diff --git a/code/game/objects/items/grenades/chem_grenade.dm b/code/game/objects/items/grenades/chem_grenade.dm
index b67b7ae587..2032758624 100644
--- a/code/game/objects/items/grenades/chem_grenade.dm
+++ b/code/game/objects/items/grenades/chem_grenade.dm
@@ -59,9 +59,6 @@
I.play_tool_sound(src, 25)
else
to_chat(user, "You need to add at least one beaker before locking the [initial(name)] assembly!")
- else if(stage == READY && !nadeassembly)
- det_time = det_time == 50 ? 30 : 50 //toggle between 30 and 50
- to_chat(user, "You modify the time delay. It's set for [DisplayTimeText(det_time)].")
else if(stage == EMPTY)
to_chat(user, "You need to add an activation mechanism!")
diff --git a/code/game/objects/items/grenades/grenade.dm b/code/game/objects/items/grenades/grenade.dm
index 7a6157bf65..fb98e86ae1 100644
--- a/code/game/objects/items/grenades/grenade.dm
+++ b/code/game/objects/items/grenades/grenade.dm
@@ -135,16 +135,16 @@
/obj/item/grenade/tool_act(mob/living/user, obj/item/I, tool_behaviour)
if(tool_behaviour == TOOL_SCREWDRIVER)
switch(det_time)
- if ("1")
- det_time = 10
+ if(1)
+ det_time = 1 SECONDS
to_chat(user, "You set the [name] for 1 second detonation time.")
- if ("10")
- det_time = 30
+ if(1 SECONDS)
+ det_time = 3 SECONDS
to_chat(user, "You set the [name] for 3 second detonation time.")
- if ("30")
- det_time = 50
+ if(3 SECONDS)
+ det_time = 5 SECONDS
to_chat(user, "You set the [name] for 5 second detonation time.")
- if ("50")
+ if(5 SECONDS)
det_time = 1
to_chat(user, "You set the [name] for instant detonation.")
add_fingerprint(user)