diff --git a/code/datums/components/tackle.dm b/code/datums/components/tackle.dm index 8b533c2ef0..d144e3ec2f 100644 --- a/code/datums/components/tackle.dm +++ b/code/datums/components/tackle.dm @@ -7,7 +7,7 @@ * * This component is made for carbon mobs (really, humans), and allows its parent to throw themselves and perform tackles. This is done by enabling throw mode, then clicking on your * intended target with an empty hand. You will then launch toward your target. If you hit a carbon, you'll roll to see how hard you hit them. If you hit a solid non-mob, you'll - * roll to see how badly you just messed yourself up. If, along your journey, you hit a table, you'll slam onto it and send up to MAX_TABLE_MESSES (8) /obj/items on the table flying, + * roll to see how badly you just mparessed yourself up. If, along your journey, you hit a table, you'll slam onto it and send up to MAX_TABLE_MESSES (8) /obj/items on the table flying, * and take a bit of extra damage and stun for each thing launched. * * There are 2 """skill rolls""" involved here, which are handled and explained in sack() and rollTackle() (for roll 1, carbons), and splat() (for roll 2, walls and solid objects) @@ -354,7 +354,7 @@ playsound(user, 'sound/effects/blobattack.ogg', 60, TRUE) playsound(user, 'sound/effects/splat.ogg', 70, TRUE) user.emote("scream") - user.gain_trauma(/datum/brain_trauma/severe/paralysis/paraplegic) // oopsie indeed! + user.gain_trauma(/datum/brain_trauma/severe/paralysis/spinesnapped) // oopsie indeed! shake_camera(user, 7, 7) user.overlay_fullscreen("flash", /obj/screen/fullscreen/flash) user.clear_fullscreen("flash", 4.5)