diff --git a/code/modules/keybindings/bindings_mob.dm b/code/modules/keybindings/bindings_mob.dm deleted file mode 100644 index fa0691fb5e..0000000000 --- a/code/modules/keybindings/bindings_mob.dm +++ /dev/null @@ -1,88 +0,0 @@ -// Technically the client argument is unncessary here since that SHOULD be src.client but let's not assume things -// All it takes is one badmin setting their focus to someone else's client to mess things up -// Or we can have NPC's send actual keypresses and detect that by seeing no client - -/mob/key_down(_key, client/user) - switch(_key) - if("Delete", "H") - if(!pulling) - to_chat(src, "You are not pulling anything.") - else - stop_pulling() - return - if("X", "Northeast") // Northeast is Page-up - swap_hand() - return - if("Y", "Z", "Southeast") // Southeast is Page-down - mode() // attack_self(). No idea who came up with "mode()" - return - if("Q", "Northwest") // Northwest is Home - var/obj/item/I = get_active_held_item() - if(!I) - to_chat(src, "You have nothing to drop in your hand!") - else - dropItemToGround(I) - return - if("E") - quick_equip() - return - if("Alt") - toggle_move_intent() - return - //Bodypart selections - if("Numpad8") - user.body_toggle_head() - return - if("Numpad4") - user.body_r_arm() - return - if("Numpad5") - user.body_chest() - return - if("Numpad6") - user.body_l_arm() - return - if("Numpad1") - user.body_r_leg() - return - if("Numpad2") - user.body_groin() - return - if("Numpad3") - user.body_l_leg() - return - - if(client.keys_held["Ctrl"]) - switch(SSinput.movement_keys[_key]) - if(NORTH) - if(client.keys_held["Shift"]) - northshift() - else - northface() - return - if(SOUTH) - if(client.keys_held["Shift"]) - southshift() - else - southface() - return - if(WEST) - if(client.keys_held["Shift"]) - westshift() - else - westface() - return - if(EAST) - if(client.keys_held["Shift"]) - eastshift() - else - eastface() - return - return ..() - -/mob/key_up(_key, client/user) - switch(_key) - if("Alt") - toggle_move_intent() - return - return ..()