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@@ -39,7 +39,20 @@ GLOBAL_LIST_EMPTY(block_parry_data)
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/////////// PARRYING ////////////
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/// Parry windup duration in deciseconds
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var/parry_time_windup = 2
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/// Parry spooldown duration in deciseconds
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var/parry_time_spooldown = 3
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/// Main parry window in deciseconds
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var/parry_time_active = 5
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/// Perfect parry window in deciseconds from the main window. 3 with main 5 = perfect on third decisecond of main window.
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var/parry_time_perfect = 2.5
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/// Time on both sides of perfect parry that still counts as well, perfect
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var/parry_time_perfect_leeway = 0.5
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/// Parry "efficiency" falloff in percent per decisecond once perfect window is over.
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var/parry_imperfect_falloff_percent = 20
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/// Efficiency in percent on perfect parry.
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var/parry_efficiency_perfect = 120
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/obj/item
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