Merge pull request #11809 from kevinz000/storage_rework
Adds baystation-style volumetric space storage support
This commit is contained in:
@@ -60,7 +60,7 @@
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_contents_limbo = null
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if(_user_limbo)
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for(var/i in _user_limbo)
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show_to(i)
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ui_show(i)
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_user_limbo = null
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/datum/component/storage/concrete/_insert_physical_item(obj/item/I, override = FALSE)
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@@ -18,7 +18,7 @@
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return
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. = COMPONENT_NO_ATTACK_HAND
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if(!check_locked(source, user, TRUE))
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show_to(user)
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ui_show(user)
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A.do_jiggle()
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if(rustle_sound)
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playsound(A, "rustle", 50, 1, -5)
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@@ -3,6 +3,7 @@
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allow_quick_gather = TRUE
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allow_quick_empty = TRUE
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click_gather = TRUE
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storage_flags = STORAGE_FLAGS_LEGACY_DEFAULT
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max_w_class = WEIGHT_CLASS_NORMAL
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max_combined_w_class = 100
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max_items = 100
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@@ -1,6 +1,7 @@
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//Stack-only storage.
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/datum/component/storage/concrete/stack
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display_numerical_stacking = TRUE
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storage_flags = STORAGE_FLAGS_LEGACY_DEFAULT
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var/max_combined_stack_amount = 300
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max_w_class = WEIGHT_CLASS_NORMAL
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max_combined_w_class = WEIGHT_CLASS_NORMAL * 14
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@@ -21,9 +21,16 @@
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var/locked = FALSE //when locked nothing can see inside or use it.
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var/max_w_class = WEIGHT_CLASS_SMALL //max size of objects that will fit.
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var/max_combined_w_class = 14 //max combined sizes of objects that will fit.
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var/max_items = 7 //max number of objects that will fit.
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/// Storage flags, including what kinds of limiters we use for how many items we can hold
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var/storage_flags = STORAGE_FLAGS_LEGACY_DEFAULT
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/// Max w_class we can hold. Applies to [STORAGE_LIMIT_COMBINED_W_CLASS] and [STORAGE_LIMIT_VOLUME]
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var/max_w_class = WEIGHT_CLASS_SMALL
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/// Max combined w_class. Applies to [STORAGE_LIMIT_COMBINED_W_CLASS]
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var/max_combined_w_class = WEIGHT_CLASS_SMALL * 7
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/// Max items we can hold. Applies to [STORAGE_LIMIT_MAX_ITEMS]
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var/max_items = 7
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/// Max volume we can hold. Applies to [STORAGE_LIMIT_VOLUME]. Auto scaled on New() if unset.
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var/max_volume
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var/emp_shielded = FALSE
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@@ -39,8 +46,17 @@
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var/display_numerical_stacking = FALSE //stack things of the same type and show as a single object with a number.
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var/obj/screen/storage/boxes //storage display object
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var/obj/screen/close/closer //close button object
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/// "legacy"/default view mode's storage "boxes"
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var/obj/screen/storage/boxes/ui_boxes
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/// New volumetric storage display mode's left side
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var/obj/screen/storage/left/ui_left
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/// New volumetric storage display mode's center 'blocks'
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var/obj/screen/storage/continuous/ui_continuous
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/// The close button, used in all modes. Frames right side in volumetric mode.
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var/obj/screen/storage/close/ui_close
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/// Associative list of list(item = screen object) for volumetric storage item screen blocks
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var/list/ui_item_blocks
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var/current_maxscreensize
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var/allow_big_nesting = FALSE //allow storage objects of the same or greater size.
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@@ -68,9 +84,6 @@
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return COMPONENT_INCOMPATIBLE
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if(master)
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change_master(master)
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boxes = new(null, src)
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closer = new(null, src)
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orient2hud()
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RegisterSignal(parent, COMSIG_CONTAINS_STORAGE, .proc/on_check)
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RegisterSignal(parent, COMSIG_IS_STORAGE_LOCKED, .proc/check_locked)
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@@ -111,8 +124,15 @@
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/datum/component/storage/Destroy()
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close_all()
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QDEL_NULL(boxes)
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QDEL_NULL(closer)
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QDEL_NULL(ui_boxes)
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QDEL_NULL(ui_close)
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QDEL_NULL(ui_continuous)
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QDEL_NULL(ui_left)
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// DO NOT USE QDEL_LIST_ASSOC.
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if(ui_item_blocks)
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for(var/i in ui_item_blocks)
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qdel(ui_item_blocks[i]) //qdel the screen object not the item
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ui_item_blocks.Cut()
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LAZYCLEARLIST(is_using)
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return ..()
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@@ -286,7 +306,7 @@
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if(!_target)
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_target = get_turf(parent)
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if(usr)
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hide_from(usr)
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ui_hide(usr)
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var/list/contents = contents()
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var/atom/real_location = real_location()
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for(var/obj/item/I in contents)
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@@ -300,106 +320,8 @@
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if(check_locked())
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close_all()
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/datum/component/storage/proc/_process_numerical_display()
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. = list()
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for(var/obj/item/I in accessible_items())
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if(QDELETED(I))
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continue
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if(!.[I.type])
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.[I.type] = new /datum/numbered_display(I, 1)
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else
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var/datum/numbered_display/ND = .[I.type]
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ND.number++
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. = sortTim(., /proc/cmp_numbered_displays_name_asc, associative = TRUE)
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//This proc determines the size of the inventory to be displayed. Please touch it only if you know what you're doing.
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/datum/component/storage/proc/orient2hud(mob/user, maxcolumns)
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var/list/accessible_contents = accessible_items()
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var/adjusted_contents = length(accessible_contents)
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//Numbered contents display
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var/list/datum/numbered_display/numbered_contents
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if(display_numerical_stacking)
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numbered_contents = _process_numerical_display()
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adjusted_contents = numbered_contents.len
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var/columns = CLAMP(max_items, 1, maxcolumns ? maxcolumns : screen_max_columns)
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var/rows = CLAMP(CEILING(adjusted_contents / columns, 1), 1, screen_max_rows)
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standard_orient_objs(rows, columns, numbered_contents)
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//This proc draws out the inventory and places the items on it. It uses the standard position.
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/datum/component/storage/proc/standard_orient_objs(rows, cols, list/obj/item/numerical_display_contents)
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boxes.screen_loc = "[screen_start_x]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y] to [screen_start_x+cols-1]:[screen_pixel_x],[screen_start_y+rows-1]:[screen_pixel_y]"
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var/cx = screen_start_x
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var/cy = screen_start_y
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if(islist(numerical_display_contents))
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for(var/type in numerical_display_contents)
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var/datum/numbered_display/ND = numerical_display_contents[type]
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ND.sample_object.mouse_opacity = MOUSE_OPACITY_OPAQUE
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ND.sample_object.screen_loc = "[cx]:[screen_pixel_x],[cy]:[screen_pixel_y]"
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ND.sample_object.maptext = "<font color='white'>[(ND.number > 1)? "[ND.number]" : ""]</font>"
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ND.sample_object.layer = ABOVE_HUD_LAYER
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ND.sample_object.plane = ABOVE_HUD_PLANE
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cx++
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if(cx - screen_start_x >= cols)
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cx = screen_start_x
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cy++
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if(cy - screen_start_y >= rows)
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break
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else
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for(var/obj/O in accessible_items())
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if(QDELETED(O))
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continue
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O.mouse_opacity = MOUSE_OPACITY_OPAQUE //This is here so storage items that spawn with contents correctly have the "click around item to equip"
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O.screen_loc = "[cx]:[screen_pixel_x],[cy]:[screen_pixel_y]"
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O.maptext = ""
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O.layer = ABOVE_HUD_LAYER
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O.plane = ABOVE_HUD_PLANE
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cx++
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if(cx - screen_start_x >= cols)
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cx = screen_start_x
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cy++
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if(cy - screen_start_y >= rows)
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break
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closer.screen_loc = "[screen_start_x + cols]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y]"
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/datum/component/storage/proc/show_to(mob/M, set_screen_size = TRUE)
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if(!M.client)
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return FALSE
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var/list/cview = getviewsize(M.client.view)
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var/maxallowedscreensize = cview[1]-8
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if(set_screen_size)
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current_maxscreensize = maxallowedscreensize
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else if(current_maxscreensize)
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maxallowedscreensize = current_maxscreensize
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if(M.active_storage != src && (M.stat == CONSCIOUS))
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for(var/obj/item/I in accessible_items())
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if(I.on_found(M))
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return FALSE
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if(M.active_storage)
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M.active_storage.hide_from(M)
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orient2hud(M, (isliving(M) ? maxallowedscreensize : 7))
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M.client.screen |= boxes
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M.client.screen |= closer
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M.client.screen |= accessible_items()
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M.active_storage = src
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LAZYOR(is_using, M)
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return TRUE
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/datum/component/storage/proc/hide_from(mob/M)
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if(!M.client)
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return TRUE
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var/atom/real_location = real_location()
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M.client.screen -= boxes
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M.client.screen -= closer
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M.client.screen -= real_location.contents
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if(M.active_storage == src)
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M.active_storage = null
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LAZYREMOVE(is_using, M)
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return TRUE
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/datum/component/storage/proc/close(mob/M)
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hide_from(M)
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ui_hide(M)
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/datum/component/storage/proc/close_all()
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. = FALSE
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@@ -418,25 +340,6 @@
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var/datum/component/storage/concrete/master = master()
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master.emp_act(source, severity)
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//This proc draws out the inventory and places the items on it. tx and ty are the upper left tile and mx, my are the bottm right.
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//The numbers are calculated from the bottom-left The bottom-left slot being 1,1.
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/datum/component/storage/proc/orient_objs(tx, ty, mx, my)
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var/atom/real_location = real_location()
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var/cx = tx
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var/cy = ty
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boxes.screen_loc = "[tx]:,[ty] to [mx],[my]"
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for(var/obj/O in real_location)
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if(QDELETED(O))
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continue
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O.screen_loc = "[cx],[cy]"
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O.layer = ABOVE_HUD_LAYER
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O.plane = ABOVE_HUD_PLANE
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cx++
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if(cx > mx)
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cx = tx
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cy--
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closer.screen_loc = "[mx+1],[my]"
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//Resets something that is being removed from storage.
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/datum/component/storage/proc/_removal_reset(atom/movable/thing)
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if(!istype(thing))
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@@ -448,6 +351,9 @@
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/datum/component/storage/proc/_remove_and_refresh(datum/source, atom/movable/thing)
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_removal_reset(thing)
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if(LAZYACCESS(ui_item_blocks, thing))
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qdel(ui_item_blocks[thing])
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ui_item_blocks -= thing
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refresh_mob_views()
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//Call this proc to handle the removal of an item from the storage item. The item will be moved to the new_location target, if that is null it's being deleted
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@@ -462,7 +368,7 @@
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/datum/component/storage/proc/refresh_mob_views()
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var/list/seeing = can_see_contents()
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for(var/i in seeing)
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show_to(i)
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ui_show(i)
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return TRUE
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/datum/component/storage/proc/can_see_contents()
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@@ -559,7 +465,7 @@
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A.add_fingerprint(M)
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if(!force && (check_locked(null, M) || !M.CanReach(parent, view_only = TRUE)))
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return FALSE
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show_to(M, !ghost)
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ui_show(M, !ghost)
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/datum/component/storage/proc/mousedrop_receive(datum/source, atom/movable/O, mob/M)
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if(isitem(O))
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@@ -587,10 +493,6 @@
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if(M && !stop_messages)
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host.add_fingerprint(M)
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return FALSE
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if(real_location.contents.len >= max_items)
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if(!stop_messages)
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to_chat(M, "<span class='warning'>[host] is full, make some space!</span>")
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return FALSE //Storage item is full
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if(length(can_hold))
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if(!is_type_in_typecache(I, can_hold))
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if(!stop_messages)
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@@ -600,17 +502,34 @@
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if(!stop_messages)
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to_chat(M, "<span class='warning'>[host] cannot hold [I]!</span>")
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return FALSE
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if(I.w_class > max_w_class)
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if(!stop_messages)
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to_chat(M, "<span class='warning'>[I] is too big for [host]!</span>")
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return FALSE
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var/sum_w_class = I.w_class
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for(var/obj/item/_I in real_location)
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sum_w_class += _I.w_class //Adds up the combined w_classes which will be in the storage item if the item is added to it.
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if(sum_w_class > max_combined_w_class)
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if(!stop_messages)
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to_chat(M, "<span class='warning'>[I] won't fit in [host], make some space!</span>")
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return FALSE
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// STORAGE LIMITS
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if(storage_flags & STORAGE_LIMIT_MAX_ITEMS)
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if(real_location.contents.len >= max_items)
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if(!stop_messages)
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to_chat(M, "<span class='warning'>[host] has too many things in it, make some space!</span>")
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return FALSE //Storage item is full
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if(storage_flags & STORAGE_LIMIT_MAX_W_CLASS)
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if(I.w_class > max_w_class)
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if(!stop_messages)
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to_chat(M, "<span class='warning'>[I] is too long for [host]!</span>")
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return FALSE
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if(storage_flags & STORAGE_LIMIT_COMBINED_W_CLASS)
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var/sum_w_class = I.w_class
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for(var/obj/item/_I in real_location)
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sum_w_class += _I.w_class //Adds up the combined w_classes which will be in the storage item if the item is added to it.
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if(sum_w_class > max_combined_w_class)
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if(!stop_messages)
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to_chat(M, "<span class='warning'>[I] won't fit in [host], make some space!</span>")
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return FALSE
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if(storage_flags & STORAGE_LIMIT_VOLUME)
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var/sum_volume = I.get_w_volume()
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for(var/obj/item/_I in real_location)
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sum_volume += _I.get_w_volume()
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if(sum_volume > get_max_volume())
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if(!stop_messages)
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to_chat(M, "<span class='warning'>[I] is too spacious to fit in [host], make some space!</span>")
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return FALSE
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/////////////////
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if(isitem(host))
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var/obj/item/IP = host
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var/datum/component/storage/STR_I = I.GetComponent(/datum/component/storage)
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@@ -742,7 +661,7 @@
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if(A.loc == user)
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. = COMPONENT_NO_ATTACK_HAND
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if(!check_locked(source, user, TRUE))
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show_to(user)
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ui_show(user)
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A.do_jiggle()
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/datum/component/storage/proc/signal_on_pickup(datum/source, mob/user)
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@@ -761,7 +680,7 @@
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return do_quick_empty(loctarget)
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/datum/component/storage/proc/signal_hide_attempt(datum/source, mob/target)
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return hide_from(target)
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return ui_hide(target)
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/datum/component/storage/proc/on_alt_click(datum/source, mob/user)
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if(!isliving(user) || !user.CanReach(parent))
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@@ -803,3 +722,9 @@
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to_chat(user, "[parent] now picks up all items in a tile at once.")
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if(COLLECT_ONE)
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to_chat(user, "[parent] now picks up one item at a time.")
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/**
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* Gets our max volume
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*/
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/datum/component/storage/proc/get_max_volume()
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return max_volume || AUTO_SCALE_STORAGE_VOLUME(max_w_class, max_combined_w_class)
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@@ -0,0 +1,293 @@
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/**
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* Generates a list of numbered_display datums for the numerical display system.
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*/
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/datum/component/storage/proc/_process_numerical_display()
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. = list()
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for(var/obj/item/I in accessible_items())
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if(QDELETED(I))
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continue
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if(!.[I.type])
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.[I.type] = new /datum/numbered_display(I, 1)
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else
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var/datum/numbered_display/ND = .[I.type]
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ND.number++
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. = sortTim(., /proc/cmp_numbered_displays_name_asc, associative = TRUE)
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/**
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* Orients all objects in legacy mode, and returns the objects to show to the user.
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*/
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/datum/component/storage/proc/orient2hud_legacy(mob/user, maxcolumns)
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. = list()
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var/list/accessible_contents = accessible_items()
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var/adjusted_contents = length(accessible_contents)
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//Numbered contents display
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var/list/datum/numbered_display/numbered_contents
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if(display_numerical_stacking)
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numbered_contents = _process_numerical_display()
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adjusted_contents = numbered_contents.len
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|
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var/columns = CLAMP(max_items, 1, maxcolumns ? maxcolumns : screen_max_columns)
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var/rows = CLAMP(CEILING(adjusted_contents / columns, 1), 1, screen_max_rows)
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// First, boxes.
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ui_boxes = get_ui_boxes()
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ui_boxes.screen_loc = "[screen_start_x]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y] to [screen_start_x+columns-1]:[screen_pixel_x],[screen_start_y+rows-1]:[screen_pixel_y]"
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. += ui_boxes
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// Then, closer.
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||||
ui_close = get_ui_close()
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ui_close.screen_loc = "[screen_start_x + columns]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y]"
|
||||
. += ui_close
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||||
// Then orient the actual items.
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||||
var/cx = screen_start_x
|
||||
var/cy = screen_start_y
|
||||
if(islist(numbered_contents))
|
||||
for(var/type in numbered_contents)
|
||||
var/datum/numbered_display/ND = numbered_contents[type]
|
||||
ND.sample_object.mouse_opacity = MOUSE_OPACITY_OPAQUE
|
||||
ND.sample_object.screen_loc = "[cx]:[screen_pixel_x],[cy]:[screen_pixel_y]"
|
||||
ND.sample_object.maptext = "<font color='white'>[(ND.number > 1)? "[ND.number]" : ""]</font>"
|
||||
ND.sample_object.layer = ABOVE_HUD_LAYER
|
||||
ND.sample_object.plane = ABOVE_HUD_PLANE
|
||||
. += ND.sample_object
|
||||
cx++
|
||||
if(cx - screen_start_x >= columns)
|
||||
cx = screen_start_x
|
||||
cy++
|
||||
if(cy - screen_start_y >= rows)
|
||||
break
|
||||
else
|
||||
for(var/obj/O in accessible_items())
|
||||
if(QDELETED(O))
|
||||
continue
|
||||
O.mouse_opacity = MOUSE_OPACITY_OPAQUE //This is here so storage items that spawn with contents correctly have the "click around item to equip"
|
||||
O.screen_loc = "[cx]:[screen_pixel_x],[cy]:[screen_pixel_y]"
|
||||
O.maptext = ""
|
||||
O.layer = ABOVE_HUD_LAYER
|
||||
O.plane = ABOVE_HUD_PLANE
|
||||
. += O
|
||||
cx++
|
||||
if(cx - screen_start_x >= columns)
|
||||
cx = screen_start_x
|
||||
cy++
|
||||
if(cy - screen_start_y >= rows)
|
||||
break
|
||||
|
||||
/**
|
||||
* Orients all objects in .. volumetric mode. Does not support numerical display!
|
||||
*/
|
||||
/datum/component/storage/proc/orient2hud_volumetric(mob/user, maxcolumns)
|
||||
. = list()
|
||||
|
||||
// Generate ui_item_blocks for missing ones and render+orient.
|
||||
var/list/atom/contents = accessible_items()
|
||||
// our volume
|
||||
var/our_volume = get_max_volume()
|
||||
var/horizontal_pixels = (maxcolumns * world.icon_size) - (VOLUMETRIC_STORAGE_EDGE_PADDING * 2)
|
||||
var/max_horizontal_pixels = horizontal_pixels * screen_max_rows
|
||||
// sigh loopmania time
|
||||
var/used = 0
|
||||
// define outside for performance
|
||||
var/volume
|
||||
var/list/volume_by_item = list()
|
||||
var/list/percentage_by_item = list()
|
||||
for(var/obj/item/I in contents)
|
||||
volume = I.get_w_volume()
|
||||
used += volume
|
||||
volume_by_item[I] = volume
|
||||
percentage_by_item[I] = volume / get_max_volume()
|
||||
var/padding_pixels = ((length(percentage_by_item) - 1) * VOLUMETRIC_STORAGE_ITEM_PADDING) + VOLUMETRIC_STORAGE_EDGE_PADDING * 2
|
||||
var/min_pixels = (MINIMUM_PIXELS_PER_ITEM * length(percentage_by_item)) + padding_pixels
|
||||
// do the check for fallback for when someone has too much gamer gear
|
||||
if((min_pixels) > (max_horizontal_pixels + 4)) // 4 pixel grace zone
|
||||
to_chat(user, "<span class='warning'>[parent] was showed to you in legacy mode due to your items overrunning the three row limit! Consider not carrying too much or bugging a maintainer to raise this limit!</span>")
|
||||
return orient2hud_legacy(user, maxcolumns)
|
||||
// after this point we are sure we can somehow fit all items into our max number of rows.
|
||||
|
||||
// determine rows
|
||||
var/rows = CLAMP(CEILING(min_pixels / horizontal_pixels, 1), 1, screen_max_rows)
|
||||
|
||||
var/overrun = FALSE
|
||||
if(used > our_volume)
|
||||
// congratulations we are now in overrun mode. everything will be crammed to minimum storage pixels.
|
||||
to_chat(user, "<span class='warning'>[parent] rendered in overrun mode due to more items inside than the maximum volume supports.</span>")
|
||||
overrun = TRUE
|
||||
|
||||
// how much we are using
|
||||
var/using_horizontal_pixels = horizontal_pixels * rows
|
||||
|
||||
// item padding
|
||||
using_horizontal_pixels -= padding_pixels
|
||||
|
||||
// define outside for marginal performance boost
|
||||
var/obj/item/I
|
||||
// start at this pixel from screen_start_x.
|
||||
var/current_pixel = VOLUMETRIC_STORAGE_EDGE_PADDING
|
||||
var/row = 1
|
||||
|
||||
LAZYINITLIST(ui_item_blocks)
|
||||
|
||||
for(var/i in percentage_by_item)
|
||||
I = i
|
||||
var/percent = percentage_by_item[I]
|
||||
if(!ui_item_blocks[I])
|
||||
ui_item_blocks[I] = new /obj/screen/storage/volumetric_box/center(null, src, I)
|
||||
var/obj/screen/storage/volumetric_box/center/B = ui_item_blocks[I]
|
||||
var/pixels_to_use = overrun? MINIMUM_PIXELS_PER_ITEM : max(using_horizontal_pixels * percent, MINIMUM_PIXELS_PER_ITEM)
|
||||
var/addrow = FALSE
|
||||
if(CEILING(pixels_to_use, 1) >= FLOOR(horizontal_pixels - current_pixel - VOLUMETRIC_STORAGE_EDGE_PADDING, 1))
|
||||
pixels_to_use = horizontal_pixels - current_pixel - VOLUMETRIC_STORAGE_EDGE_PADDING
|
||||
addrow = TRUE
|
||||
|
||||
// now that we have pixels_to_use, place our thing and add it to the returned list.
|
||||
|
||||
B.screen_loc = I.screen_loc = "[screen_start_x]:[round(current_pixel + (pixels_to_use * 0.5) + VOLUMETRIC_STORAGE_ITEM_PADDING, 1)],[screen_start_y+row-1]:[screen_pixel_y]"
|
||||
// add the used pixels to pixel after we place the object
|
||||
current_pixel += pixels_to_use + VOLUMETRIC_STORAGE_ITEM_PADDING
|
||||
|
||||
// set various things
|
||||
B.set_pixel_size(pixels_to_use)
|
||||
B.layer = VOLUMETRIC_STORAGE_BOX_LAYER
|
||||
B.plane = VOLUMETRIC_STORAGE_BOX_PLANE
|
||||
B.name = I.name
|
||||
|
||||
I.mouse_opacity = MOUSE_OPACITY_ICON
|
||||
I.maptext = ""
|
||||
I.layer = VOLUMETRIC_STORAGE_ITEM_LAYER
|
||||
I.plane = VOLUMETRIC_STORAGE_ITEM_PLANE
|
||||
|
||||
// finally add our things.
|
||||
. += B.on_screen_objects()
|
||||
. += I
|
||||
|
||||
// go up a row if needed
|
||||
if(addrow)
|
||||
row++
|
||||
current_pixel = VOLUMETRIC_STORAGE_EDGE_PADDING
|
||||
|
||||
// Then, continuous section.
|
||||
ui_continuous = get_ui_continuous()
|
||||
ui_continuous.screen_loc = "[screen_start_x]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y] to [screen_start_x+maxcolumns-1]:[screen_pixel_x],[screen_start_y+rows-1]:[screen_pixel_y]"
|
||||
. += ui_continuous
|
||||
// Then, left.
|
||||
ui_left = get_ui_left()
|
||||
ui_left.screen_loc = "[screen_start_x]:[screen_pixel_x - 2],[screen_start_y]:[screen_pixel_y] to [screen_start_x]:[screen_pixel_x - 2],[screen_start_y+rows-1]:[screen_pixel_y]"
|
||||
. += ui_left
|
||||
// Then, closer, which is also our right element.
|
||||
ui_close = get_ui_close()
|
||||
ui_close.screen_loc = "[screen_start_x + maxcolumns]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y] to [screen_start_x + maxcolumns]:[screen_pixel_x],[screen_start_y + row - 1]:[screen_pixel_y]"
|
||||
. += ui_close
|
||||
|
||||
/**
|
||||
* Shows our UI to a mob.
|
||||
*/
|
||||
/datum/component/storage/proc/ui_show(mob/M, set_screen_size = TRUE)
|
||||
if(!M.client)
|
||||
return FALSE
|
||||
var/list/cview = getviewsize(M.client.view)
|
||||
// in tiles
|
||||
var/maxallowedscreensize = cview[1]-8
|
||||
if(set_screen_size)
|
||||
current_maxscreensize = maxallowedscreensize
|
||||
else if(current_maxscreensize)
|
||||
maxallowedscreensize = current_maxscreensize
|
||||
// we got screen size, register signal
|
||||
RegisterSignal(M, COMSIG_MOB_CLIENT_LOGOUT, .proc/on_logout, override = TRUE)
|
||||
if(M.active_storage != src)
|
||||
if(M.active_storage)
|
||||
M.active_storage.ui_hide(M)
|
||||
M.active_storage = src
|
||||
LAZYOR(is_using, M)
|
||||
if(volumetric_ui())
|
||||
//new volumetric ui bay-style
|
||||
M.client.screen |= orient2hud_volumetric(M, maxallowedscreensize)
|
||||
else
|
||||
//old ui
|
||||
M.client.screen |= orient2hud_legacy(M, maxallowedscreensize)
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* VV hooked to ensure no lingering screen objects.
|
||||
*/
|
||||
/datum/component/storage/vv_edit_var(var_name, var_value)
|
||||
var/list/old
|
||||
if(var_name == NAMEOF(src, storage_flags))
|
||||
old = is_using.Copy()
|
||||
for(var/i in is_using)
|
||||
ui_hide(i)
|
||||
. = ..()
|
||||
if(old)
|
||||
for(var/i in old)
|
||||
ui_show(i)
|
||||
|
||||
/**
|
||||
* Proc triggered by signal to ensure logging out clients don't linger.
|
||||
*/
|
||||
/datum/component/storage/proc/on_logout(datum/source, client/C)
|
||||
ui_hide(source)
|
||||
|
||||
/**
|
||||
* Hides our UI from a mob
|
||||
*/
|
||||
/datum/component/storage/proc/ui_hide(mob/M)
|
||||
if(!M.client)
|
||||
return TRUE
|
||||
UnregisterSignal(M, COMSIG_MOB_CLIENT_LOGOUT)
|
||||
M.client.screen -= list(ui_boxes, ui_close, ui_left, ui_continuous) + get_ui_item_objects_hide()
|
||||
if(M.active_storage == src)
|
||||
M.active_storage = null
|
||||
LAZYREMOVE(is_using, M)
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* Returns TRUE if we are using volumetric UI instead of box UI
|
||||
*/
|
||||
/datum/component/storage/proc/volumetric_ui()
|
||||
var/atom/real_location = real_location()
|
||||
return (storage_flags & STORAGE_LIMIT_VOLUME) && (length(real_location.contents) <= MAXIMUM_VOLUMETRIC_ITEMS) && !display_numerical_stacking
|
||||
|
||||
/**
|
||||
* Gets the ui item objects to ui_hide.
|
||||
*/
|
||||
/datum/component/storage/proc/get_ui_item_objects_hide()
|
||||
if(!volumetric_ui())
|
||||
var/atom/real_location = real_location()
|
||||
return real_location.contents
|
||||
else
|
||||
. = list()
|
||||
for(var/i in ui_item_blocks)
|
||||
// get both the box and the item
|
||||
. += ui_item_blocks[i]
|
||||
. += i
|
||||
|
||||
/**
|
||||
* Gets our ui_boxes, making it if it doesn't exist.
|
||||
*/
|
||||
/datum/component/storage/proc/get_ui_boxes()
|
||||
if(!ui_boxes)
|
||||
ui_boxes = new(null, src)
|
||||
return ui_boxes
|
||||
|
||||
/**
|
||||
* Gets our ui_left, making it if it doesn't exist.
|
||||
*/
|
||||
/datum/component/storage/proc/get_ui_left()
|
||||
if(!ui_left)
|
||||
ui_left = new(null, src)
|
||||
return ui_left
|
||||
|
||||
/**
|
||||
* Gets our ui_close, making it if it doesn't exist.
|
||||
*/
|
||||
/datum/component/storage/proc/get_ui_close()
|
||||
if(!ui_close)
|
||||
ui_close = new(null, src)
|
||||
return ui_close
|
||||
|
||||
/**
|
||||
* Gets our ui_continuous, making it if it doesn't exist.
|
||||
*/
|
||||
/datum/component/storage/proc/get_ui_continuous()
|
||||
if(!ui_continuous)
|
||||
ui_continuous = new(null, src)
|
||||
return ui_continuous
|
||||
Reference in New Issue
Block a user