diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets.dm b/code/game/gamemodes/dynamic/dynamic_rulesets.dm index b82b1fcaff..5ef7767964 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets.dm @@ -80,8 +80,8 @@ /// Delay for when execute will get called from the time of post_setup (roundstart) or process (midround/latejoin). /// Make sure your ruleset works with execute being called during the game when using this, and that the clean_up proc reverts it properly in case of faliure. var/delay = 0 - /// Whether or not previous-round weight values are taken into account for this ruleset. - /// Uses the same values as secret's rulesets. + /// Whether or not recent-round weight values are taken into account for this ruleset. + /// Weight reduction uses the same values as secret's recent-round mode weight reduction. var/always_max_weight = FALSE /datum/dynamic_ruleset/New()