barked on
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@@ -190,6 +190,12 @@
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tagname = stripped_input(user, "Would you like to change the name on the tag?", "Name your new pet", "Spot", MAX_NAME_LEN)
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name = "[initial(name)] - [tagname]"
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/obj/item/clothing/neck/petcollar/ribbon
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name = "ribbon pet collar"
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icon_state = "ribboncollar"
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poly_states = 2
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poly_colors = list("#454545", "#292929")
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/obj/item/clothing/neck/petcollar/leather
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name = "leather pet collar"
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icon_state = "leathercollar"
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@@ -225,6 +231,12 @@
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return
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..()
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/obj/item/clothing/neck/petcollar/locked/ribbon
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name = "ribbon pet collar"
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icon_state = "ribboncollar"
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poly_states = 2
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poly_colors = list("#454545", "#292929")
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/obj/item/clothing/neck/petcollar/locked/leather
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name = "leather pet collar"
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icon_state = "leathercollar"
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@@ -567,6 +567,26 @@
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attack_verb = list("warned", "cautioned", "smashed")
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armor = list("melee" = 5, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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/obj/item/clothing/suit/petharness
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name = "pet harness"
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desc = "For your pet! Or not! Has a little clip on the back."
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icon_state = "petharness"
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item_state = "petharness"
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body_parts_covered = NONE
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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allowed = /obj/item/toy/fluff
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/obj/item/clothing/suit/petharness/mesh
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name = "mesh pet harness"
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desc = "For your pet! Or not! Has some mesh to cover up your more sensitive bits and a little clip on the back."
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icon_state = "petharness_mesh"
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item_state = "petharness_mesh"
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body_parts_covered = CHEST
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/obj/item/clothing/suit/petharness/ComponentInitialize()
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. = ..()
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AddElement(/datum/element/polychromic, list("#0056D9", "#959595"), 2, _flags = POLYCHROMIC_ACTION)
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// WINTER COATS
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/obj/item/clothing/suit/hooded/wintercoat
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