Fixes easter eggs spawning during non-easter; SSevent now inits before SSticker
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@@ -54,7 +54,7 @@
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if(standard_station_regex.Find(new_name))
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to_chat(user, "Your name has been automatically approved.")
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rename_station(new_name, user)
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rename_station(new_name, user.name, user.real_name, key_name(user))
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return
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to_chat(user, "Your name has been sent to your employers for approval.")
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@@ -79,7 +79,7 @@
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response_timer_id = null
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/obj/item/station_charter/proc/rename_station(designation, uname, ureal_name, ukey)
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change_station_name(designation)
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set_station_name(designation)
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minor_announce("[ureal_name] has designated your station as [station_name()]", "Captain's Charter", 0)
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log_game("[ukey] has renamed the station as [station_name()].")
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@@ -73,3 +73,12 @@ GLOBAL_LIST_INIT(rod_recipes, list ( \
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/obj/item/stack/rods/cyborg/update_icon()
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return
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/obj/item/stack/rods/ten
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amount = 10
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/obj/item/stack/rods/twentyfive
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amount = 25
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/obj/item/stack/rods/fifty
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amount = 50
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@@ -78,6 +78,9 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
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/obj/item/stack/sheet/metal/fifty
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amount = 50
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/obj/item/stack/sheet/metal/twenty
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amount = 20
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/obj/item/stack/sheet/metal/five
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amount = 5
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