fixes this too
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@@ -51,6 +51,11 @@
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resistance_flags = FIRE_PROOF | ACID_PROOF
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enhancement = 1 //It is not magic that makes you punch harder, but force of will. Trust me.
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secondary_trait = TRAIT_ANTIMAGIC
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var/chaplain_spawnable = TRUE
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/obj/item/clothing/gloves/fingerless/pugilist/chaplain/Initialize()
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. = ..()
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AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, null, null, FALSE)
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/obj/item/clothing/gloves/fingerless/pugilist/magic
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name = "armwraps of mighty fists"
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