Porting multi-z support updates.
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+21
-17
@@ -9,6 +9,7 @@
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#define FLOOR_PLANE -2
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#define GAME_PLANE -1
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#define BLACKNESS_PLANE 0 //To keep from conflicts with SEE_BLACKNESS internals
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#define SPACE_LAYER 1.8
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//#define TURF_LAYER 2 //For easy recordkeeping; this is a byond define
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#define MID_TURF_LAYER 2.02
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@@ -83,25 +84,28 @@
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#define ABOVE_LIGHTING_PLANE 16
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#define ABOVE_LIGHTING_LAYER 16
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#define BYOND_LIGHTING_PLANE 17
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#define BYOND_LIGHTING_LAYER 17
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#define FLOOR_OPENSPACE_PLANE 17
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#define OPENSPACE_LAYER 17
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#define CAMERA_STATIC_PLANE 18
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#define CAMERA_STATIC_LAYER 18
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#define BYOND_LIGHTING_PLANE 18
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#define BYOND_LIGHTING_LAYER 18
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#define CAMERA_STATIC_PLANE 19
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#define CAMERA_STATIC_LAYER 19
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//HUD layer defines
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#define FULLSCREEN_PLANE 19
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#define FLASH_LAYER 19
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#define FULLSCREEN_LAYER 19.1
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#define UI_DAMAGE_LAYER 19.2
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#define BLIND_LAYER 19.3
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#define CRIT_LAYER 19.4
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#define CURSE_LAYER 19.5
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#define FULLSCREEN_PLANE 20
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#define FLASH_LAYER 20
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#define FULLSCREEN_LAYER 20.1
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#define UI_DAMAGE_LAYER 20.2
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#define BLIND_LAYER 20.3
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#define CRIT_LAYER 20.4
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#define CURSE_LAYER 20.5
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#define HUD_PLANE 20
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#define HUD_LAYER 20
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#define ABOVE_HUD_PLANE 21
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#define ABOVE_HUD_LAYER 21
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#define HUD_PLANE 21
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#define HUD_LAYER 21
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#define ABOVE_HUD_PLANE 22
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#define ABOVE_HUD_LAYER 22
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#define SPLASHSCREEN_LAYER 22
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#define SPLASHSCREEN_PLANE 22
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#define SPLASHSCREEN_LAYER 23
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#define SPLASHSCREEN_PLANE 23
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