cocooooonuuuuuuts
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@@ -863,3 +863,201 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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if(reagents && reagents.total_volume)
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hand_reagents()
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///////////////
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/////BONGS/////
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///////////////
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/obj/item/bong
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name = "bong"
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desc = "A water bong used for smoking dried plants."
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icon = 'icons/obj/bongs.dmi'
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icon_state = null
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item_state = null
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w_class = WEIGHT_CLASS_NORMAL
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light_color = "#FFCC66"
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var/icon_off = "bong"
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var/icon_on = "bong_lit"
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var/chem_volume = 100
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var/last_used_time //for cooldown
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var/firecharges = 0 //used for counting how many hits can be taken before the flame goes out
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var/list/list_reagents = list() //For the base reagents bongs could get
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/obj/item/bong/Initialize()
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. = ..()
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create_reagents(chem_volume, NO_REACT) // so it doesn't react until you light it
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reagents.add_reagent_list(list_reagents)
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icon_state = icon_off
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/obj/item/bong/attackby(obj/item/O, mob/user, params)
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. = ..()
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//If we're using a dried plant..
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if(istype(O,/obj/item/reagent_containers/food/snacks))
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var/obj/item/reagent_containers/food/snacks/DP = O
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if (DP.dry)
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//Nothing if our bong is full
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if (reagents.holder_full())
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user.show_message("<span class='notice'>The bowl is full!</span>", 1)
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return
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//Transfer reagents and remove the plant
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user.show_message("<span class='notice'>You stuff the [DP] into the [src]'s bowl.</span>", 1)
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DP.reagents.trans_to(src, 100)
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qdel(DP)
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return
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else
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user.show_message("<span class='warning'>[DP] must be dried first!</span>", 1)
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return
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if (O.heat > 500)
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if (reagents && reagents.total_volume) //if there's stuff in the bong
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var/lighting_text = O.ignition_effect(src, user)
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if(lighting_text)
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//Logic regarding igniting it on
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if (firecharges == 0)
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user.show_message("<span class='notice'>You light the [src] with the [O]!</span>", 1)
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bongturnon()
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else
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user.show_message("<span class='notice'>You rekindle [src]'s flame with the [O]!</span>", 1)
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firecharges = 1
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return
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else
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user.show_message("<span warning='notice'>There's nothing to light up in the bowl.</span>", 1)
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return
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/obj/item/bong/CtrlShiftClick(mob/user) //empty reagents on alt click
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if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
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return
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if (reagents && reagents.total_volume)
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user.show_message("<span class='notice'>You empty the [src].</span>", 1)
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reagents.clear_reagents()
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if(firecharges)
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firecharges = 0
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bongturnoff()
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else
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user.show_message("<span class='notice'>The [src] is already empty.</span>", 1)
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/obj/item/bong/AltClick(mob/user)
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if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
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return
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if(firecharges)
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firecharges = 0
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bongturnoff()
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user.show_message("<span class='notice'>You quench the flame.</span>", 1)
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/obj/item/bong/examine(mob/user)
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..()
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if(!reagents.total_volume)
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to_chat(user, "<span class='notice'>The bowl is empty.</span>")
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else if (reagents.total_volume > 80)
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to_chat(user, "<span class='notice'>The bowl is filled to the brim.</span>")
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else if (reagents.total_volume > 40)
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to_chat(user, "<span class='notice'>The bowl has plenty weed in it.</span>")
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else
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to_chat(user, "<span class='notice'>The bowl has some weed in it.</span>")
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to_chat(user, "<span class='notice'>Ctrl+Shift-click to empty.</span>")
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to_chat(user, "<span class='notice'>Alt-click to extinguish.</span>")
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/obj/item/bong/ignition_effect(atom/A, mob/user)
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if(firecharges)
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. = "<span class='notice'>[user] lights [A] off of the [src].</span>"
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else
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. = ""
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/obj/item/bong/attack(mob/living/carbon/M, mob/living/carbon/user, obj/target)
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//if it's lit up, some stuff in the bowl and the user is a target, and we're not on cooldown
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if (!reagents)
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return
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if (M ==! user)
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return
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if(user.is_mouth_covered(head_only = 1))
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to_chat(user, "<span class='warning'>Remove your headgear first.</span>")
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return
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if(user.is_mouth_covered(mask_only = 1))
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to_chat(user, "<span class='warning'>Remove your mask first.</span>")
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return
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if (!reagents.total_volume)
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to_chat(user, "<span class='warning'>There's nothing in the bowl.</span>")
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return
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if (!firecharges)
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to_chat(user, "<span class='warning'>You have to light it up first.</span>")
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return
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if (last_used_time + 30 < world.time)
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var/hit_strength
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var/noise
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var/hittext = ""
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//if the intent is help then you take a small hit, else a big one
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if (user.a_intent == INTENT_HARM)
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hit_strength = 2
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noise = 100
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hittext = "big hit"
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else
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hit_strength = 1
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noise = 70
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hittext = "hit"
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//bubbling sound
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playsound(user.loc,'sound/effects/bonghit.ogg', noise, 1)
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last_used_time = world.time
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//message
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user.visible_message("<span class='notice'>[user] begins to take a "+ hittext +" from the [src]!</span>", \
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"<span class='notice'>You begin to take a "+ hittext +" from [src].</span>")
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//we take a hit here, after an uninterrupted delay
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if(do_after(user, 25, target = user))
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if (reagents && reagents.total_volume)
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var/fraction = 12 * hit_strength
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var/datum/effect_system/smoke_spread/chem/smoke_machine/s = new
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s.set_up(reagents, hit_strength, 18, user.loc)
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s.start()
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reagents.reaction(user, INGEST, fraction)
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if(!reagents.trans_to(user, fraction))
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reagents.remove_any(fraction)
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if (hit_strength == 2 && prob(15))
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user.emote("cough")
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user.adjustOxyLoss(15)
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//playsound(user.loc, 'sound/effects/smoke.ogg', 10, 1, -3)
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user.visible_message("<span class='notice'>[user] takes a "+ hittext +" from the [src]!</span>", \
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"<span class='notice'>You take a "+ hittext +" from [src].</span>")
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firecharges = firecharges - 1
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if (firecharges == 0)
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bongturnoff()
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if (!reagents.total_volume)
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firecharges = 0
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bongturnoff()
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/obj/item/bong/proc/bongturnon()
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icon_state = icon_on
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set_light(3, 0.8)
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/obj/item/bong/proc/bongturnoff()
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icon_state = icon_off
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set_light(0, 0.0)
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/obj/item/bong/coconut
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name = "coconut bong"
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icon_off = "coconut_bong"
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icon_on = "coconut_bong_lit"
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desc = "A water bong used for smoking dried plants. This one's made out of a coconut and some bamboo"
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