let's make this work
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@@ -72,7 +72,7 @@
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if(rand(5 + powerlevel) >= 5)
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target.visible_message("<span class='danger'>[user] lands a vicious punch, sending [target] away!</span>", \
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"<span class='userdanger'>[user] has landed a horrifying punch on you, sending you flying!!</span>", null, COMBAT_MESSAGE_RANGE)
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target.DefaultCombatKnockdownKnockdown(min(5, rand(10, 10 * powerlevel)) )
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target.DefaultCombatKnockdown(min(5, rand(10, 10 * powerlevel)) )
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// Attack!
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playsound(get_turf(target), 'sound/weapons/punch4.ogg', 60, 1, -1)
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user.do_attack_animation(target, ATTACK_EFFECT_SMASH)
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