citadel fixes
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@@ -32,10 +32,10 @@
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/datum/bioware/hooked_ligaments/on_gain()
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..()
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owner.add_trait(TRAIT_LIMBATTACHMENT, "ligament_hook")
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owner.add_trait(TRAIT_EASYDISMEMBER, "ligament_hook")
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ADD_TRAIT(owner, TRAIT_LIMBATTACHMENT, "ligament_hook")
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ADD_TRAIT(owner, TRAIT_EASYDISMEMBER, "ligament_hook")
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/datum/bioware/hooked_ligaments/on_lose()
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..()
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owner.remove_trait(TRAIT_LIMBATTACHMENT, "ligament_hook")
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owner.remove_trait(TRAIT_EASYDISMEMBER, "ligament_hook")
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REMOVE_TRAIT(owner, TRAIT_LIMBATTACHMENT, "ligament_hook")
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REMOVE_TRAIT(owner, TRAIT_EASYDISMEMBER, "ligament_hook")
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@@ -32,10 +32,10 @@
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/datum/bioware/reinforced_ligaments/on_gain()
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..()
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owner.add_trait(TRAIT_NODISMEMBER, "reinforced_ligaments")
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owner.add_trait(TRAIT_EASYLIMBDISABLE, "reinforced_ligaments")
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ADD_TRAIT(owner, TRAIT_NODISMEMBER, "reinforced_ligaments")
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ADD_TRAIT(owner, TRAIT_EASYLIMBDISABLE, "reinforced_ligaments")
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/datum/bioware/reinforced_ligaments/on_lose()
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..()
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owner.remove_trait(TRAIT_NODISMEMBER, "reinforced_ligaments")
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owner.remove_trait(TRAIT_EASYLIMBDISABLE, "reinforced_ligaments")
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REMOVE_TRAIT(owner, TRAIT_NODISMEMBER, "reinforced_ligaments")
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REMOVE_TRAIT(owner, TRAIT_EASYLIMBDISABLE, "reinforced_ligaments")
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@@ -231,7 +231,7 @@
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return BODYPART_DISABLED_PARALYSIS
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if(can_dismember() && !HAS_TRAIT(owner, TRAIT_NODISMEMBER))
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. = disabled //inertia, to avoid limbs healing 0.1 damage and being re-enabled
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if((get_damage(TRUE) >= max_damage) || (owner.has_trait(TRAIT_EASYLIMBDISABLE) && (get_damage(TRUE) >= (max_damage * 0.6)))) //Easy limb disable disables the limb at 40% health instead of 0%
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if((get_damage(TRUE) >= max_damage) || (HAS_TRAIT(owner, TRAIT_EASYLIMBDISABLE) && (get_damage(TRUE) >= (max_damage * 0.6)))) //Easy limb disable disables the limb at 40% health instead of 0%
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return BODYPART_DISABLED_DAMAGE
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if(disabled && (get_damage(TRUE) <= (max_damage * 0.5)))
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return BODYPART_NOT_DISABLED
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