diff --git a/code/modules/vore/eating/belly_obj.dm b/code/modules/vore/eating/belly_obj.dm
index ad54c8a0c8..f88f6bd6e8 100644
--- a/code/modules/vore/eating/belly_obj.dm
+++ b/code/modules/vore/eating/belly_obj.dm
@@ -1,4 +1,5 @@
-//#define VORE_SOUND_FALLOFF 0.05
+#define VORE_SOUND_FALLOFF 0.1
+#define VORE_SOUND_RANGE 3
//
// Belly system 2.0, now using objects instead of datums because EH at datums.
@@ -164,7 +165,12 @@
. = ..()
// Called whenever an atom enters this belly
-/obj/belly/Entered(var/atom/movable/thing,var/atom/OldLoc)
+/obj/belly/Entered(atom/movable/thing, atom/OldLoc)
+ . = ..()
+ var/mob/living/L //for chat messages and blindness
+ if(isliving(thing))
+ L = thing
+ L.become_blind("belly_[REF(src)]")
if(OldLoc in contents)
return //Someone dropping something (or being stripdigested)
@@ -175,7 +181,7 @@
if(vore_sound && !recent_sound)
if((world.time + NORMIE_HEARCHECK) > last_hearcheck)
LAZYCLEARLIST(hearing_mobs)
- for(var/mob/living/H in get_hearers_in_view(3, owner))
+ for(var/mob/living/H in get_hearers_in_view(VORE_SOUND_RANGE, owner))
if(!H.client || !(H.client.prefs.cit_toggles & EATING_NOISES))
continue
LAZYADD(hearing_mobs, H)
@@ -189,11 +195,14 @@
SEND_SOUND(H,eating)
recent_sound = TRUE
- //Messages if it's a mob
- if(isliving(thing))
- var/mob/living/M = thing
- if(desc)
- to_chat(M, "[desc]")
+ if(L && desc)
+ to_chat(L, "[desc]")
+
+/obj/belly/Exited(atom/movable/AM, atom/newloc)
+ . = ..()
+ if(isliving(AM))
+ var/mob/living/L = AM
+ L.cure_blind("belly_[REF(src)]")
// Release all contents of this belly into the owning mob's location.
// If that location is another mob, contents are transferred into whichever of its bellies the owning mob is in.
@@ -214,7 +223,6 @@
continue
L.absorbed = FALSE
L.stop_sound_channel(CHANNEL_PREYLOOP)
- L.cure_blind("belly_[REF(src)]")
SEND_SIGNAL(OW, COMSIG_CLEAR_MOOD_EVENT, "fedpred", /datum/mood_event/fedpred)
SEND_SIGNAL(L, COMSIG_CLEAR_MOOD_EVENT, "fedprey", /datum/mood_event/fedprey)
SEND_SIGNAL(OW, COMSIG_ADD_MOOD_EVENT, "emptypred", /datum/mood_event/emptypred)
@@ -229,7 +237,7 @@
if(release_sound && !recent_sound)
if((world.time + NORMIE_HEARCHECK) > last_hearcheck)
LAZYCLEARLIST(hearing_mobs)
- for(var/mob/living/H in get_hearers_in_view(3, owner))
+ for(var/mob/living/H in get_hearers_in_view(VORE_SOUND_RANGE, owner))
if(!H.client || !(H.client.prefs.cit_toggles & EATING_NOISES))
continue
LAZYADD(hearing_mobs, H)
@@ -237,7 +245,7 @@
for(var/mob/living/H in hearing_mobs)
if(H && H.client && (isturf(H.loc) || (H.loc != src.contents)))
var/sound/releasement = GLOB.pred_release_sounds[release_sound]
- SEND_SOUND(H,releasement)
+ H.playsound_local(owner.loc, releasement, vol = 75, vary = 1, falloff = VORE_SOUND_FALLOFF)
else if(H && H in contents && H.client)
var/sound/releasement = GLOB.prey_release_sounds[release_sound]
SEND_SOUND(H,releasement)
@@ -262,7 +270,6 @@
var/mob/living/OW = owner
if(ML.client)
ML.stop_sound_channel(CHANNEL_PREYLOOP) //Stop the internal loop, it'll restart if the isbelly check on next tick anyway
- ML.cure_blind("belly_[REF(src)]")
SEND_SIGNAL(OW, COMSIG_CLEAR_MOOD_EVENT, "fedpred", /datum/mood_event/fedpred)
SEND_SIGNAL(ML, COMSIG_CLEAR_MOOD_EVENT, "fedprey", /datum/mood_event/fedprey)
SEND_SIGNAL(OW, COMSIG_ADD_MOOD_EVENT, "emptypred", /datum/mood_event/emptypred)
@@ -294,7 +301,7 @@
for(var/mob/living/H in hearing_mobs)
if(H && H.client && (isturf(H.loc) || (H.loc != src.contents)))
var/sound/releasement = GLOB.pred_release_sounds[release_sound]
- SEND_SOUND(H,releasement)
+ H.playsound_local(owner.loc, releasement, vol = 75, vary = 1, falloff = VORE_SOUND_FALLOFF)
else if(H && H in contents && H.client)
var/sound/releasement = GLOB.prey_release_sounds[release_sound]
SEND_SOUND(H,releasement)
@@ -325,7 +332,6 @@
for(var/mob/living/M in contents)
M.updateVRPanel()
- M.become_blind("belly_[REF(src)]")
// Setup the autotransfer checks if needed
if(transferlocation != null && autotransferchance > 0)
@@ -345,13 +351,11 @@
if(!(content in src) || !istype(target))
return
content.forceMove(target)
- for(var/mob/living/M in contents)
- M.cure_blind("belly_[REF(src)]")
-// target.nom_mob(content, target.owner)
+
if(vore_sound && !recent_sound && !silent)
if((world.time + NORMIE_HEARCHECK) > last_hearcheck)
LAZYCLEARLIST(hearing_mobs)
- for(var/mob/living/H in get_hearers_in_view(3, owner))
+ for(var/mob/living/H in get_hearers_in_view(VORE_SOUND_RANGE, owner))
if(!H.client || !(H.client.prefs.cit_toggles & EATING_NOISES))
continue
LAZYADD(hearing_mobs, H)
@@ -359,7 +363,7 @@
for(var/mob/living/H in hearing_mobs)
if(H && H.client && (isturf(H.loc) || (H.loc != src.contents)))
var/sound/eating = GLOB.pred_vore_sounds[vore_sound]
- SEND_SOUND(H,eating)
+ H.playsound_local(owner.loc, eating, vol = 75, vary = 1, falloff = VORE_SOUND_FALLOFF)
else if(H && H in contents && H.client)
var/sound/eating = GLOB.prey_vore_sounds[vore_sound]
SEND_SOUND(H,eating)
@@ -576,7 +580,7 @@
var/sound/struggle_rustle = sound(get_sfx("rustle"))
LAZYCLEARLIST(hearing_mobs)
- for(var/mob/living/H in get_hearers_in_view(3, owner))
+ for(var/mob/living/H in get_hearers_in_view(VORE_SOUND_RANGE, owner))
if(!H.client || !(H.client.prefs.cit_toggles & EATING_NOISES))
continue
LAZYADD(hearing_mobs, H)
@@ -584,14 +588,14 @@
if(is_wet)
for(var/mob/living/H in hearing_mobs)
if(H && H.client && (isturf(H.loc) || (H.loc != src.contents)))
- SEND_SOUND(H,pred_struggle_snuggle)
+ H.playsound_local(owner.loc, pred_struggle_snuggle, vol = 75, vary = 1, falloff = VORE_SOUND_FALLOFF)
else if(H && H in contents && H.client)
SEND_SOUND(H,prey_struggle_snuggle)
else
for(var/mob/living/H in hearing_mobs)
if(H && H.client)
- SEND_SOUND(H, struggle_rustle)
+ H.playsound_local(owner.loc, struggle_rustle, vol = 75, vary = 1, falloff = VORE_SOUND_FALLOFF)
for(var/mob/living/H in hearing_mobs)
if(H && H.client && (isturf(H.loc)))
diff --git a/code/modules/vore/eating/bellymodes.dm b/code/modules/vore/eating/bellymodes.dm
index 0ecaf49abc..6942a2d5a9 100644
--- a/code/modules/vore/eating/bellymodes.dm
+++ b/code/modules/vore/eating/bellymodes.dm
@@ -18,7 +18,8 @@
return SSBELLIES_PROCESSED
next_process = times_fired + (6 SECONDS/wait) //Set up our next process time.
- var/to_update = FALSE
+ var/play_sound //Potential sound to play at the end to avoid code duplication.
+ var/to_update = FALSE //Did anything update worthy happen?
/////////////////////////// Auto-Emotes ///////////////////////////
if(contents.len && next_emote <= times_fired)
@@ -40,7 +41,7 @@
if(M.client.prefs.cit_toggles & DIGESTION_NOISES)
var/sound/preyloop = sound('sound/vore/prey/loop.ogg')
M.playsound_local(get_turf(src),preyloop, 80,0, channel = CHANNEL_PREYLOOP)
- M.next_preyloop = (world.time + 51 SECONDS)
+ M.next_preyloop = (world.time + 52 SECONDS)
/////////////////////////// Exit Early ////////////////////////////
@@ -71,18 +72,9 @@
for (var/mob/living/M in contents)
if(prob(25))
- if((world.time + NORMIE_HEARCHECK) > last_hearcheck)
- LAZYCLEARLIST(hearing_mobs)
- for(var/mob/living/H in get_hearers_in_view(3, owner))
- if(!H.client || !(H.client.prefs.cit_toggles & DIGESTION_NOISES))
- continue
- LAZYADD(hearing_mobs, H)
- last_hearcheck = world.time
- for(var/mob/living/H in hearing_mobs)
- if(H && H.client && (isturf(H.loc) || (H.loc != src.contents)))
- SEND_SOUND(H,pred_digest)
- else if(H && H in contents && H.client)
- SEND_SOUND(H,prey_digest)
+ if(M && M.client && M.client.prefs.cit_toggles & DIGESTION_NOISES)
+ SEND_SOUND(M,prey_digest)
+ play_sound = pick(pred_digest)
//Pref protection!
if (!M.digestable || M.absorbed)
@@ -108,18 +100,9 @@
M.visible_message("You watch as [owner]'s form loses its additions.")
owner.nutrition += 400 // so eating dead mobs gives you *something*.
- if((world.time + NORMIE_HEARCHECK) > last_hearcheck)
- LAZYCLEARLIST(hearing_mobs)
- for(var/mob/living/H in get_hearers_in_view(3, owner))
- if(!H.client || !(H.client.prefs.cit_toggles & DIGESTION_NOISES))
- continue
- LAZYADD(hearing_mobs, H)
- last_hearcheck = world.time
- for(var/mob/living/H in hearing_mobs)
- if(H && H.client && (isturf(H.loc) || (H.loc != src.contents)))
- SEND_SOUND(H,pred_death)
- else if(H && H in contents && H.client)
- SEND_SOUND(H,prey_death)
+ play_sound = pick(pred_death)
+ if(M && M.client && M.client.prefs.cit_toggles & DIGESTION_NOISES)
+ SEND_SOUND(M,prey_death)
M.stop_sound_channel(CHANNEL_PREYLOOP)
digestion_death(M)
owner.update_icons()
@@ -142,19 +125,9 @@
if(digest_mode == DM_HEAL)
for (var/mob/living/M in contents)
if(prob(25))
- if((world.time + NORMIE_HEARCHECK) > last_hearcheck)
- LAZYCLEARLIST(hearing_mobs)
- for(var/mob/living/H in get_hearers_in_view(3, owner))
- if(!H.client || !(H.client.prefs.cit_toggles & DIGESTION_NOISES))
- continue
- LAZYADD(hearing_mobs, H)
- last_hearcheck = world.time
- for(var/mob/living/H in hearing_mobs)
- if(H && H.client && (isturf(H.loc) || (H.loc != src.contents)))
- SEND_SOUND(H,pred_digest)
- else if(H && H in contents && H.client)
- SEND_SOUND(H,prey_digest)
-
+ if(M && M.client && M.client.prefs.cit_toggles & DIGESTION_NOISES)
+ SEND_SOUND(M,prey_digest)
+ play_sound = pick(pred_digest)
if(M.stat != DEAD)
if(owner.nutrition >= NUTRITION_LEVEL_STARVING && (M.health < M.maxHealth))
M.adjustBruteLoss(-3)
@@ -165,18 +138,10 @@
//for when you just want people to squelch around
if(digest_mode == DM_NOISY)
if(prob(35))
- if((world.time + NORMIE_HEARCHECK) > last_hearcheck)
- LAZYCLEARLIST(hearing_mobs)
- for(var/mob/living/H in get_hearers_in_view(3, owner))
- if(!H.client || !(H.client.prefs.cit_toggles & DIGESTION_NOISES))
- continue
- LAZYADD(hearing_mobs, H)
- last_hearcheck = world.time
- for(var/mob/living/H in hearing_mobs)
- if(H && H.client && (isturf(H.loc) || (H.loc != src.contents)))
- SEND_SOUND(H,pred_digest)
- else if(H && H in contents && H.client)
- SEND_SOUND(H,prey_digest)
+ for(var/mob/M in contents)
+ if(M && M.client && M.client.prefs.cit_toggles & DIGESTION_NOISES)
+ SEND_SOUND(M,prey_digest)
+ play_sound = pick(pred_digest)
//////////////////////////// DM_ABSORB ////////////////////////////
@@ -185,18 +150,9 @@
for (var/mob/living/M in contents)
if(prob(10))//Less often than gurgles. People might leave this on forever.
- if((world.time + NORMIE_HEARCHECK) > last_hearcheck)
- LAZYCLEARLIST(hearing_mobs)
- for(var/mob/living/H in get_hearers_in_view(3, owner))
- if(!H.client || !(H.client.prefs.cit_toggles & DIGESTION_NOISES))
- continue
- LAZYADD(hearing_mobs, H)
- last_hearcheck = world.time
- for(var/mob/living/H in hearing_mobs)
- if(H && H.client && (isturf(H.loc) || (H.loc != src.contents)))
- SEND_SOUND(H,pred_digest)
- else if(H && H in contents && H.client)
- SEND_SOUND(H,prey_digest)
+ if(M && M.client && M.client.prefs.cit_toggles & DIGESTION_NOISES)
+ SEND_SOUND(M,prey_digest)
+ play_sound = pick(pred_digest)
if(M.absorbed)
continue
@@ -262,18 +218,9 @@
to_chat(owner, "[digest_alert_owner]")
to_chat(M, "[digest_alert_prey]")
M.visible_message("You watch as [owner]'s guts loudly rumble as it finishes off a meal.")
- if((world.time + NORMIE_HEARCHECK) > last_hearcheck)
- LAZYCLEARLIST(hearing_mobs)
- for(var/mob/living/H in get_hearers_in_view(3, owner))
- if(!H.client || !(H.client.prefs.cit_toggles & DIGESTION_NOISES))
- continue
- LAZYADD(hearing_mobs, H)
- last_hearcheck = world.time
- for(var/mob/living/H in hearing_mobs)
- if(H && H.client && (isturf(H.loc) || (H.loc != src.contents)))
- SEND_SOUND(H,pred_death)
- else if(H && H in contents && H.client)
- SEND_SOUND(H,prey_death)
+ play_sound = pick(pred_death)
+ if(M && M.client && M.client.prefs.cit_toggles & DIGESTION_NOISES)
+ SEND_SOUND(M,prey_death)
M.spill_organs(FALSE,TRUE,TRUE)
M.stop_sound_channel(CHANNEL_PREYLOOP)
digestion_death(M)
@@ -293,6 +240,19 @@
if(istype(T,/obj/item/reagent_containers/food) || istype(T,/obj/item/organ))
digest_item(T)
+/////////////////////////// Make any noise ///////////////////////////
+ if(play_sound)
+ if((world.time + NORMIE_HEARCHECK) > last_hearcheck)
+ LAZYCLEARLIST(hearing_mobs)
+ for(var/mob/M in hearers(VORE_SOUND_RANGE, owner))
+ if(!M.client || !(M.client.prefs.cit_toggles & DIGESTION_NOISES))
+ continue
+ LAZYADD(hearing_mobs, M)
+ last_hearcheck = world.time
+ for(var/mob/M in hearing_mobs) //so we don't fill the whole room with the sound effect
+ if(M && M.client && (isturf(M.loc) || (M.loc != src.contents))) //to avoid people on the inside getting the outside sounds and their direct sounds + built in sound pref check
+ M.playsound_local(owner.loc, play_sound, vol = 75, vary = 1, falloff = VORE_SOUND_FALLOFF)
+ //these are all external sound triggers now, so it's ok.
if(to_update)
for(var/mob/living/M in contents)
if(M.client)