rej cleanup
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@@ -1,9 +0,0 @@
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diff a/code/modules/mob/dead/new_player/new_player.dm b/code/modules/mob/dead/new_player/new_player.dm (rejected hunks)
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@@ -30,6 +30,7 @@
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loc = pick(newplayer_start)
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else
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loc = locate(1,1,1)
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+ return INITIALIZE_HINT_NORMAL
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/mob/dead/new_player/proc/new_player_panel()
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@@ -1,10 +0,0 @@
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diff a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm (rejected hunks)
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@@ -106,7 +106,7 @@ Difficulty: Very Hard
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var/target
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/obj/effect/overlay/temp/at_shield/Initialize(mapload, new_target)
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- ..()
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+ . = ..()
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target = new_target
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INVOKE_ASYNC(src, /atom/movable/proc/orbit, target, 0, FALSE, 0, 0, FALSE, TRUE)
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@@ -1,23 +0,0 @@
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diff a/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm (rejected hunks)
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@@ -96,8 +96,8 @@ Difficulty: Medium
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duration = 12
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pixel_z = 500
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-/obj/effect/overlay/temp/fireball/Initialize(loc)
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- ..()
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+/obj/effect/overlay/temp/fireball/Initialize()
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+ . = ..()
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animate(src, pixel_z = 0, time = 12)
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/obj/effect/overlay/temp/target
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@@ -121,8 +121,8 @@ Difficulty: Medium
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/obj/effect/overlay/temp/target/ex_act()
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return
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-/obj/effect/overlay/temp/target/Initialize(loc)
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- ..()
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+/obj/effect/overlay/temp/target/Initialize()
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+ . = ..()
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INVOKE_ASYNC(src, .proc/fall)
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/obj/effect/overlay/temp/target/proc/fall()
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