diff --git a/code/modules/keybindings/bindings_mob.dm b/code/modules/keybindings/bindings_mob.dm
deleted file mode 100644
index fa0691fb5e..0000000000
--- a/code/modules/keybindings/bindings_mob.dm
+++ /dev/null
@@ -1,88 +0,0 @@
-// Technically the client argument is unncessary here since that SHOULD be src.client but let's not assume things
-// All it takes is one badmin setting their focus to someone else's client to mess things up
-// Or we can have NPC's send actual keypresses and detect that by seeing no client
-
-/mob/key_down(_key, client/user)
- switch(_key)
- if("Delete", "H")
- if(!pulling)
- to_chat(src, "You are not pulling anything.")
- else
- stop_pulling()
- return
- if("X", "Northeast") // Northeast is Page-up
- swap_hand()
- return
- if("Y", "Z", "Southeast") // Southeast is Page-down
- mode() // attack_self(). No idea who came up with "mode()"
- return
- if("Q", "Northwest") // Northwest is Home
- var/obj/item/I = get_active_held_item()
- if(!I)
- to_chat(src, "You have nothing to drop in your hand!")
- else
- dropItemToGround(I)
- return
- if("E")
- quick_equip()
- return
- if("Alt")
- toggle_move_intent()
- return
- //Bodypart selections
- if("Numpad8")
- user.body_toggle_head()
- return
- if("Numpad4")
- user.body_r_arm()
- return
- if("Numpad5")
- user.body_chest()
- return
- if("Numpad6")
- user.body_l_arm()
- return
- if("Numpad1")
- user.body_r_leg()
- return
- if("Numpad2")
- user.body_groin()
- return
- if("Numpad3")
- user.body_l_leg()
- return
-
- if(client.keys_held["Ctrl"])
- switch(SSinput.movement_keys[_key])
- if(NORTH)
- if(client.keys_held["Shift"])
- northshift()
- else
- northface()
- return
- if(SOUTH)
- if(client.keys_held["Shift"])
- southshift()
- else
- southface()
- return
- if(WEST)
- if(client.keys_held["Shift"])
- westshift()
- else
- westface()
- return
- if(EAST)
- if(client.keys_held["Shift"])
- eastshift()
- else
- eastface()
- return
- return ..()
-
-/mob/key_up(_key, client/user)
- switch(_key)
- if("Alt")
- toggle_move_intent()
- return
- return ..()