diff --git a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm index 416cc0b2bd..7913b24218 100644 --- a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm @@ -1218,15 +1218,15 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M) value = REAGENT_VALUE_VERY_RARE /datum/reagent/medicine/lesser_syndicate_nanites/on_mob_life(mob/living/carbon/M) - M.adjustBruteLoss(-3*REM, FALSE) // hidden gold shh - M.adjustFireLoss(-3*REM, FALSE) - M.adjustOxyLoss(-15, FALSE) - M.adjustToxLoss(-3*REM, FALSE) - M.adjustOrganLoss(ORGAN_SLOT_BRAIN, -15*REM) - M.adjustCloneLoss(-3*REM, FALSE) - M.adjustStaminaLoss(-20*REM,FALSE) + M.adjustBruteLoss(-2*REM, FALSE) + M.adjustFireLoss(-2*REM, FALSE) + M.adjustOxyLoss(-5*REM, FALSE) + M.adjustToxLoss(-2*REM, FALSE) + M.adjustOrganLoss(ORGAN_SLOT_BRAIN, -5*REM) + M.adjustCloneLoss(-1.25*REM, FALSE) + M.adjustStaminaLoss(-4*REM,FALSE) if(M.blood_volume < (BLOOD_VOLUME_NORMAL*M.blood_ratio)) - M.blood_volume += 20 // blood fall out man bad + M.blood_volume += 3 ..() . = 1