From 49ffb814d5994784525d955c7a58ad2b88f2b703 Mon Sep 17 00:00:00 2001 From: LetterJay Date: Sat, 14 Oct 2017 09:23:01 -0500 Subject: [PATCH] Update flightsuit.dm --- .../modules/clothing/spacesuits/flightsuit.dm | 44 ------------------- 1 file changed, 44 deletions(-) diff --git a/code/modules/clothing/spacesuits/flightsuit.dm b/code/modules/clothing/spacesuits/flightsuit.dm index 30e959c7e2..e8f7e89712 100644 --- a/code/modules/clothing/spacesuits/flightsuit.dm +++ b/code/modules/clothing/spacesuits/flightsuit.dm @@ -19,12 +19,7 @@ icon_state = FLIGHTPACK_SPRITE_BASE item_state = FLIGHTPACK_SPRITE_BASE actions_types = list(/datum/action/item_action/flightpack/toggle_flight, /datum/action/item_action/flightpack/engage_boosters, /datum/action/item_action/flightpack/toggle_stabilizers, /datum/action/item_action/flightpack/change_power, /datum/action/item_action/flightpack/toggle_airbrake) -<<<<<<< HEAD - armor = list(melee = 0, bullet = 0, laser = 0, energy = 10, bomb = 30, bio = 100, rad = 10, fire = 50, acid = 35) - -======= armor = list(melee = 20, bullet = 20, laser = 20, energy = 10, bomb = 30, bio = 100, rad = 75, fire = 100, acid = 75) ->>>>>>> 8d647ff... Flying mobs now clip past non flying mobs, various flightsuit/iontrail/movement tweaks/code improvements/bugfixes (#30570) w_class = WEIGHT_CLASS_BULKY slot_flags = SLOT_BACK resistance_flags = FIRE_PROOF @@ -86,18 +81,6 @@ var/emp_heal_amount = 0.06 //How much emp damage to heal per process. var/emp_disable_threshold = 3 //3 weak ion, 2 strong ion hits. var/emp_disabled = FALSE - -<<<<<<< HEAD - var/crash_damage = 10 //Same thing, but for crashes. This is in addition to possible amounts of brute damage to the wearer. - var/crash_damage_low = 1 - var/crash_damage_high = 2.5 - var/crash_disable_threshold = 5 - var/crash_heal_amount = 0.06 - var/crash_disabled = FALSE - var/crash_dampening = 0 - -======= ->>>>>>> 8d647ff... Flying mobs now clip past non flying mobs, various flightsuit/iontrail/movement tweaks/code improvements/bugfixes (#30570) var/requires_suit = TRUE var/datum/effect_system/trail_follow/ion/flight/ion_trail @@ -112,13 +95,8 @@ var/crashing = FALSE //Are we currently getting wrecked? -<<<<<<< HEAD - var/s_delay = 50 // cell replacement delay - -======= var/atom/movable/cached_pull //recipe for disaster again. var/afterForceMove = FALSE ->>>>>>> 8d647ff... Flying mobs now clip past non flying mobs, various flightsuit/iontrail/movement tweaks/code improvements/bugfixes (#30570) /obj/item/device/flightpack/proc/changeWearer(mob/changeto) if(wearer) @@ -808,40 +786,18 @@ var/deployedpack = FALSE var/deployedshoes = FALSE var/locked = FALSE -<<<<<<< HEAD - resistance_flags = FIRE_PROOF - helmettype = /obj/item/clothing/head/helmet/space/hardsuit/flightsuit - jetpack = null - var/flightpack - var/flight = FALSE - allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals, /obj/item/gun, /obj/item/reagent_containers/spray/pepper, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs) - actions_types = list(/datum/action/item_action/flightsuit/toggle_helmet, /datum/action/item_action/flightsuit/toggle_boots, /datum/action/item_action/flightsuit/toggle_flightpack, /datum/action/item_action/flightsuit/lock_suit) - armor = list(melee = 0, bullet = 0, laser = 0, energy = 10, bomb = 30, bio = 100, rad = 10, fire = 50, acid = 35) - var/maint_panel = FALSE - max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT - var/obj/item/stock_parts/cell/cell - var/s_delay = 50 - -/obj/item/clothing/suit/space/hardsuit/flightsuit/get_cell() - return cell -======= var/flightpack var/flight = FALSE var/maint_panel = FALSE ->>>>>>> 8d647ff... Flying mobs now clip past non flying mobs, various flightsuit/iontrail/movement tweaks/code improvements/bugfixes (#30570) /obj/item/clothing/suit/space/hardsuit/flightsuit/full/Initialize() makepack() makeshoes() resync() -<<<<<<< HEAD - get_cell() -======= return ..() /obj/item/clothing/suit/space/hardsuit/flightsuit/ui_action_click() return //Handled in action datums. ->>>>>>> 8d647ff... Flying mobs now clip past non flying mobs, various flightsuit/iontrail/movement tweaks/code improvements/bugfixes (#30570) /obj/item/clothing/suit/space/hardsuit/flightsuit/proc/usermessage(message, span = "boldnotice") var/mob/targ = user