druglord objective + fixes
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@@ -239,7 +239,6 @@
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explanation_text = "Have [initial(chempath.name)] in your bloodstream when the shift ends."
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/datum/objective/crew/chiefmedicalofficer/chems/check_completion()
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var/gotchems = target_amount
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if(owner.current)
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if(!owner.current.stat == DEAD && owner.current.reagents)
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if(owner.current.reagents.has_reagent(targetchem))
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@@ -281,7 +280,6 @@
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explanation_text = "Have [initial(chempath.name)] in your bloodstream when the shift ends."
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/datum/objective/crew/chemist/chems/check_completion()
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var/gotchems = target_amount
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if(owner.current)
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if(!owner.current.stat == DEAD && owner.current.reagents)
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if(owner.current.reagents.has_reagent(targetchem))
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@@ -289,6 +287,30 @@
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else
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return 0
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/datum/objective/crew/chemist/druglord //ported from hippie,
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var/targetchem = "none"
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var/datum/reagent/chempath
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explanation_text = "Have at least (somethin broke here) pills containing (report this on the development discussion channel of citadel's discord) when the shift ends."
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/datum/objective/crew/chemist/druglord/New()
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. = ..()
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target_amount = rand(5,50)
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var/blacklist = list(/datum/reagent/drug, /datum/reagent/drug/menthol)
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var/drugs = typesof(/datum/reagent/drug) - blacklist
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var/chemlist = drugs + /datum/reagent/anaphrodisiac + /datum/reagent/aphrodisiac
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chempath = pick(chemlist)
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targetchem = initial(chempath.id)
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update_explanation_text()
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/datum/objective/crew/chemist/druglord/update_explanation_text()
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. = ..()
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explanation_text = "Have at least [target_amount] pills containing [initial(chempath.name)] when the shift ends."
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/datum/objective/crew/chemist/druglord/check_completion()
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if(owner.current)
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if(owner.current.contents)
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/datum/objective/crew/medicaldoctor
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/datum/objective/crew/medicaldoctor/morgue //Ported from old Hippie
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