rej cleanup
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@@ -1,21 +0,0 @@
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diff a/code/game/objects/effects/overlays.dm b/code/game/objects/effects/overlays.dm (rejected hunks)
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@@ -31,8 +31,8 @@
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. = ..()
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deltimer(timerid)
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-/obj/effect/overlay/temp/New()
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- ..()
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+/obj/effect/overlay/temp/Initialize()
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+ . = ..()
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if(randomdir)
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setDir(pick(GLOB.cardinal))
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flick("[icon_state]", src) //Because we might be pulling it from a pool, flick whatever icon it uses so it starts at the start of the icon's animation.
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@@ -214,7 +221,7 @@
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icon = 'icons/effects/fire.dmi'
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icon_state = "3"
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duration = 20
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-
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+
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/obj/effect/overlay/temp/cult
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randomdir = 0
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duration = 10
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@@ -1,10 +0,0 @@
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diff a/code/game/objects/items.dm b/code/game/objects/items.dm (rejected hunks)
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@@ -102,7 +102,7 @@ var/global/image/fire_overlay = image("icon" = 'icons/effects/fire.dmi', "icon_s
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/obj/item/Initialize()
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if (!materials)
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materials = list()
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- ..()
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+ . = ..()
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for(var/path in actions_types)
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new path(src)
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actions_types = null
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