_RENDER_TARGET "VOLUME_STORAGE_BOX_PLANE"
|
||||
|
||||
#define VOLUMETRIC_STORAGE_ITEM_PLANE 24
|
||||
#define VOLUMETRIC_STORAGE_ITEM_LAYER 24
|
||||
#define VOLUMETRIC_STORAGE_ITEM_RENDER_TARGET "VOLUME_STORAGE_ITEM_PLANE"
|
||||
|
||||
#define ABOVE_HUD_PLANE 25
|
||||
#define ABOVE_HUD_LAYER 25
|
||||
#define ABOVE_HUD_RENDER_TARGET "ABOVE_HUD_PLANE"
|
||||
|
||||
#define SPLASHSCREEN_LAYER 23
|
||||
#define SPLASHSCREEN_PLANE 23
|
||||
#define SPLASHSCREEN_LAYER 30
|
||||
#define SPLASHSCREEN_PLANE 30
|
||||
#define SPLASHSCREEN_RENDER_TARGET "SPLASHSCREEN_PLANE"
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
// storage_flags variable on /datum/component/storage
|
||||
|
||||
// Storage limits. These can be combined (and usually are combined).
|
||||
/// Check max_items and contents.len when trying to insert
|
||||
#define STORAGE_LIMIT_MAX_ITEMS (1<<0)
|
||||
/// Check max_combined_w_class.
|
||||
#define STORAGE_LIMIT_COMBINED_W_CLASS (1<<1)
|
||||
/// Use the new volume system. Will automatically force rendering to use the new volume/baystation scaling UI so this is kind of incompatible with stuff like stack storage etc etc.
|
||||
#define STORAGE_LIMIT_VOLUME (1<<2)
|
||||
/// Use max_w_class
|
||||
#define STORAGE_LIMIT_MAX_W_CLASS (1<<3)
|
||||
|
||||
#define STORAGE_FLAGS_LEGACY_DEFAULT (STORAGE_LIMIT_MAX_ITEMS | STORAGE_LIMIT_COMBINED_W_CLASS | STORAGE_LIMIT_MAX_W_CLASS)
|
||||
#define STORAGE_FLAGS_VOLUME_DEFAULT (STORAGE_LIMIT_MAX_ITEMS | STORAGE_LIMIT_VOLUME | STORAGE_LIMIT_MAX_W_CLASS)
|
||||
|
||||
//ITEM INVENTORY WEIGHT, FOR w_class
|
||||
/// Usually items smaller then a human hand, ex: Playing Cards, Lighter, Scalpel, Coins/Money
|
||||
#define WEIGHT_CLASS_TINY 1
|
||||
/// Pockets can hold small and tiny items, ex: Flashlight, Multitool, Grenades, GPS Device
|
||||
#define WEIGHT_CLASS_SMALL 2
|
||||
/// Standard backpacks can carry tiny, small & normal items, ex: Fire extinguisher, Stunbaton, Gas Mask, Metal Sheets
|
||||
#define WEIGHT_CLASS_NORMAL 3
|
||||
/// Items that can be weilded or equipped but not stored in a normal bag, ex: Defibrillator, Backpack, Space Suits
|
||||
#define WEIGHT_CLASS_BULKY 4
|
||||
/// Usually represents objects that require two hands to operate, ex: Shotgun, Two Handed Melee Weapons - Can not fit in Boh
|
||||
#define WEIGHT_CLASS_HUGE 5
|
||||
/// Essentially means it cannot be picked up or placed in an inventory, ex: Mech Parts, Safe - Can not fit in Boh
|
||||
#define WEIGHT_CLASS_GIGANTIC 6
|
||||
|
||||
/// Macro for automatically getting the volume of an item from its w_class.
|
||||
#define AUTO_SCALE_VOLUME(w_class) (2 ** w_class)
|
||||
/// Macro for automatically getting the volume of a storage item from its max_w_class and max_combined_w_class.
|
||||
#define AUTO_SCALE_STORAGE_VOLUME(w_class, max_combined_w_class) (AUTO_SCALE_VOLUME(w_class) * (max_combined_w_class / w_class))
|
||||
|
||||
// UI defines
|
||||
/// Size of volumetric box icon
|
||||
#define VOLUMETRIC_STORAGE_BOX_ICON_SIZE 32
|
||||
/// Size of EACH left/right border icon for volumetric boxes
|
||||
#define VOLUMETRIC_STORAGE_BOX_BORDER_SIZE 1
|
||||
/// Minimum pixels an item must have in volumetric scaled storage UI
|
||||
#define MINIMUM_PIXELS_PER_ITEM 6
|
||||
/// Maximum number of objects that will be allowed to be displayed using the volumetric display system. Arbitrary number to prevent server lockups.
|
||||
#define MAXIMUM_VOLUMETRIC_ITEMS 256
|
||||
/// How much padding to give between items
|
||||
#define VOLUMETRIC_STORAGE_ITEM_PADDING 1
|
||||
/// How much padding to give to edges
|
||||
#define VOLUMETRIC_STORAGE_EDGE_PADDING 1
|
||||
Reference in New Issue
Block a user