Regenerating limbs won't no longer gib dullahans.

This commit is contained in:
Ghommie
2019-11-03 17:50:03 +01:00
parent ab4c69486d
commit 4b667743b9
3 changed files with 7 additions and 1 deletions
@@ -134,6 +134,7 @@
START_PROCESSING(SSobj, src)
RegisterSignal(owner, COMSIG_MOB_EXAMINATE, .proc/examinate_check)
RegisterSignal(src, COMSIG_ATOM_HEARER_IN_VIEW, .proc/include_owner)
RegisterSignal(owner, COMSIG_LIVING_REGENERATE_LIMBS, .proc/unlist_head)
/obj/item/dullahan_relay/proc/examinate_check(mob/source, atom/A)
if(source.client.eye == src && ((A in view(source.client.view, src)) || (isturf(A) && source.sight & SEE_TURFS) || (ismob(A) && source.sight & SEE_MOBS) || (isobj(A) && source.sight & SEE_OBJS)))
@@ -143,6 +144,9 @@
if(!QDELETED(owner))
hearers += owner
/obj/item/dullahan_relay/proc/unlist_head(datum/source, noheal, list/excluded_limbs)
excluded_limbs += BODY_ZONE_HEAD // So we don't gib when regenerating limbs.
/obj/item/dullahan_relay/process()
if(!istype(loc, /obj/item/bodypart/head) || QDELETED(owner))
. = PROCESS_KILL