Merge branch 'master' into cum
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@@ -192,7 +192,13 @@
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extra = TRUE
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extra_color_src = MUTCOLORS3
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/datum/sprite_accessory/snouts/mam_snouts/lcanid
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/datum/sprite_accessory/mam_snouts/skulldog
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name = "Skulldog"
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icon_state = "skulldog"
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extra = TRUE
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extra_color_src = MATRIXED
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/datum/sprite_accessory/mam_snouts/lcanid
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name = "Mammal, Long"
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icon_state = "lcanid"
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@@ -905,6 +905,22 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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else
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to_chat(usr, "Can't become a pAI candidate while not dead!")
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/mob/dead/observer/verb/mafia_game_signup()
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set category = "Ghost"
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set name = "Signup for Mafia"
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set desc = "Sign up for a game of Mafia to pass the time while dead."
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mafia_signup()
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/mob/dead/observer/proc/mafia_signup()
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if(!client)
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return
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if(!isobserver(src))
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to_chat(usr, "<span class='warning'>You must be a ghost to join mafia!</span>")
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return
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var/datum/mafia_controller/game = GLOB.mafia_game //this needs to change if you want multiple mafia games up at once.
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if(!game)
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game = create_mafia_game("mafia")
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game.ui_interact(usr)
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/mob/dead/observer/CtrlShiftClick(mob/user)
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if(isobserver(user) && check_rights(R_SPAWN))
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change_mob_type( /mob/living/carbon/human , null, null, TRUE) //always delmob, ghosts shouldn't be left lingering
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@@ -169,7 +169,7 @@
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//Item is handled and in slot, valid to call callback, for this proc should always be true
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if(!not_handled)
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I.equipped(src, slot)
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update_genitals()
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return not_handled //For future deeper overrides
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/mob/living/carbon/human/equipped_speed_mods()
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@@ -257,6 +257,7 @@
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s_store = null
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if(!QDELETED(src))
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update_inv_s_store()
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update_genitals()
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/mob/living/carbon/human/wear_mask_update(obj/item/clothing/C, toggle_off = 1)
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if((C.flags_inv & (HIDEHAIR|HIDEFACIALHAIR)) || (initial(C.flags_inv) & (HIDEHAIR|HIDEFACIALHAIR)))
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