Adjusted NF balance
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@@ -447,5 +447,5 @@
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icon = 'icons/effects/96x96.dmi'
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icon_state = "slugboom"
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randomdir = FALSE
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duration = 60
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duration = 30
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pixel_x = -24
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@@ -183,6 +183,23 @@
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explosion(user.loc, 1, 0, 2, 3, FALSE, FALSE, 2)
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qdel(src)
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/obj/item/book/granter/spell/nuclearfist
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spell = /obj/effect/proc_holder/spell/targeted/touch/nuclear_fist
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spellname = "nuclear fist"
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icon_state ="booknuclearfist"
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desc = "This book radiates confidence."
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remarks = list("Line them up....", ".. knock em' down...", "Dress in yellow for maximum effect... why?", "The energey comes from spinach... huh", "Work out for three years? No way!", "Oh I'll cast you a spell allright...", "What ho mighty wizard... ho ho ho...")
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/obj/item/book/granter/spell/nuclearfist/recoil(mob/living/carbon/user)
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..()
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to_chat(user, "<span class='danger'>Your arm spontaneously detonates!</span>")
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explosion(user.loc, -1, 0, 2, -1, FALSE, FALSE, 2)
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var/obj/item/bodypart/part = user.get_holding_bodypart_of_item(src)
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if(part)
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part.dismember()
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qdel(part)
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/obj/item/book/granter/spell/sacredflame
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spell = /obj/effect/proc_holder/spell/targeted/sacred_flame
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spellname = "sacred flame"
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@@ -144,7 +144,6 @@
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/datum/spellbook_entry/nuclearfist
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name = "Nuclear Fist"
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spell_type = /obj/effect/proc_holder/spell/targeted/touch/nuclear_fist
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cost = 3
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/datum/spellbook_entry/disabletech
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name = "Disable Tech"
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@@ -74,13 +74,12 @@
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/obj/effect/proc_holder/spell/targeted/touch/nuclear_fist
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name = "Nuclear Fist"
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desc = "This spell channels raw manliness, allowing you punch your enemies across the galaxy, causing them to detonate violently if hitting any other living being midflight."
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desc = "This spell channels raw manliness, allowing you punch your enemies across the galaxy, causing them to detonate violently if hitting any other living being midflight. Does not work while laying down."
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hand_path = /obj/item/melee/touch_attack/nuclearfist
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school = "evocation"
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charge_max = 600
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charge_max = 200
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clothes_req = 0
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cooldown_min = 200 //100 deciseconds reduction per rank
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action_icon = 'icons/obj/projectiles.dmi'
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action_icon_state = "nuclear"
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cooldown_min = 40
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action_icon_state = "nuclearfist"
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