This commit is contained in:
Ghommie
2020-02-14 19:39:53 +01:00
541 changed files with 5500 additions and 2832 deletions
@@ -16,7 +16,7 @@
from doing this unless you absolutely know what you are doing, and have defined a
conversion in savefile.dm
*/
/proc/init_sprite_accessory_subtypes(prototype, list/L, list/male, list/female,var/roundstart = FALSE)//Roundstart argument builds a specific list for roundstart parts where some parts may be locked
/proc/init_sprite_accessory_subtypes(prototype, list/L, list/male, list/female, roundstart = FALSE, skip_prototype = TRUE)//Roundstart argument builds a specific list for roundstart parts where some parts may be locked
if(!istype(L))
L = list()
if(!istype(male))
@@ -25,7 +25,7 @@
female = list()
for(var/path in typesof(prototype))
if(path == prototype)
if(path == prototype && skip_prototype)
continue
if(roundstart)
var/datum/sprite_accessory/P = path
+27 -27
View File
@@ -479,32 +479,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
pixel_y = 0
animate(src, pixel_y = 2, time = 10, loop = -1)
/mob/dead/observer/verb/observe()
set name = "Observe"
set category = "Ghost"
var/list/creatures = getpois()
reset_perspective(null)
var/eye_name = null
eye_name = input("Please, select a player!", "Observe", null, null) as null|anything in creatures
if (!eye_name)
return
var/mob/mob_eye = creatures[eye_name]
//Istype so we filter out points of interest that are not mobs
if(client && mob_eye && istype(mob_eye))
client.eye = mob_eye
if(mob_eye.hud_used)
client.screen = list()
LAZYINITLIST(mob_eye.observers)
mob_eye.observers |= src
mob_eye.hud_used.show_hud(mob_eye.hud_used.hud_version, src)
observetarget = mob_eye
/mob/dead/observer/verb/jumptomob() //Moves the ghost instead of just changing the ghosts's eye -Nodrak
set category = "Ghost"
set name = "Jump to Mob"
@@ -796,7 +770,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
update_icon()
/mob/dead/observer/canUseTopic(atom/movable/M, be_close=FALSE, no_dextery=FALSE, no_tk=FALSE)
return IsAdminGhost(usr) || (M.ghost_flags & INTERACT_GHOST_READ)
return IsAdminGhost(usr)
/mob/dead/observer/is_literate()
return 1
@@ -831,6 +805,32 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
client.screen = list()
hud_used.show_hud(hud_used.hud_version)
/mob/dead/observer/verb/observe()
set name = "Observe"
set category = "OOC"
var/list/creatures = getpois()
reset_perspective(null)
var/eye_name = null
eye_name = input("Please, select a player!", "Observe", null, null) as null|anything in creatures
if (!eye_name)
return
var/mob/mob_eye = creatures[eye_name]
//Istype so we filter out points of interest that are not mobs
if(client && mob_eye && istype(mob_eye))
client.eye = mob_eye
if(mob_eye.hud_used)
client.screen = list()
LAZYINITLIST(mob_eye.observers)
mob_eye.observers |= src
mob_eye.hud_used.show_hud(mob_eye.hud_used.hud_version, src)
observetarget = mob_eye
/mob/dead/observer/verb/register_pai_candidate()
set category = "Ghost"
set name = "pAI Setup"
+1 -2
View File
@@ -22,7 +22,7 @@
. = say_dead(message)
/mob/dead/observer/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
. = ..()
SEND_SIGNAL(src, COMSIG_MOVABLE_HEAR, args) //parent calls can't overwrite the current proc args.
var/atom/movable/to_follow = speaker
if(radio_freq)
var/atom/movable/virtualspeaker/V = speaker
@@ -36,4 +36,3 @@
// Recompose the message, because it's scrambled by default
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source)
to_chat(src, "[link] [message]")
+1 -1
View File
@@ -10,7 +10,7 @@
organ_flags = ORGAN_VITAL
attack_verb = list("attacked", "slapped", "whacked")
///The brain's organ variables are significantly more different than the other organs, with half the decay rate for balance reasons, and twice the maxHealth
decay_factor = STANDARD_ORGAN_DECAY / 4 //30 minutes of decaying to result in a fully damaged brain, since a fast decay rate would be unfun gameplay-wise
decay_factor = STANDARD_ORGAN_DECAY / 2 //30 minutes of decaying to result in a fully damaged brain, since a fast decay rate would be unfun gameplay-wise
healing_factor = STANDARD_ORGAN_HEALING / 2
maxHealth = BRAIN_DAMAGE_DEATH
@@ -274,7 +274,7 @@
return
if(health >= 0 && !(HAS_TRAIT(src, TRAIT_FAKEDEATH)))
var/friendly_check = FALSE
if(lying)
if(buckled)
to_chat(M, "<span class='warning'>You need to unbuckle [src] first to do that!")
@@ -289,39 +289,35 @@
playsound(src, 'sound/items/Nose_boop.ogg', 50, 0)
else if(check_zone(M.zone_selected) == "head")
var/mob/living/carbon/human/H = src
var/datum/species/pref_species = H.dna.species
var/datum/species/S
if(ishuman(src))
S = dna.species
M.visible_message("<span class='notice'>[M] gives [H] a pat on the head to make [p_them()] feel better!</span>", \
"<span class='notice'>You give [H] a pat on the head to make [p_them()] feel better!</span>")
M.visible_message("<span class='notice'>[M] gives [src] a pat on the head to make [p_them()] feel better!</span>", \
"<span class='notice'>You give [src] a pat on the head to make [p_them()] feel better!</span>")
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "headpat", /datum/mood_event/headpat)
if(HAS_TRAIT(M, TRAIT_FRIENDLY))
var/datum/component/mood/mood = M.GetComponent(/datum/component/mood)
if (mood.sanity >= SANITY_GREAT)
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/besthug, M)
else if (mood.sanity >= SANITY_DISTURBED)
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/betterhug, M)
if(H.dna.species.can_wag_tail(H))
if("tail_human" in pref_species.default_features)
if(H.dna.features["tail_human"] == "None")
friendly_check = TRUE
if(S?.can_wag_tail(src))
if("tail_human" in S.default_features)
if(dna.features["tail_human"] == "None")
return
else
if(!H.dna.species.is_wagging_tail())
H.emote("wag")
if(!dna.species.is_wagging_tail())
emote("wag")
if("tail_lizard" in pref_species.default_features)
if(H.dna.features["tail_lizard"] == "None")
if("tail_lizard" in S.default_features)
if(dna.features["tail_lizard"] == "None")
return
else
if(!H.dna.species.is_wagging_tail())
H.emote("wag")
if(!dna.species.is_wagging_tail())
emote("wag")
if("mam_tail" in pref_species.default_features)
if(H.dna.features["mam_tail"] == "None")
if("mam_tail" in S.default_features)
if(dna.features["mam_tail"] == "None")
return
else
if(!H.dna.species.is_wagging_tail())
H.emote("wag")
if(!dna.species.is_wagging_tail())
emote("wag")
else
return
@@ -335,8 +331,11 @@
M.visible_message("<span class='notice'>[M] hugs [src] to make [p_them()] feel better!</span>", \
"<span class='notice'>You hug [src] to make [p_them()] feel better!</span>")
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "hug", /datum/mood_event/hug)
if(HAS_TRAIT(M, TRAIT_FRIENDLY))
var/datum/component/mood/mood = M.GetComponent(/datum/component/mood)
friendly_check = TRUE
if(friendly_check && HAS_TRAIT(M, TRAIT_FRIENDLY))
var/datum/component/mood/mood = M.GetComponent(/datum/component/mood)
if(mood)
if (mood.sanity >= SANITY_GREAT)
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/besthug, M)
else if (mood.sanity >= SANITY_DISTURBED)
@@ -99,6 +99,10 @@
. += "[t_He] [t_has] [glasses.get_examine_string(user)] covering [t_his] eyes."
else if(eye_color == BLOODCULT_EYE && iscultist(src) && HAS_TRAIT(src, TRAIT_CULT_EYES))
. += "<span class='warning'><B>[t_His] eyes are glowing an unnatural red!</B></span>"
else if(HAS_TRAIT(src, TRAIT_HIJACKER))
var/obj/item/implant/hijack/H = user.getImplant(/obj/item/implant/hijack)
if (H && !H.stealthmode && H.toggled)
. += "<b><font color=orange>[t_His] eyes are flickering a bright yellow!</font></b>"
//ears
if(ears && !(SLOT_EARS in obscured))
@@ -5,7 +5,7 @@
pressure_resistance = 25
can_buckle = TRUE
buckle_lying = FALSE
mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
//Hair colour and style
var/hair_color = "000"
var/hair_style = "Bald"
@@ -76,7 +76,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/list/species_traits = list()
// generic traits tied to having the species
var/list/inherent_traits = list()
var/list/inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
var/inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID
var/attack_verb = "punch" // punch-specific attack verb
var/sound/attack_sound = 'sound/weapons/punch1.ogg'
@@ -4,7 +4,7 @@
say_mod = "states"
species_traits = list(NOBLOOD,NOGENITALS,NOAROUSAL)
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_NOFIRE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_LIMBATTACHMENT)
inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
meat = null
gib_types = /obj/effect/gibspawner/robot
damage_overlay_type = "synth"
@@ -54,21 +54,20 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
//Dwarf Speech handling - Basically a filter/forces them to say things. The IC helper
/datum/species/dwarf/proc/handle_speech(datum/source, list/speech_args)
var/message = speech_args[SPEECH_MESSAGE]
if(message[1] != "*")
message = " [message]" //Credits to goonstation for the strings list.
var/list/dwarf_words = strings("dwarf_replacement.json", "dwarf") //thanks to regex too.
if(speech_args[SPEECH_LANGUAGE] != /datum/language/dwarf) // No accent if they speak their language
if(message[1] != "*")
message = " [message]" //Credits to goonstation for the strings list.
var/list/dwarf_words = strings("dwarf_replacement.json", "dwarf") //thanks to regex too.
for(var/key in dwarf_words) //Theres like 1459 words or something man.
var/value = dwarf_words[key] //Thus they will always be in character.
if(islist(value)) //Whether they like it or not.
value = pick(value) //This could be drastically reduced if needed though.
message = replacetextEx(message, " [uppertext(key)]", " [uppertext(value)]")
message = replacetextEx(message, " [capitalize(key)]", " [capitalize(value)]")
message = replacetextEx(message, " [key]", " [value]") //Also its scottish.
for(var/key in dwarf_words) //Theres like 1459 words or something man.
var/value = dwarf_words[key] //Thus they will always be in character.
if(islist(value)) //Whether they like it or not.
value = pick(value) //This could be drastically reduced if needed though.
message = replacetextEx(message, " [uppertext(key)]", " [uppertext(value)]")
message = replacetextEx(message, " [capitalize(key)]", " [capitalize(value)]")
message = replacetextEx(message, " [key]", " [value]") //Also its scottish.
if(prob(3))
message += pick(" By Armok!")
if(prob(3))
message += " By Armok!"
speech_args[SPEECH_MESSAGE] = trim(message)
//This mostly exists because my testdwarf's liver died while trying to also not die due to no alcohol.
@@ -3,7 +3,7 @@
id = "fly"
say_mod = "buzzes"
species_traits = list(NOEYES)
inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID, MOB_BUG)
inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID|MOB_BUG
mutanttongue = /obj/item/organ/tongue/fly
mutantliver = /obj/item/organ/liver/fly
mutantstomach = /obj/item/organ/stomach/fly
@@ -4,7 +4,7 @@
id = "iron golem"
species_traits = list(NOBLOOD,MUTCOLORS,NO_UNDERWEAR,NOGENITALS,NOAROUSAL)
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_CHUNKYFINGERS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
inherent_biotypes = list(MOB_INORGANIC, MOB_HUMANOID)
inherent_biotypes = MOB_HUMANOID|MOB_MINERAL
mutant_organs = list(/obj/item/organ/adamantine_resonator)
speedmod = 2
armor = 55
@@ -638,6 +638,7 @@
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES,NOGENITALS,NOAROUSAL)
inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
armor = 20 //Reinforced, but much less so to allow for fast movement
attack_verb = "smash"
attack_sound = 'sound/magic/clockwork/anima_fragment_attack.ogg'
@@ -694,7 +695,7 @@
Being made of cloth, your body is magic resistant and faster than that of other golems, but weaker and less resilient."
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOGENITALS,NOAROUSAL) //no mutcolors, and can burn
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_NOBREATH,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_CHUNKYFINGERS)
inherent_biotypes = list(MOB_UNDEAD, MOB_HUMANOID)
inherent_biotypes = MOB_UNDEAD|MOB_HUMANOID
armor = 15 //feels no pain, but not too resistant
burnmod = 2 // don't get burned
speedmod = 1 // not as heavy as stone
@@ -1017,7 +1018,7 @@
else
playsound(get_turf(owner),'sound/magic/RATTLEMEBONES.ogg', 100)
for(var/mob/living/L in orange(7, get_turf(owner)))
if((MOB_UNDEAD in L.mob_biotypes) || isgolem(L) || HAS_TRAIT(L, TRAIT_RESISTCOLD))
if((L.mob_biotypes & MOB_UNDEAD) || isgolem(L) || HAS_TRAIT(L, TRAIT_RESISTCOLD))
return //Do not affect our brothers
to_chat(L, "<span class='cultlarge'>A spine-chilling sound chills you to the bone!</span>")
@@ -5,8 +5,8 @@
say_mod = "hisses"
default_color = "00FF00"
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,LIPS,HORNCOLOR,WINGCOLOR)
inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID, MOB_REPTILE)
mutant_bodyparts = list("tail_lizard", "snout", "spines", "horns", "frills", "body_markings", "legs", "taur", "deco_wings")
inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID|MOB_REPTILE
mutanttongue = /obj/item/organ/tongue/lizard
mutanttail = /obj/item/organ/tail/lizard
coldmod = 1.5
@@ -6,7 +6,7 @@
meat = /obj/item/stack/sheet/mineral/plasma
species_traits = list(NOBLOOD,NOTRANSSTING,NOGENITALS)
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_NOHUNGER,TRAIT_CALCIUM_HEALER)
inherent_biotypes = list(MOB_INORGANIC, MOB_HUMANOID)
inherent_biotypes = MOB_HUMANOID|MOB_MINERAL
mutantlungs = /obj/item/organ/lungs/plasmaman
mutanttongue = /obj/item/organ/tongue/bone/plasmaman
mutantliver = /obj/item/organ/liver/plasmaman
@@ -8,7 +8,7 @@
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/skeleton
species_traits = list(NOBLOOD,NOGENITALS,NOAROUSAL)
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_FAKEDEATH, TRAIT_CALCIUM_HEALER)
inherent_biotypes = list(MOB_UNDEAD, MOB_HUMANOID)
inherent_biotypes = MOB_UNDEAD|MOB_HUMANOID
mutanttongue = /obj/item/organ/tongue/bone
damage_overlay_type = ""//let's not show bloody wounds or burns over bones.
disliked_food = NONE
@@ -5,7 +5,7 @@
sexes = 0
species_traits = list(NOTRANSSTING,NOGENITALS,NOAROUSAL) //all of these + whatever we inherit from the real species
inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOLIMBDISABLE,TRAIT_NOHUNGER,TRAIT_NOBREATH)
inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
dangerous_existence = 1
blacklisted = 1
meat = null
@@ -124,4 +124,4 @@
if (/datum/species/golem/bananium)
speech_args[SPEECH_SPANS] |= SPAN_CLOWN
if (/datum/species/golem/clockwork)
speech_args[SPEECH_SPANS] |= SPAN_ROBOT
speech_args[SPEECH_SPANS] |= SPAN_ROBOT
@@ -4,7 +4,7 @@
default_color = "FFFFFF"
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,DRINKSBLOOD)
inherent_traits = list(TRAIT_NOHUNGER,TRAIT_NOBREATH)
inherent_biotypes = list(MOB_UNDEAD, MOB_HUMANOID)
inherent_biotypes = MOB_UNDEAD|MOB_HUMANOID
default_features = list("mcolor" = "FFF", "tail_human" = "None", "ears" = "None", "wings" = "None")
exotic_bloodtype = "U"
use_skintones = TRUE
@@ -10,7 +10,7 @@
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/zombie
species_traits = list(NOBLOOD,NOZOMBIE,NOTRANSSTING)
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_NOBREATH,TRAIT_NODEATH,TRAIT_FAKEDEATH)
inherent_biotypes = list(MOB_UNDEAD, MOB_HUMANOID)
inherent_biotypes = MOB_UNDEAD|MOB_HUMANOID
mutanttongue = /obj/item/organ/tongue/zombie
var/static/list/spooks = list('sound/hallucinations/growl1.ogg','sound/hallucinations/growl2.ogg','sound/hallucinations/growl3.ogg','sound/hallucinations/veryfar_noise.ogg','sound/hallucinations/wail.ogg')
disliked_food = NONE
+3
View File
@@ -581,6 +581,9 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
if(cultslurring)
cultslurring = max(cultslurring-1, 0)
if(clockcultslurring)
clockcultslurring = max(clockcultslurring-1, 0)
if(silent)
silent = max(silent-1, 0)
@@ -7,7 +7,7 @@
gender = NEUTER
pass_flags = PASSTABLE
ventcrawler = VENTCRAWLER_NUDE
mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/monkey = 5, /obj/item/stack/sheet/animalhide/monkey = 1)
type_of_meat = /obj/item/reagent_containers/food/snacks/meat/slab/monkey
gib_type = /obj/effect/decal/cleanable/blood/gibs
+19 -3
View File
@@ -758,10 +758,22 @@
if(HAS_TRAIT(what, TRAIT_NODROP))
to_chat(src, "<span class='warning'>You can't remove \the [what.name], it appears to be stuck!</span>")
return
who.visible_message("<span class='danger'>[src] tries to remove [who]'s [what.name].</span>", \
var/strip_mod = 1
var/strip_silence = FALSE
if (ishuman(src)) //carbon doesn't actually wear gloves
var/mob/living/carbon/C = src
var/obj/item/clothing/gloves/g = C.gloves
if (istype(g))
strip_mod = g.strip_mod
strip_silence = g.strip_silence
if (!strip_silence)
who.visible_message("<span class='danger'>[src] tries to remove [who]'s [what.name].</span>", \
"<span class='userdanger'>[src] tries to remove [who]'s [what.name].</span>")
what.add_fingerprint(src)
if(do_mob(src, who, what.strip_delay, ignorehelditem = TRUE))
what.add_fingerprint(src)
else
to_chat(src,"<span class='notice'>You try to remove [who]'s [what.name].</span>")
what.add_fingerprint(src)
if(do_mob(src, who, round(what.strip_delay / strip_mod), ignorehelditem = TRUE))
if(what && Adjacent(who))
if(islist(where))
var/list/L = where
@@ -1082,6 +1094,10 @@
fall(forced = 1)
canmove = !(ko || recoveringstam || pinned || IsStun() || IsFrozen() || chokehold || buckled || (!has_legs && !ignore_legs && !has_arms)) //Cit change - makes it plausible to move while resting, adds pinning and stamina crit
density = !lying
if(resting)
ENABLE_BITFIELD(movement_type, CRAWLING)
else
DISABLE_BITFIELD(movement_type, CRAWLING)
if(lying)
if(layer == initial(layer)) //to avoid special cases like hiding larvas.
layer = LYING_MOB_LAYER //so mob lying always appear behind standing mobs
+2 -1
View File
@@ -52,7 +52,7 @@
var/limb_destroyer = 0 //1 Sets AI behavior that allows mobs to target and dismember limbs with their basic attack.
var/mob_size = MOB_SIZE_HUMAN
var/list/mob_biotypes = list(MOB_ORGANIC)
var/mob_biotypes = MOB_ORGANIC
var/metabolism_efficiency = 1 //more or less efficiency to metabolize helpful/harmful reagents and regulate body temperature..
var/has_limbs = 0 //does the mob have distinct limbs?(arms,legs, chest,head)
@@ -89,6 +89,7 @@
var/stuttering = 0
var/slurring = 0
var/cultslurring = 0
var/clockcultslurring = 0
var/derpspeech = 0
var/list/implants = null
+6 -2
View File
@@ -103,7 +103,8 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
else if(message_mode || saymode)
message = copytext_char(message, 3)
message = trim_left(message)
if(!message)
return
if(message_mode == MODE_ADMIN)
if(client)
client.cmd_admin_say(message)
@@ -223,7 +224,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
. = "<span class='small'>[.]</span>"
/mob/living/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
. = ..()
SEND_SIGNAL(src, COMSIG_MOVABLE_HEAR, args) //parent calls can't overwrite the current proc args.
if(!client)
return
var/deaf_message
@@ -353,6 +354,9 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
if(cultslurring)
message = cultslur(message)
if(clockcultslurring)
message = CLOCK_CULT_SLUR(message)
message = capitalize(message)
+1 -1
View File
@@ -315,10 +315,10 @@
var/is_anchored = FALSE
if(move_resist == MOVE_FORCE_OVERPOWERING)
move_resist = MOVE_FORCE_NORMAL
REMOVE_TRAIT(src, TRAIT_NO_TELEPORT, src)
else
is_anchored = TRUE
move_resist = MOVE_FORCE_OVERPOWERING
REMOVE_TRAIT(src, TRAIT_NO_TELEPORT, src)
ADD_TRAIT(src, TRAIT_NO_TELEPORT, src)
to_chat(src, "<b>You are now [is_anchored ? "" : "un"]anchored.</b>")
+3
View File
@@ -7,4 +7,7 @@
var/datum/antagonist/bloodsucker/V = mind.has_antag_datum(/datum/antagonist/bloodsucker)
if(V)
mind.remove_antag_datum(V)
var/datum/antagonist/gang/G = mind.has_antag_datum(/datum/antagonist/gang)
if(G)
mind.remove_antag_datum(G)
..()
@@ -1,3 +1,4 @@
#define PAI_EMP_SILENCE_DURATION 3 MINUTES
/mob/living/silicon/pai/blob_act(obj/structure/blob/B)
return FALSE
@@ -8,7 +9,7 @@
return
take_holo_damage(50/severity)
Knockdown(400/severity)
silent = max((3 MINUTES)/severity, silent)
silent = max(silent, (PAI_EMP_SILENCE_DURATION) / SSmobs.wait / severity)
if(holoform)
fold_in(force = TRUE)
emitter_next_use = world.time + emitter_emp_cd
@@ -191,7 +191,7 @@
else if(istype(I, /obj/item/gun/energy))
var/obj/item/gun/energy/EG = I
if(EG.cell?.charge < EG.cell.maxcharge)
var/obj/item/ammo_casing/energy/S = EG.ammo_type[EG.select]
var/obj/item/ammo_casing/energy/S = EG.ammo_type[EG.current_firemode_index]
EG.cell.give(S.e_cost * coeff)
if(!EG.chambered)
EG.recharge_newshot(TRUE)
+1 -1
View File
@@ -10,7 +10,7 @@
bubble_icon = "machine"
weather_immunities = list("ash")
possible_a_intents = list(INTENT_HELP, INTENT_HARM)
mob_biotypes = list(MOB_ROBOTIC)
mob_biotypes = MOB_ROBOTIC
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
speech_span = SPAN_ROBOT
flags_1 = PREVENT_CONTENTS_EXPLOSION_1 | HEAR_1
@@ -3,7 +3,7 @@
icon = 'icons/mob/aibots.dmi'
layer = MOB_LAYER
gender = NEUTER
mob_biotypes = list(MOB_ROBOTIC)
mob_biotypes = MOB_ROBOTIC
light_range = 3
light_power = 0.9
light_color = "#CDDDFF"
@@ -810,14 +810,14 @@ Pass a positive integer as an argument to override a bot's default speed.
switch(href_list["operation"])
if("patrol")
if(!issilicon(usr) && !IsAdminGhost(usr) && !(bot_core.allowed(usr) || !locked))
if(!hasSiliconAccessInArea(usr) && !IsAdminGhost(usr) && !(bot_core.allowed(usr) || !locked))
return TRUE
auto_patrol = !auto_patrol
bot_reset()
if("remote")
remote_disabled = !remote_disabled
if("hack")
if(!issilicon(usr) && !IsAdminGhost(usr))
if(!hasSiliconAccessInArea(usr) && !IsAdminGhost(usr))
var/msg = "[key_name(usr)] attempted to hack a bot with a href that shouldn't be available!"
message_admins(msg)
log_admin(msg)
@@ -836,7 +836,7 @@ Pass a positive integer as an argument to override a bot's default speed.
to_chat(usr, "<span class='notice'>[text_dehack]</span>")
bot_reset()
if("ejectpai")
if(paicard && (!locked || issilicon(usr) || IsAdminGhost(usr)))
if(paicard && (!locked || hasSiliconAccessInArea(usr) || IsAdminGhost(usr)))
to_chat(usr, "<span class='notice'>You eject [paicard] from [bot_name]</span>")
ejectpai(usr)
update_controls()
@@ -863,13 +863,13 @@ Pass a positive integer as an argument to override a bot's default speed.
if(emagged == 2) //An emagged bot cannot be controlled by humans, silicons can if one hacked it.
if(!hacked) //Manually emagged by a human - access denied to all.
return TRUE
else if(!issilicon(user) && !IsAdminGhost(user)) //Bot is hacked, so only silicons and admins are allowed access.
else if(!hasSiliconAccessInArea(user) && !IsAdminGhost(user)) //Bot is hacked, so only silicons and admins are allowed access.
return TRUE
return FALSE
/mob/living/simple_animal/bot/proc/hack(mob/user)
var/hack
if(issilicon(user) || IsAdminGhost(user)) //Allows silicons or admins to toggle the emag status of a bot.
if(hasSiliconAccessInArea(user) || IsAdminGhost(user)) //Allows silicons or admins to toggle the emag status of a bot.
hack += "[emagged == 2 ? "Software compromised! Unit may exhibit dangerous or erratic behavior." : "Unit operating normally. Release safety lock?"]<BR>"
hack += "Harm Prevention Safety System: <A href='?src=[REF(src)];operation=hack'>[emagged ? "<span class='bad'>DANGER</span>" : "Engaged"]</A><BR>"
else if(!locked) //Humans with access can use this option to hide a bot from the AI's remote control panel and PDA control.
@@ -878,7 +878,7 @@ Pass a positive integer as an argument to override a bot's default speed.
/mob/living/simple_animal/bot/proc/showpai(mob/user)
var/eject = ""
if((!locked || issilicon(usr) || IsAdminGhost(usr)))
if((!locked || hasSiliconAccessInArea(usr) || IsAdminGhost(usr)))
if(paicard || allow_pai)
eject += "Personality card status: "
if(paicard)
@@ -298,7 +298,7 @@
Status: <A href='?src=[REF(src)];power=1'>[on ? "On" : "Off"]</A><BR>
Behaviour controls are [locked ? "locked" : "unlocked"]<BR>
Maintenance panel panel is [open ? "opened" : "closed"]"})
if(!locked || issilicon(user)|| IsAdminGhost(user))
if(!locked || hasSiliconAccessInArea(user)|| IsAdminGhost(user))
dat += "<BR>Clean Blood: <A href='?src=[REF(src)];operation=blood'>[blood ? "Yes" : "No"]</A>"
dat += "<BR>Clean Trash: <A href='?src=[REF(src)];operation=trash'>[trash ? "Yes" : "No"]</A>"
dat += "<BR>Exterminate Pests: <A href='?src=[REF(src)];operation=pests'>[pests ? "Yes" : "No"]</A>"
@@ -110,7 +110,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]<BR>"},
"<A href='?src=[REF(src)];power=1'>[on ? "On" : "Off"]</A>" )
if(!locked || issilicon(user)|| IsAdminGhost(user))
if(!locked || hasSiliconAccessInArea(user)|| IsAdminGhost(user))
if(!lasercolor)
dat += text({"<BR>
Arrest Unidentifiable Persons: []<BR>
@@ -111,7 +111,7 @@
dat += "Maintenance panel panel is [open ? "opened" : "closed"]<BR>"
dat += "Behaviour controls are [locked ? "locked" : "unlocked"]<BR>"
if(!locked || issilicon(user) || IsAdminGhost(user))
if(!locked || hasSiliconAccessInArea(user) || IsAdminGhost(user))
dat += "Extinguish Fires: <A href='?src=[REF(src)];operation=extinguish_fires'>[extinguish_fires ? "Yes" : "No"]</A><BR>"
dat += "Extinguish People: <A href='?src=[REF(src)];operation=extinguish_people'>[extinguish_people ? "Yes" : "No"]</A><BR>"
dat += "Patrol Station: <A href='?src=[REF(src)];operation=patrol'>[auto_patrol ? "Yes" : "No"]</A><BR>"
@@ -83,7 +83,7 @@
dat += "None Loaded<BR>"
dat += "Behaviour controls are [locked ? "locked" : "unlocked"]<BR>"
if(!locked || issilicon(user) || IsAdminGhost(user))
if(!locked || hasSiliconAccessInArea(user) || IsAdminGhost(user))
dat += "Add tiles to new hull plating: <A href='?src=[REF(src)];operation=autotile'>[autotile ? "Yes" : "No"]</A><BR>"
dat += "Place floor tiles: <A href='?src=[REF(src)];operation=place'>[placetiles ? "Yes" : "No"]</A><BR>"
dat += "Replace existing floor tiles with custom tiles: <A href='?src=[REF(src)];operation=replace'>[replacetiles ? "Yes" : "No"]</A><BR>"
@@ -90,7 +90,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]"},
"<A href='?src=[REF(src)];power=[TRUE]'>[on ? "On" : "Off"]</A>" )
if(!locked || issilicon(user) || IsAdminGhost(user))
if(!locked || hasSiliconAccessInArea(user) || IsAdminGhost(user))
dat += text({"<BR> Auto Patrol: []"},
"<A href='?src=[REF(src)];operation=patrol'>[auto_patrol ? "On" : "Off"]</A>" )
@@ -148,7 +148,7 @@
else
dat += "None Loaded"
dat += "<br>Behaviour controls are [locked ? "locked" : "unlocked"]<hr>"
if(!locked || issilicon(user) || IsAdminGhost(user))
if(!locked || hasSiliconAccessInArea(user) || IsAdminGhost(user))
dat += "<TT>Healing Threshold: "
dat += "<a href='?src=[REF(src)];adj_threshold=-10'>--</a> "
dat += "<a href='?src=[REF(src)];adj_threshold=-5'>-</a> "
@@ -279,7 +279,7 @@
// TODO: remove this; PDAs currently depend on it
/mob/living/simple_animal/bot/mulebot/get_controls(mob/user)
var/ai = issilicon(user)
var/ai = hasSiliconAccessInArea(user)
var/dat
dat += "<h3>Multiple Utility Load Effector Mk. V</h3>"
dat += "<b>ID:</b> [id]<BR>"
@@ -110,7 +110,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]"},
"<A href='?src=[REF(src)];power=1'>[on ? "On" : "Off"]</A>" )
if(!locked || issilicon(user) || IsAdminGhost(user))
if(!locked || hasSiliconAccessInArea(user) || IsAdminGhost(user))
dat += text({"<BR>
Arrest Unidentifiable Persons: []<BR>
Arrest for Unauthorized Weapons: []<BR>
@@ -131,7 +131,7 @@ Auto Patrol: []"},
/mob/living/simple_animal/bot/secbot/Topic(href, href_list)
if(..())
return 1
if(!issilicon(usr) && !IsAdminGhost(usr) && !(bot_core.allowed(usr) || !locked))
if(!hasSiliconAccessInArea(usr) && !IsAdminGhost(usr) && !(bot_core.allowed(usr) || !locked))
return TRUE
switch(href_list["operation"])
if("idcheck")
@@ -3,7 +3,7 @@
real_name = "Construct"
desc = ""
gender = NEUTER
mob_biotypes = list(MOB_INORGANIC)
mob_biotypes = NONE
speak_emote = list("hisses")
response_help = "thinks better of touching"
response_disarm = "flails at"
@@ -143,7 +143,7 @@
/datum/outfit/russiancorpse/officer
name = "Russian Officer Corpse"
uniform = /obj/item/clothing/under/rank/security/navyblue/russian
suit = /obj/item/clothing/suit/security/officer/russian
suit = /obj/item/clothing/suit/armor/navyblue/russian
shoes = /obj/item/clothing/shoes/combat
ears = /obj/item/radio/headset
head = /obj/item/clothing/head/ushanka
@@ -207,7 +207,7 @@
/obj/effect/mob_spawn/human/corpse/bee_terrorist
name = "BLF Operative"
outfit = /datum/outfit/bee_terrorist
/datum/outfit/bee_terrorist
name = "BLF Operative"
uniform = /obj/item/clothing/under/color/yellow
@@ -18,7 +18,7 @@
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
ventcrawler = VENTCRAWLER_ALWAYS
mob_size = MOB_SIZE_TINY
mob_biotypes = list(MOB_ORGANIC, MOB_BUG)
mob_biotypes = MOB_ORGANIC|MOB_BUG
gold_core_spawnable = FRIENDLY_SPAWN
verb_say = "flutters"
verb_ask = "flutters inquisitively"
@@ -17,7 +17,7 @@
ventcrawler = VENTCRAWLER_ALWAYS
pass_flags = PASSTABLE
mob_size = MOB_SIZE_SMALL
mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
mob_biotypes = MOB_ORGANIC|MOB_BEAST
minbodytemp = 200
maxbodytemp = 400
unsuitable_atmos_damage = 1
@@ -13,7 +13,7 @@
maxbodytemp = INFINITY
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
mob_size = MOB_SIZE_TINY
mob_biotypes = list(MOB_ORGANIC, MOB_BUG)
mob_biotypes = MOB_ORGANIC|MOB_BUG
response_help = "pokes"
response_disarm = "shoos"
response_harm = "splats"
@@ -1,7 +1,7 @@
//Dogs.
/mob/living/simple_animal/pet/dog
mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
mob_biotypes = MOB_ORGANIC|MOB_BEAST
response_help = "pets"
response_disarm = "bops"
response_harm = "kicks"
@@ -19,7 +19,7 @@
/mob/living/simple_animal/pet/dog/ComponentInitialize()
. = ..()
AddElement(/datum/element/wuv, "yaps_happily!", EMOTE_AUDIBLE, /datum/mood_event/pet_animal, "growls!", EMOTE_AUDIBLE)
AddElement(/datum/element/wuv, "yaps happily!", EMOTE_AUDIBLE, /datum/mood_event/pet_animal, "growls!", EMOTE_AUDIBLE)
AddElement(/datum/element/mob_holder, held_icon)
//Corgis and pugs are now under one dog subtype
@@ -35,7 +35,7 @@
sight = (SEE_TURFS | SEE_OBJS)
status_flags = (CANPUSH | CANSTUN | CANKNOCKDOWN)
gender = NEUTER
mob_biotypes = list(MOB_ROBOTIC)
mob_biotypes = MOB_ROBOTIC
speak_emote = list("chirps")
speech_span = SPAN_ROBOT
bubble_icon = "machine"
@@ -17,7 +17,7 @@
response_disarm = "gently pushes aside"
response_harm = "kicks"
faction = list("neutral")
mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
mob_biotypes = MOB_ORGANIC|MOB_BEAST
attack_same = 1
attacktext = "kicks"
attack_sound = 'sound/weapons/punch1.ogg'
@@ -112,7 +112,7 @@
icon_dead = "cow_dead"
icon_gib = "cow_gib"
gender = FEMALE
mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
mob_biotypes = MOB_ORGANIC|MOB_BEAST
speak = list("moo?","moo","MOOOOOO")
speak_emote = list("moos","moos hauntingly")
emote_hear = list("brays.")
@@ -189,7 +189,7 @@
icon_dead = "chick_dead"
icon_gib = "chick_gib"
gender = FEMALE
mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
mob_biotypes = MOB_ORGANIC|MOB_BEAST
speak = list("Cherp.","Cherp?","Chirrup.","Cheep!")
speak_emote = list("cheeps")
emote_hear = list("cheeps.")
@@ -235,7 +235,7 @@
name = "\improper chicken"
desc = "Hopefully the eggs are good this season."
gender = FEMALE
mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
mob_biotypes = MOB_ORGANIC|MOB_BEAST
icon_state = "chicken_brown"
icon_living = "chicken_brown"
icon_dead = "chicken_brown_dead"
@@ -18,7 +18,7 @@
density = FALSE
pass_flags = PASSTABLE | PASSMOB
mob_size = MOB_SIZE_SMALL
mob_biotypes = list(MOB_ORGANIC, MOB_BEAST, MOB_REPTILE)
mob_biotypes = MOB_ORGANIC|MOB_BEAST|MOB_REPTILE
gold_core_spawnable = FRIENDLY_SPAWN
obj_damage = 0
environment_smash = ENVIRONMENT_SMASH_NONE
@@ -22,7 +22,7 @@
ventcrawler = VENTCRAWLER_ALWAYS
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
mob_size = MOB_SIZE_TINY
mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
mob_biotypes = MOB_ORGANIC|MOB_BEAST
var/body_color //brown, gray and white, leave blank for random
gold_core_spawnable = FRIENDLY_SPAWN
var/chew_probability = 1
@@ -1,7 +1,7 @@
/mob/living/simple_animal/pet
icon = 'icons/mob/pets.dmi'
mob_size = MOB_SIZE_SMALL
mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
mob_biotypes = MOB_ORGANIC|MOB_BEAST
blood_volume = BLOOD_VOLUME_NORMAL
var/unique_pet = FALSE // if the mob can be renamed
var/obj/item/clothing/neck/petcollar/pcollar
@@ -14,7 +14,7 @@
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
mob_biotypes = MOB_ORGANIC|MOB_BEAST
gold_core_spawnable = FRIENDLY_SPAWN
melee_damage_lower = 18
melee_damage_upper = 18
@@ -30,7 +30,7 @@
density = FALSE
pass_flags = PASSTABLE | PASSMOB
mob_size = MOB_SIZE_SMALL
mob_biotypes = list(MOB_ORGANIC, MOB_BEAST, MOB_REPTILE)
mob_biotypes = MOB_ORGANIC|MOB_BEAST|MOB_REPTILE
gold_core_spawnable = FRIENDLY_SPAWN
obj_damage = 0
environment_smash = ENVIRONMENT_SMASH_NONE
@@ -59,4 +59,4 @@
QDEL_NULL(target)
adjustBruteLoss(-2)
else
return ..()
return ..()
@@ -10,7 +10,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
desc = "A mysterious being that stands by its charge, ever vigilant."
speak_emote = list("hisses")
gender = NEUTER
mob_biotypes = list(MOB_INORGANIC)
mob_biotypes = NONE
bubble_icon = "guardian"
response_help = "passes through"
response_disarm = "flails at"
@@ -6,7 +6,7 @@
icon_living = "bear"
icon_dead = "bear_dead"
icon_gib = "bear_gib"
mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
mob_biotypes = MOB_ORGANIC|MOB_BEAST
speak = list("RAWR!","Rawr!","GRR!","Growl!")
speak_emote = list("growls", "roars")
emote_hear = list("rawrs.","grumbles.","grawls.")
@@ -37,7 +37,7 @@
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
density = FALSE
mob_size = MOB_SIZE_TINY
mob_biotypes = list(MOB_ORGANIC, MOB_BUG)
mob_biotypes = MOB_ORGANIC|MOB_BUG
movement_type = FLYING
gold_core_spawnable = HOSTILE_SPAWN
search_objects = 1 //have to find those plant trays!
@@ -2,7 +2,7 @@
/mob/living/simple_animal/hostile/boss/paper_wizard
name = "Mjor the Creative"
desc = "A wizard with a taste for the arts."
mob_biotypes = list(MOB_INORGANIC, MOB_HUMANOID)
mob_biotypes = MOB_HUMANOID
boss_abilities = list(/datum/action/boss/wizard_summon_minions, /datum/action/boss/wizard_mimic)
faction = list("hostile","stickman")
del_on_death = TRUE
@@ -7,7 +7,7 @@
icon_living = "carp"
icon_dead = "carp_dead"
icon_gib = "carp_gib"
mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
mob_biotypes = MOB_ORGANIC|MOB_BEAST
speak_chance = 0
turns_per_move = 5
butcher_results = list(/obj/item/reagent_containers/food/snacks/carpmeat = 2)
@@ -22,7 +22,7 @@
attacktext = "slashes at"
attack_sound = 'sound/weapons/circsawhit.ogg'
a_intent = INTENT_HARM
mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
loot = list(/obj/effect/mob_spawn/human/corpse/cat_butcher, /obj/item/circular_saw)
atmos_requirements = list("min_oxy" = 5, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 1, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0)
unsuitable_atmos_damage = 15
@@ -7,7 +7,7 @@
icon_living = "eyeball"
icon_gib = ""
gender = NEUTER
mob_biotypes = list(MOB_ORGANIC)
mob_biotypes = MOB_ORGANIC
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "hits"
@@ -4,7 +4,7 @@
icon_state = "faithless"
icon_living = "faithless"
icon_dead = "faithless_dead"
mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
gender = MALE
speak_chance = 0
turns_per_move = 5
@@ -22,7 +22,7 @@
icon_state = "guard"
icon_living = "guard"
icon_dead = "guard_dead"
mob_biotypes = list(MOB_ORGANIC, MOB_BUG)
mob_biotypes = MOB_ORGANIC|MOB_BUG
speak_emote = list("chitters")
emote_hear = list("chitters")
speak_chance = 5
@@ -6,7 +6,7 @@
icon_state = "goose" // sprites by cogwerks from goonstation, used with permission
icon_living = "goose"
icon_dead = "goose_dead"
mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
mob_biotypes = MOB_ORGANIC|MOB_BEAST
speak_chance = 0
turns_per_move = 5
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 2)
@@ -9,7 +9,7 @@
icon_state = "crawling"
icon_living = "crawling"
icon_dead = "dead"
mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
speak_chance = 80
maxHealth = 220
health = 220
@@ -6,7 +6,7 @@
icon_living = "static"
icon_dead = "null"
gender = NEUTER
mob_biotypes = list()
mob_biotypes = NONE
melee_damage_lower = 5
melee_damage_upper = 5
a_intent = INTENT_HARM
@@ -10,7 +10,7 @@
icon_state = "leaper"
icon_living = "leaper"
icon_dead = "leaper_dead"
mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
mob_biotypes = MOB_ORGANIC|MOB_BEAST
maxHealth = 300
health = 300
ranged = TRUE
@@ -7,7 +7,7 @@
icon_state = "arachnid"
icon_living = "arachnid"
icon_dead = "arachnid_dead"
mob_biotypes = list(MOB_ORGANIC, MOB_BUG)
mob_biotypes = MOB_ORGANIC|MOB_BUG
melee_damage_lower = 30
melee_damage_upper = 30
maxHealth = 300
@@ -13,7 +13,7 @@
icon_state = "mook"
icon_living = "mook"
icon_dead = "mook_dead"
mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
pixel_x = -16
maxHealth = 45
health = 45
@@ -23,7 +23,7 @@
desc = "Death to Nanotrasen. This variant comes in MECHA DEATH flavour."
wanted_objects = list()
search_objects = 0
mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
var/spawn_mecha_type = /obj/mecha/combat/marauder/mauler/loaded
var/obj/mecha/mecha //Ref to pilot's mecha instance
@@ -28,7 +28,7 @@ Difficulty: Medium
icon_state = "miner"
icon_living = "miner"
icon = 'icons/mob/broadMobs.dmi'
mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
light_color = "#E4C7C5"
movement_type = GROUND
speak_emote = list("roars")
@@ -6,7 +6,7 @@
a_intent = INTENT_HARM
sentience_type = SENTIENCE_BOSS
environment_smash = ENVIRONMENT_SMASH_RWALLS
mob_biotypes = list(MOB_ORGANIC, MOB_EPIC)
mob_biotypes = MOB_ORGANIC|MOB_EPIC
obj_damage = 400
light_range = 3
faction = list("mining", "boss")
@@ -12,7 +12,7 @@
maxHealth = 250
health = 250
gender = NEUTER
mob_biotypes = list(MOB_INORGANIC)
mob_biotypes = NONE
harm_intent_damage = 5
melee_damage_lower = 8
@@ -197,8 +197,6 @@ GLOBAL_LIST_INIT(protected_objects, list(/obj/structure/table, /obj/structure/ca
return 0
return ..()
/mob/living/simple_animal/hostile/mimic/copy/ranged
var/obj/item/gun/TrueGun = null
var/obj/item/gun/magic/Zapstick
@@ -229,14 +227,13 @@ GLOBAL_LIST_INIT(protected_objects, list(/obj/structure/table, /obj/structure/ca
casingtype = initial(M.ammo_type)
if(istype(G, /obj/item/gun/energy))
Zapgun = G
var/selectfiresetting = Zapgun.select
var/obj/item/ammo_casing/energy/E = Zapgun.ammo_type[selectfiresetting]
var/obj/item/ammo_casing/energy/E = Zapgun.ammo_type[Zapgun.current_firemode_index]
projectiletype = initial(E.projectile_type)
/mob/living/simple_animal/hostile/mimic/copy/ranged/OpenFire(the_target)
if(Zapgun)
if(Zapgun.cell)
var/obj/item/ammo_casing/energy/shot = Zapgun.ammo_type[Zapgun.select]
var/obj/item/ammo_casing/energy/shot = Zapgun.ammo_type[Zapgun.current_firemode_index]
if(Zapgun.cell.charge >= shot.e_cost)
Zapgun.cell.use(shot.e_cost)
Zapgun.update_icon()
@@ -8,7 +8,7 @@
icon_aggro = "Basilisk_alert"
icon_dead = "Basilisk_dead"
icon_gib = "syndicate_gib"
mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
mob_biotypes = MOB_ORGANIC|MOB_BEAST
move_to_delay = 20
projectiletype = /obj/item/projectile/temp/basilisk
projectilesound = 'sound/weapons/pierce.ogg'
@@ -131,7 +131,7 @@
/obj/item/projectile/temp/basilisk/magmawing/on_hit(atom/target, blocked = FALSE)
. = ..()
if(.)
if(. && isliving(target))
var/mob/living/L = target
if (istype(L))
L.adjust_fire_stacks(0.1)
@@ -144,7 +144,7 @@
/obj/item/projectile/temp/basilisk/icewing/on_hit(atom/target, blocked = FALSE)
. = ..()
if(.)
if(. && isliving(target))
var/mob/living/L = target
L.apply_status_effect(/datum/status_effect/freon/watcher)
@@ -5,7 +5,7 @@
icon_state = "curseblob"
icon_living = "curseblob"
icon_aggro = "curseblob"
mob_biotypes = list(MOB_SPIRIT)
mob_biotypes = MOB_SPIRIT
movement_type = FLYING
move_to_delay = 5
vision_range = 20
@@ -62,8 +62,9 @@
/mob/living/simple_animal/hostile/asteroid/elite/herald/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
. = ..()
playsound(get_turf(src), 'sound/magic/clockwork/invoke_general.ogg', 20, TRUE)
if(.)
playsound(get_turf(src), 'sound/magic/clockwork/invoke_general.ogg', 20, TRUE)
/datum/action/innate/elite_attack/herald_trishot
name = "Triple Shot"
button_icon_state = "herald_trishot"
@@ -8,7 +8,7 @@
icon_aggro = "Goldgrub_alert"
icon_dead = "Goldgrub_dead"
icon_gib = "syndicate_gib"
mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
mob_biotypes = MOB_ORGANIC|MOB_BEAST
vision_range = 2
aggro_vision_range = 9
move_to_delay = 5
@@ -8,7 +8,7 @@
icon_aggro = "Goliath_alert"
icon_dead = "Goliath_dead"
icon_gib = "syndicate_gib"
mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
mob_biotypes = MOB_ORGANIC|MOB_BEAST
mouse_opacity = MOUSE_OPACITY_OPAQUE
move_to_delay = 10
ranged = 1
@@ -6,7 +6,7 @@
icon_state = "gutlunch"
icon_living = "gutlunch"
icon_dead = "gutlunch"
mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
mob_biotypes = MOB_ORGANIC|MOB_BEAST
speak_emote = list("warbles", "quavers")
emote_hear = list("trills.")
emote_see = list("sniffs.", "burps.")
@@ -7,7 +7,7 @@
icon_aggro = "Hivelord_alert"
icon_dead = "Hivelord_dead"
icon_gib = "syndicate_gib"
mob_biotypes = list(MOB_ORGANIC)
mob_biotypes = MOB_ORGANIC
mouse_opacity = MOUSE_OPACITY_OPAQUE
move_to_delay = 14
ranged = 1
@@ -98,7 +98,7 @@
icon_aggro = "legion"
icon_dead = "legion"
icon_gib = "syndicate_gib"
mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
obj_damage = 60
melee_damage_lower = 15
melee_damage_upper = 15
@@ -6,7 +6,7 @@
icon_living = "nanotrasen"
icon_dead = null
icon_gib = "syndicate_gib"
mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
speak_chance = 12
turns_per_move = 5
response_help = "pokes"
@@ -4,7 +4,7 @@
icon_state = "otherthing"
icon_living = "otherthing"
icon_dead = "otherthing-dead"
mob_biotypes = list(MOB_INORGANIC)
mob_biotypes = NONE
health = 80
maxHealth = 80
obj_damage = 100
@@ -5,7 +5,7 @@
icon_state = "piratemelee"
icon_living = "piratemelee"
icon_dead = "pirate_dead"
mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
speak_chance = 0
turns_per_move = 5
response_help = "pushes"
@@ -43,7 +43,7 @@
var/obj/effect/light_emitter/red_energy_sword/sord
do_footstep = TRUE
/mob/living/simple_animal/hostile/pirate/melee/space
name = "Space Pirate Swashbuckler"
icon_state = "piratespace"
@@ -10,7 +10,7 @@
response_help = "brushes aside"
response_disarm = "flails at"
response_harm = "hits"
mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
mob_biotypes = MOB_ORGANIC|MOB_BEAST
speak_chance = 0
maxHealth = 15
health = 15
@@ -6,7 +6,7 @@
icon_living = "clown"
icon_dead = "clown_dead"
icon_gib = "clown_gib"
mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
turns_per_move = 5
response_help = "pokes"
response_disarm = "gently pushes aside"
@@ -4,7 +4,7 @@
icon_state = "frog"
icon_living = "frog"
icon_dead = "frog_dead"
mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
mob_biotypes = MOB_ORGANIC|MOB_BEAST
speak = list("ribbit","croak")
emote_see = list("hops in a circle.", "shakes.")
speak_chance = 1
@@ -4,7 +4,7 @@
icon = 'icons/mob/mob.dmi'
icon_state = "ghost"
icon_living = "ghost"
mob_biotypes = list(MOB_SPIRIT)
mob_biotypes = MOB_SPIRIT
speak_chance = 0
turns_per_move = 5
response_help = "passes through"
@@ -5,7 +5,7 @@
icon_living = "old"
icon_dead = "old_dead"
icon_gib = "clown_gib"
mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
gender = MALE
turns_per_move = 5
response_help = "pokes"
@@ -6,7 +6,7 @@
icon_living = "russianmelee"
icon_dead = "russianmelee_dead"
icon_gib = "syndicate_gib"
mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
speak_chance = 0
turns_per_move = 5
response_help = "pokes"
@@ -6,7 +6,7 @@
icon_living = "skeleton"
icon_dead = "skeleton"
gender = NEUTER
mob_biotypes = list(MOB_UNDEAD, MOB_HUMANOID)
mob_biotypes = MOB_UNDEAD|MOB_HUMANOID
turns_per_move = 5
speak_emote = list("rattles")
emote_see = list("rattles")
@@ -9,7 +9,7 @@
icon_dead = "human_male"
gender = NEUTER
a_intent = INTENT_HARM
mob_biotypes = list(MOB_INORGANIC, MOB_HUMANOID)
mob_biotypes = MOB_HUMANOID
response_help = "touches"
response_disarm = "pushes"
@@ -5,7 +5,7 @@
icon_living = "stickman"
icon_dead = "stickman_dead"
icon_gib = "syndicate_gib"
mob_biotypes = list(MOB_INORGANIC, MOB_HUMANOID)
mob_biotypes = MOB_HUMANOID
gender = MALE
speak_chance = 0
turns_per_move = 5
@@ -40,7 +40,7 @@
minimum_distance = 5
icon_state = "stickmanranged"
icon_living = "stickmanranged"
casingtype = /obj/item/ammo_casing/c45/nostamina
casingtype = /obj/item/ammo_casing/c10mm
projectilesound = 'sound/misc/bang.ogg'
loot = list(/obj/item/gun/ballistic/automatic/pistol/stickman)
@@ -51,7 +51,7 @@
icon_state = "stickdog"
icon_living = "stickdog"
icon_dead = "stickdog_dead"
mob_biotypes = list(MOB_INORGANIC, MOB_BEAST)
mob_biotypes = MOB_BEAST
/mob/living/simple_animal/hostile/stickman/Initialize(mapload, var/wizard_summoned)
. = ..()
@@ -22,7 +22,7 @@
icon_living = "syndicate"
icon_dead = "syndicate_dead"
icon_gib = "syndicate_gib"
mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
speak_chance = 0
turns_per_move = 5
response_help = "pokes"
@@ -284,7 +284,7 @@
icon_living = "viscerator_attack"
pass_flags = PASSTABLE | PASSMOB
a_intent = INTENT_HARM
mob_biotypes = list(MOB_ROBOTIC)
mob_biotypes = MOB_ROBOTIC
health = 25
maxHealth = 25
melee_damage_lower = 15
@@ -5,7 +5,7 @@
icon_state = "wizard"
icon_living = "wizard"
icon_dead = "wizard_dead"
mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
speak_chance = 0
turns_per_move = 3
response_help = "pokes"
@@ -8,7 +8,7 @@
icon_aggro = "Fugu0"
icon_dead = "Fugu_dead"
icon_gib = "syndicate_gib"
mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
mob_biotypes = MOB_ORGANIC|MOB_BEAST
mouse_opacity = MOUSE_OPACITY_ICON
move_to_delay = 5
friendly = "floats near"
@@ -4,7 +4,7 @@
icon = 'icons/mob/simple_human.dmi'
icon_state = "zombie"
icon_living = "zombie"
mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
speak_chance = 0
stat_attack = UNCONSCIOUS //braains
maxHealth = 100
@@ -6,7 +6,7 @@
icon = 'icons/mob/mob.dmi'
icon_state = "shade"
icon_living = "shade"
mob_biotypes = list(MOB_SPIRIT)
mob_biotypes = MOB_SPIRIT
maxHealth = 40
health = 40
spacewalk = TRUE
+1 -1
View File
@@ -808,7 +808,7 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
//Can the mob interact() with an atom?
/mob/proc/can_interact_with(atom/A)
return IsAdminGhost(src) || Adjacent(A)
return IsAdminGhost(src) || Adjacent(A) || A.hasSiliconAccessInArea(src)
//Can the mob use Topic to interact with machines
/mob/proc/canUseTopic(atom/movable/M, be_close=FALSE, no_dextery=FALSE, no_tk=FALSE)
+4 -1
View File
@@ -121,4 +121,7 @@
var/mob/audiovisual_redirect //Mob to redirect messages, speech, and sounds to
var/voluntary_ghosted = FALSE //whether or not they voluntarily ghosted.
var/siliconaccessareas = list()
var/siliconaccesstoggle = FALSE
var/voluntary_ghosted = FALSE //whether or not they voluntarily ghosted.
+25 -10
View File
@@ -147,6 +147,10 @@
. += newletter
return sanitize(.)
//Ratvarian Slurring!
#define CLOCK_CULT_SLUR(phrase) sanitize(text2ratvar(phrase))
///Adds stuttering to the message passed in
/proc/stutter(phrase)
phrase = html_decode(phrase)
@@ -402,17 +406,28 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
return
return TRUE
/proc/canGhostWrite(var/mob/A, var/obj/target, var/desc="", var/allow_all=FALSE)
if(allow_all & TRUE)
if(!target.GetComponent(/datum/component/anti_magic))
return 1
if(IsAdminGhost(A))
if (desc != "")
log_admin("GHOST: [key_name(A)] [desc] ([target.name] at [loc_name(target)])")
/atom/proc/hasSiliconAccessInArea(mob/user)
return user && (issilicon(user) || (user.siliconaccesstoggle && (get_area(src) in user.siliconaccessareas)))
/mob/proc/toggleSiliconAccessArea(area/area)
if (area in siliconaccessareas)
siliconaccessareas -= area
to_chat(src,"<span class='warning'>You lost control of [area]!</span>")
return FALSE
else
if (LAZYLEN(siliconaccessareas) < HIJACK_APC_MAX_AMOUNT)
siliconaccessareas += area
to_chat(src,"<span class='notice'>You successfully took control of [area].</span>")
else
log_admin("GHOST: [key_name(A)] fucked with the [target.name] at [loc_name(target)]")
return 1
return 0
to_chat(src,"<span class='warning'>You are connected to too many APCs! Too many more will fry your brain.</span>")
return FALSE
return TRUE
/mob/proc/getImplant(type)
return
/mob/living/getImplant(type)
return locate(type) in implants
/proc/offer_control(mob/M)
to_chat(M, "Control of your mob has been offered to dead players.")