critical
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@@ -197,7 +197,7 @@
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if(gangtool)//Here is where all of the text occurs when a gang boss first spawns in.
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var/obj/item/device/gangtool/G = new()
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var/where = H.equip_in_one_of_slots(G, slots)
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var/where = H.equip_in_one_of_slots(G, slots, critical = TRUE)
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if (!where)
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to_chat(H, "Your Syndicate benefactors were unfortunately unable to get you a Gangtool.")
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else
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@@ -207,7 +207,7 @@
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if(pen)
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var/obj/item/pen/gang/T = new()
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var/where2 = H.equip_in_one_of_slots(T, slots)
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var/where2 = H.equip_in_one_of_slots(T, slots, critical = TRUE)
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if (!where2)
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to_chat(H, "Your Syndicate benefactors were unfortunately unable to get you a recruitment pen to start.")
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else
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@@ -215,7 +215,7 @@
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if(spraycan)
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var/obj/item/toy/crayon/spraycan/gang/SC = new(null,gang)
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var/where3 = H.equip_in_one_of_slots(SC, slots)
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var/where3 = H.equip_in_one_of_slots(SC, slots, critical = TRUE)
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if (!where3)
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to_chat(H, "Your Syndicate benefactors were unfortunately unable to get you a territory spraycan to start.")
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else
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@@ -223,7 +223,7 @@
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if(hud)
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var/obj/item/clothing/glasses/hud/security/chameleon/C = new(null,gang)
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var/where4 = H.equip_in_one_of_slots(C, slots)
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var/where4 = H.equip_in_one_of_slots(C, slots, critical = TRUE)
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if (!where4)
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to_chat(H, "Your Syndicate benefactors were unfortunately unable to get you a chameleon security HUD.")
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else
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@@ -166,7 +166,7 @@ If not set, defaults to check_completion instead. Set it. It's used by cryo.
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var/list/slots = list("backpack" = SLOT_IN_BACKPACK)
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for(var/eq_path in special_equipment)
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var/obj/O = new eq_path
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H.equip_in_one_of_slots(O, slots)
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H.equip_in_one_of_slots(O, slots, critical = TRUE)
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/datum/objective/assassinate
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name = "assasinate"
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@@ -1152,7 +1152,7 @@ GLOBAL_LIST_EMPTY(cult_contraband)
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I.forceMove(get_turf(owner))
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if(ishuman(owner))
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var/mob/living/carbon/human/H = owner
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H.equip_in_one_of_slots(I, list("backpack" = SLOT_IN_BACKPACK))
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H.equip_in_one_of_slots(I, list("backpack" = SLOT_IN_BACKPACK), critical = TRUE)
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hoarded_item = I
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