Added an announcement.
Not sure on the exact tone of it, but this will do for now.
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@@ -2,8 +2,11 @@
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name = "Cat Surgeon"
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typepath = /datum/round_event/cat_surgeon
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max_occurrences = 1
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weight = 10
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weight = 8
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/datum/round_event/cat_surgeon/announce(fake)
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priority_announce("One of our... ahem... 'special' cases has escaped. Our sensors now show their tracker implant on your station. On an unrelated note, has anyone seen our cats?",
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sender_override = "Nanotrasen Psych Ward")
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/datum/round_event/cat_surgeon/start()
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var/list/spawn_locs = list()
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@@ -16,7 +19,7 @@
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var/turf/T = get_turf(pick(spawn_locs))
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var/mob/living/simple_animal/hostile/cat_butcherer/S = new(T)
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playsound(S, 'sound/misc/catscream.ogg', 50, 1, -1)
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playsound(S, 'sound/misc/catscream.ogg', 75, 1, -1)
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message_admins("A cat surgeon has been spawned at [COORD(T)][ADMIN_JMP(T)]")
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log_game("A cat surgeon has been spawned at [COORD(T)]")
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return SUCCESSFUL_SPAWN
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