let's make this work
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@@ -41,7 +41,7 @@
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AIproc = 1
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while(AIproc && stat != DEAD && (attacked || hungry || rabid || buckled))
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if(!canmove) // !(mobility_flags & MOBILITY_MOVE) //also covers buckling. Not sure why buckled is in the while condition if we're going to immediately break, honestly
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if(!(mobility_flags & MOBILITY_MOVE)) //also covers buckling. Not sure why buckled is in the while condition if we're going to immediately break, honestly
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break
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if(!Target || client)
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