Merge pull request #14637 from TheObserver-sys/DerringerPass1
Derringer Pass 1: No Rest for the Wicked(ly Bad Coder {me})
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@@ -60,6 +60,13 @@
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desc = "Designed to quickly reload revolvers. These rounds are manufactured within extremely tight tolerances, making them easy to show off trickshots with."
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ammo_type = /obj/item/ammo_casing/c38/match
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/obj/item/ammo_box/g4570
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name = "ammo box (.45-70 GOVT)"
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desc = "Brought to you at great expense,this box contains 10 more .45-70 GOVT bullets."
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ammo_type = /obj/item/ammo_casing/g4570
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icon_state = "45box"
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max_ammo = 10
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/obj/item/ammo_box/c9mm
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name = "ammo box (9mm)"
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icon_state = "9mmbox"
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@@ -3,28 +3,17 @@
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ammo_type = /obj/item/ammo_casing/c38
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caliber = "38"
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max_ammo = 2
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multiload = FALSE
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/obj/item/ammo_box/magazine/internal/derringer/ammo_count(countempties = 1)
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if (!countempties)
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var/boolets = 0
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for(var/obj/item/ammo_casing/bullet in stored_ammo)
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if(bullet.BB)
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boolets++
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return boolets
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else
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return ..()
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/obj/item/ammo_box/magazine/internal/derringer/a357
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name = "\improper derringer muzzle"
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ammo_type = /obj/item/ammo_casing/a357
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caliber = "357"
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max_ammo = 2
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multiload = FALSE
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multiload = 0
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/obj/item/ammo_box/magazine/internal/derringer/g4570
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name = "\improper derringer muzzle"
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ammo_type = /obj/item/ammo_casing/g4570
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caliber = "45-70g"
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max_ammo = 2
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multiload = FALSE
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multiload = 0
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@@ -3,16 +3,14 @@
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desc = "A easily concealable derringer. Uses .38 ammo"
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icon = 'icons/obj/guns/projectile.dmi'
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icon_state = "derringer"
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flags_1 = CONDUCT_1
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mag_type = /obj/item/ammo_box/magazine/internal/derringer
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fire_delay = 5
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obj_flags = UNIQUE_RENAME
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fire_sound = 'sound/weapons/revolvershot.ogg'
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casing_ejector = FALSE
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w_class = WEIGHT_CLASS_TINY
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/obj/item/gun/ballistic/derringer/Initialize()
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..()
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transform *= 0.8 //Spriter too lazy to make icons smaller than default revolvers, local coder hacks in solution.
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/obj/item/gun/ballistic/derringer/get_ammo(countchambered = FALSE, countempties = TRUE)
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var/boolets = 0 //legacy var name maturity
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if (chambered && countchambered)
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@@ -27,7 +25,7 @@
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return
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var/num_loaded = magazine.attackby(A, user, params, 1)
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if(num_loaded)
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to_chat(user, "<span class='notice'>You load [num_loaded] shell\s into \the [src].</span>")
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to_chat(user, "<span class='notice'>You load [num_loaded] bullet\s into \the [src].</span>")
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playsound(user, 'sound/weapons/bulletinsert.ogg', 60, 1)
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A.update_icon()
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update_icon()
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