diff --git a/code/_onclick/hud/fullscreen.dm b/code/_onclick/hud/fullscreen.dm index 825798f48e..900a4a2022 100644 --- a/code/_onclick/hud/fullscreen.dm +++ b/code/_onclick/hud/fullscreen.dm @@ -1,181 +1,3 @@ -<<<<<<< HEAD - -/mob - var/list/screens = list() - -/mob/proc/overlay_fullscreen(category, type, severity) - var/obj/screen/fullscreen/screen - if(screens[category]) - screen = screens[category] - if(screen.type != type) - clear_fullscreen(category, FALSE) - return .() - else if(!severity || severity == screen.severity) - return null - else - screen = new type() - - screen.icon_state = "[initial(screen.icon_state)][severity]" - screen.severity = severity - - screens[category] = screen - if(client && screen.should_show_to(src)) - client.screen += screen - return screen - -/mob/proc/clear_fullscreen(category, animated = 10) - var/obj/screen/fullscreen/screen = screens[category] - if(!screen) - return - - screens -= category - - if(animated) - animate(screen, alpha = 0, time = animated) - addtimer(CALLBACK(src, .proc/clear_fullscreen_after_animate, screen), animated, TIMER_CLIENT_TIME) - else - if(client) - client.screen -= screen - qdel(screen) - -/mob/proc/clear_fullscreen_after_animate(obj/screen/fullscreen/screen) - if(client) - client.screen -= screen - qdel(screen) - -/mob/proc/clear_fullscreens() - for(var/category in screens) - clear_fullscreen(category) - -/mob/proc/hide_fullscreens() - if(client) - for(var/category in screens) - client.screen -= screens[category] - -/mob/proc/reload_fullscreen() - if(client) - var/obj/screen/fullscreen/screen - for(var/category in screens) - screen = screens[category] - if(screen.should_show_to(src)) - client.screen |= screen - else - client.screen -= screen - -/obj/screen/fullscreen - icon = 'icons/mob/screen_full.dmi' - icon_state = "default" - screen_loc = "CENTER-7,CENTER-7" - layer = FULLSCREEN_LAYER - plane = FULLSCREEN_PLANE - mouse_opacity = MOUSE_OPACITY_TRANSPARENT - var/severity = 0 - var/show_when_dead = FALSE - -/obj/screen/fullscreen/proc/should_show_to(mob/mymob) - if(!show_when_dead && mymob.stat == DEAD) - return FALSE - return TRUE - -/obj/screen/fullscreen/Destroy() - severity = 0 - . = ..() - -/obj/screen/fullscreen/brute - icon_state = "brutedamageoverlay" - layer = UI_DAMAGE_LAYER - plane = FULLSCREEN_PLANE - -/obj/screen/fullscreen/oxy - icon_state = "oxydamageoverlay" - layer = UI_DAMAGE_LAYER - plane = FULLSCREEN_PLANE - -/obj/screen/fullscreen/crit - icon_state = "passage" - layer = CRIT_LAYER - plane = FULLSCREEN_PLANE - -/obj/screen/fullscreen/crit/vision - icon_state = "oxydamageoverlay" - layer = BLIND_LAYER - -/obj/screen/fullscreen/blind - icon_state = "blackimageoverlay" - layer = BLIND_LAYER - plane = FULLSCREEN_PLANE - -/obj/screen/fullscreen/curse - icon_state = "curse" - layer = CURSE_LAYER - plane = FULLSCREEN_PLANE - -/obj/screen/fullscreen/impaired - icon_state = "impairedoverlay" - -/obj/screen/fullscreen/blurry - icon = 'icons/mob/screen_gen.dmi' - screen_loc = "WEST,SOUTH to EAST,NORTH" - icon_state = "blurry" - -/obj/screen/fullscreen/flash - icon = 'icons/mob/screen_gen.dmi' - screen_loc = "WEST,SOUTH to EAST,NORTH" - icon_state = "flash" - -/obj/screen/fullscreen/flash/static - icon = 'icons/mob/screen_gen.dmi' - screen_loc = "WEST,SOUTH to EAST,NORTH" - icon_state = "noise" - -/obj/screen/fullscreen/high - icon = 'icons/mob/screen_gen.dmi' - screen_loc = "WEST,SOUTH to EAST,NORTH" - icon_state = "druggy" - -/obj/screen/fullscreen/color_vision - icon = 'icons/mob/screen_gen.dmi' - screen_loc = "WEST,SOUTH to EAST,NORTH" - icon_state = "flash" - alpha = 80 - -/obj/screen/fullscreen/color_vision/green - color = "#00ff00" - -/obj/screen/fullscreen/color_vision/red - color = "#ff0000" - -/obj/screen/fullscreen/color_vision/blue - color = "#0000ff" - -/obj/screen/fullscreen/lighting_backdrop - icon = 'icons/mob/screen_gen.dmi' - icon_state = "flash" - transform = matrix(200, 0, 0, 0, 200, 0) - plane = LIGHTING_PLANE - blend_mode = BLEND_OVERLAY - show_when_dead = TRUE - -//Provides darkness to the back of the lighting plane -/obj/screen/fullscreen/lighting_backdrop/lit - invisibility = INVISIBILITY_LIGHTING - layer = BACKGROUND_LAYER+21 - color = "#000" - show_when_dead = TRUE - -//Provides whiteness in case you don't see lights so everything is still visible -/obj/screen/fullscreen/lighting_backdrop/unlit - layer = BACKGROUND_LAYER+20 - show_when_dead = TRUE - -/obj/screen/fullscreen/see_through_darkness - icon_state = "nightvision" - plane = LIGHTING_PLANE - layer = LIGHTING_LAYER - blend_mode = BLEND_ADD - show_when_dead = TRUE -======= - /mob var/list/screens = list() @@ -352,4 +174,4 @@ layer = LIGHTING_LAYER blend_mode = BLEND_ADD show_when_dead = TRUE ->>>>>>> 3a3a779... Scale fullscreen overlays to the view size (#32379) +>>>>>>> 3a3a779... Scale fullscreen overlays to the view size (#32379)