Merge remote-tracking branch 'upstream/master' into psych+paramedic

This commit is contained in:
Detective Google
2020-02-20 22:17:55 -06:00
1946 changed files with 70382 additions and 24703 deletions
+44 -1
View File
@@ -488,4 +488,47 @@
if(client && client.prefs.uses_glasses_colour && glasses_equipped)
add_client_colour(G.glass_colour_type)
else
remove_client_colour(G.glass_colour_type)
remove_client_colour(G.glass_colour_type)
/obj/item/clothing/glasses/debug
name = "debug glasses"
desc = "Medical, security and diagnostic hud. Alt click to toggle xray."
icon_state = "nvgmeson"
item_state = "nvgmeson"
flags_cover = GLASSESCOVERSEYES
darkness_view = 8
flash_protect = 2
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
glass_colour_type = FALSE
clothing_flags = SCAN_REAGENTS
vision_flags = SEE_TURFS
var/list/hudlist = list(DATA_HUD_MEDICAL_ADVANCED, DATA_HUD_DIAGNOSTIC_ADVANCED, DATA_HUD_SECURITY_ADVANCED)
var/xray = FALSE
/obj/item/clothing/glasses/debug/equipped(mob/user, slot)
. = ..()
if(slot != ITEM_SLOT_EYES)
return
if(ishuman(user))
for(var/hud in hudlist)
var/datum/atom_hud/H = GLOB.huds[hud]
H.add_hud_to(user)
/obj/item/clothing/glasses/debug/dropped(mob/user)
. = ..()
if(ishuman(user))
for(var/hud in hudlist)
var/datum/atom_hud/H = GLOB.huds[hud]
H.remove_hud_from(user)
/obj/item/clothing/glasses/debug/AltClick(mob/user)
. = ..()
if(ishuman(user))
if(xray)
vision_flags -= SEE_MOBS|SEE_OBJS
else
vision_flags += SEE_MOBS|SEE_OBJS
xray = !xray
var/mob/living/carbon/human/H = user
H.update_sight()
@@ -1,41 +0,0 @@
//VG rip
/obj/item/clothing/glasses/sunglasses/purple
desc = "Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes, and the colored lenses let you see the world in purple."
name = "purple sunglasses"
icon_state = "sun_purple"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/glasses/sunglasses/star
name = "star-shaped sunglasses"
desc = "Novelty sunglasses, both lenses are in the shape of a star."
icon_state = "sun_star"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/glasses/sunglasses/rockstar
name = "red star-shaped sunglasses"
desc = "Novelty sunglasses with a fancy silver frame and two red-tinted star-shaped lenses. You should probably stomp on them and get a pair of normal ones."
icon_state = "sun_star_silver"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/glasses/gglasses
name = "Green Glasses"
desc = "Forest green glasses, like the kind you'd wear when hatching a nasty scheme."
icon_state = "gglasses"
item_state = "gglasses"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/glasses/welding/superior
name = "superior welding goggles"
desc = "Welding goggles made from more expensive materials, strangely smells like potatoes. Allows for better vision than normal goggles.."
icon_state = "rwelding-g"
item_state = "rwelding-g"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
actions_types = list(/datum/action/item_action/toggle)
flash_protect = 2
tint = 1
visor_vars_to_toggle = VISOR_FLASHPROTECT | VISOR_TINT
flags_cover = GLASSESCOVERSEYES
visor_flags_inv = HIDEEYES
glass_colour_type = /datum/client_colour/glass_colour/green
+2
View File
@@ -11,6 +11,8 @@
var/transfer_blood = 0
strip_delay = 20
equip_delay_other = 40
var/strip_mod = 1 //how much they alter stripping items time by, higher is quicker
var/strip_silence = FALSE //if it shows a warning when stripping
/obj/item/clothing/gloves/ComponentInitialize()
. = ..()
+1
View File
@@ -5,6 +5,7 @@
item_state = "boxing"
equip_delay_other = 60
species_exception = list(/datum/species/golem) // now you too can be a golem boxing champion
strip_mod = 0.5
/obj/item/clothing/gloves/boxing/green
icon_state = "boxinggreen"
+2
View File
@@ -41,6 +41,7 @@
permeability_coefficient = 1
resistance_flags = NONE
transfer_prints = TRUE
strip_mod = 0.8
/obj/item/clothing/gloves/cut/family
desc = "The old gloves your great grandfather stole from Engineering, many moons ago. They've seen some tough times recently."
@@ -76,6 +77,7 @@
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
resistance_flags = NONE
var/can_be_cut = 1
strip_mod = 1.2
/obj/item/clothing/gloves/color/black/hos
item_color = "hosred" //Exists for washing machines. Is not different from black gloves in any way.
@@ -10,6 +10,7 @@
equip_delay_other = 20
cold_protection = HANDS
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
strip_mod = 0.9
/obj/item/clothing/gloves/botanic_leather
name = "botanist's leather gloves"
@@ -23,6 +24,7 @@
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
resistance_flags = NONE
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 30)
strip_mod = 0.9
/obj/item/clothing/gloves/combat
name = "combat gloves"
@@ -38,6 +40,7 @@
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
resistance_flags = NONE
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
strip_mod = 1.5
/obj/item/clothing/gloves/bracer
@@ -103,3 +106,15 @@
/obj/item/clothing/gloves/rapid/hug/attack_self(mob/user)
return FALSE
/obj/item/clothing/gloves/thief
name = "black gloves"
desc = "Gloves made with completely frictionless, insulated cloth, easier to steal from people with."
icon_state = "thief"
item_state = "blackgloves"
siemens_coefficient = 0
permeability_coefficient = 0.05
strip_delay = 80
transfer_prints = FALSE
strip_mod = 5
strip_silence = TRUE
+32
View File
@@ -0,0 +1,32 @@
/obj/item/clothing/gloves/ring
name = "gold ring"
desc = "A tiny gold ring, sized to wrap around a finger."
gender = NEUTER
w_class = WEIGHT_CLASS_TINY
icon = 'icons/obj/ring.dmi'
icon_state = "ringgold"
item_state = "gring"
body_parts_covered = 0
attack_verb = list("proposed")
transfer_prints = TRUE
strip_delay = 40
/obj/item/clothing/gloves/ring/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>\[user] is putting the [src] in [user.p_their()] mouth! It looks like [user] is trying to choke on the [src]!</span>")
return OXYLOSS
/obj/item/clothing/gloves/ring/diamond
name = "diamond ring"
desc = "An expensive ring, studded with a diamond. Cultures have used these rings in courtship for a millenia."
icon_state = "ringdiamond"
item_state = "dring"
/obj/item/clothing/gloves/ring/diamond/attack_self(mob/user)
user.visible_message("<span class='warning'>\The [user] gets down on one knee, presenting \the [src].</span>","<span class='warning'>You get down on one knee, presenting \the [src].</span>")
/obj/item/clothing/gloves/ring/silver
name = "silver ring"
desc = "A tiny silver ring, sized to wrap around a finger."
icon_state = "ringsilver"
item_state = "sring"
-70
View File
@@ -1,70 +0,0 @@
/obj/item/clothing/gloves/batmangloves
desc = "Used for handling all things bat related."
name = "batgloves"
icon_state = "bmgloves"
item_state = "bmgloves"
item_color = "bmgloves"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
obj/item/clothing/gloves/bikergloves
name = "Biker's Gloves"
icon_state = "biker-gloves"
item_state = "biker-gloves"
item_color = "bikergloves"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/gloves/megagloves
desc = "Uncomfortably bulky armored gloves."
name = "DRN-001 Gloves"
icon_state = "megagloves"
item_state = "megagloves"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/gloves/protogloves
desc = "Funcionally identical to the DRN-001 model's, but in red!"
name = "Prototype Gloves"
icon_state = "protogloves"
item_state = "protogloves"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/gloves/megaxgloves
desc = "An upgrade to the DRN-001's gauntlets, retains the uncomfortable armor, but comes with white gloves!"
name = "Maverick Hunter gloves"
icon_state = "megaxgloves"
item_state = "megaxgloves"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/gloves/joegloves
desc = "Large grey gloves, very similar to the Prototype's."
name = "Sniper Gloves"
icon_state = "joegloves"
item_state = "joegloves"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/gloves/doomguy
desc = ""
name = "Doomguy's gloves"
icon_state = "doom"
item_state = "doom"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/gloves/anchor_arms
name = "Anchor Arms"
desc = "When you're a jerk, everybody loves you."
icon_state = "anchorarms"
item_state = "anchorarms"
/obj/item/clothing/gloves/neorussian
name = "neo-Russian gloves"
desc = "Utilizes a non-slip technology that allows you to never drop your precious bottles of vodka."
icon_state = "nr_gloves"
item_state = "nr_gloves"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/gloves/neorussian/fingerless
name = "neo-Russian fingerless gloves"
desc = "For these tense combat situations when you just have to pick your nose."
icon_state = "nr_fgloves"
item_state = "nr_fgloves"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
+12
View File
@@ -423,3 +423,15 @@
desc = "A security cowboy hat, perfect for any true lawman"
icon_state = "cowboyhat_sec"
item_state= "cowboyhat_sec"
/obj/item/clothing/head/squatter_hat
name = "slav squatter hat"
icon_state = "squatter_hat"
item_state = "squatter_hat"
desc = "Cyka blyat."
/obj/item/clothing/head/russobluecamohat
name = "russian blue camo beret"
desc = "A symbol of discipline, honor, and lots and lots of removal of some type of skewered food."
icon_state = "russobluecamohat"
item_state = "russobluecamohat"
-155
View File
@@ -1,155 +0,0 @@
/obj/item/clothing/head/helmet/dredd
name = "Judge Helmet"
desc = "Judge, Jury, and Executioner."
icon_state = "dredd-helmet"
item_state = "dredd-helmet"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
armor = list(melee = 40, bullet = 30, laser = 30,energy = 30, bomb = 50, bio = 90, rad = 20, fire = 50, acid = 50)
cold_protection = HEAD
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
heat_protection = HEAD
max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
strip_delay = 80
dog_fashion = null
/obj/item/clothing/head/helmet/aviatorhelmet
name = "Aviator Helmet"
desc = "Help the Bombardier!"
armor = list(melee = 25, bullet = 0, laser = 20, energy = 10, bomb = 10, bio = 0, rad = 0)
item_state = "aviator_helmet"
icon_state = "aviator_helmet"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/head/helmet/biker
name = "Biker's Helmet"
desc = "This helmet should protect you from russians and masked vigilantes."
armor = list(melee = 25, bullet = 15, laser = 20, energy = 10, bomb = 10, bio = 0, rad = 0)
icon_state = "biker_helmet"
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR
/obj/item/clothing/head/helmet/richard
name = "Richard"
desc = "Do you like hurting people?"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
icon_state = "richard"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR
/obj/item/clothing/head/helmet/megahelmet
name = "DRN-001 Helmet"
desc = "The helmet of the DRN-001 model. A simple, sturdy blue helmet."
icon_state = "megahelmet"
item_state = "megahelmet"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
siemens_coefficient = 1
/obj/item/clothing/head/helmet/protohelmet
name = "Prototype Helmet"
desc = "Shiny red helmet with white accents and a built in shaded visor that does absolutely nothing, nothing but look rad as hell."
icon_state = "protohelmet"
item_state = "protohelmet"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
siemens_coefficient = 1
/obj/item/clothing/head/helmet/megaxhelmet
name = "Maverick Hunter Helmet"
desc = "Heavily armored upgrade to the DRN-001 model's helmet, now comes with a pointless red crystal thing!"
icon_state = "megaxhelmet"
item_state = "megaxhelmet"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/head/helmet/joehelmet
name = "Sniper Helmet"
desc = "Helmet belonging to one of the many mass produced 'Joe' type robots."
icon_state = "joehelmet"
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR
item_state = "joehelmet"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/head/helmet/doomguy
name = "Doomguy's helmet"
desc = ""
icon_state = "doom"
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR
item_state = "doom"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
armor = list(melee = 50, bullet = 40, laser = 40,energy = 40, bomb = 5, bio = 0, rad = 0)
/obj/item/clothing/head/helmet/neorussian
name = "neo-Russian helmet"
desc = "This piece of equipment can double as a pillow, a bowl, an emergency toilet, and sometimes as a helmet."
icon_state = "nr_helmet"
item_state = "nr_helmet"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/head/panzer
name = "Panzer Cap"
desc = "Command any mech in style."
icon_state = "panzercap"
item_state = "panzercap"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/head/russobluecamohat
name = "russian blue camo beret"
desc = "A symbol of discipline, honor, and lots and lots of removal of some type of skewered food."
icon_state = "russobluecamohat"
item_state = "russobluecamohat"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/head/russofurhat
name = "russian fur hat"
desc = "Russian winter got you down? Maybe your enemy, but not you!"
icon_state = "russofurhat"
item_state = "russofurhat"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/head/squatter_hat
name = "slav squatter hat"
icon_state = "squatter_hat"
item_state = "squatter_hat"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
desc = "Cyka blyat."
/obj/item/clothing/head/snake
name = "snake head"
desc = "Reenact acts of violence against reptiles, or sneak into a swamp unnoticed."
icon_state = "snakehead"
item_state = "snakehead"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/head/mummy_rags
name = "mummy rags"
desc = "Ancient rags taken off from some mummy."
icon_state = "mummy"
item_state = "mummy"
item_color = "mummy"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS
/obj/item/clothing/head/clownpiece
name = "Clownpiece's jester hat"
desc = "A purple polka-dotted jester's hat with yellow pompons."
icon_state = "clownpiece"
item_state = "clownpiece"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/head/mitre
name = "mitre"
desc = "A funny hat worn by extremely boring people."
icon_state = "mitre"
item_state = "mitre"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/head/tinfoil
name = "tinfoil hat"
desc = "There's no evidence that the security staff is NOT out to get you."
icon_state = "foilhat"
item_state = "paper"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
siemens_coefficient = 2
/obj/item/clothing/head/celtic
name = "\improper Celtic crown"
desc = "According to legend, Celtic kings would use crowns like this one to shield their subjects from harsh winters back on Earth."
icon_state = "celtic_crown"
item_state = "celtic_crown"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
+6
View File
@@ -39,6 +39,12 @@
/obj/item/clothing/mask/gas/welding/attack_self(mob/user)
weldingvisortoggle(user)
/obj/item/clothing/mask/gas/welding/up
/obj/item/clothing/mask/gas/welding/up/Initialize()
..()
visor_toggling()
// ********************************************************************
-17
View File
@@ -1,17 +0,0 @@
/obj/item/clothing/mask/gas/clown_hat/wiz
name = "purple clown wig and mask"
desc = "Some pranksters are truly magical."
icon_state = "wizzclown"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/mask/chapmask
name = "venetian mask"
desc = "A plain porcelain mask that covers the entire face. Standard attire for particularly unspeakable religions. The eyes are wide shut."
icon_state = "chapmask"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/mask/neorussian
name = "neo-Russian mask"
desc = "Somehow, it makes you act and look way more polite than usual."
icon_state = "nr_mask"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
+1 -1
View File
@@ -189,7 +189,7 @@
var/tagname = null
/obj/item/clothing/neck/petcollar/attack_self(mob/user)
tagname = copytext(sanitize(input(user, "Would you like to change the name on the tag?", "Name your new pet", "Spot") as null|text),1,MAX_NAME_LEN)
tagname = stripped_input(user, "Would you like to change the name on the tag?", "Name your new pet", "Spot", MAX_NAME_LEN)
name = "[initial(name)] - [tagname]"
/obj/item/clothing/neck/petcollar/worn_overlays(isinhands, icon_file, style_flags = NONE)
+3 -2
View File
@@ -18,8 +18,9 @@
R.freqlock = TRUE
var/obj/item/card/id/W = H.wear_id
W.registered_name = H.real_name
W.update_label(W.registered_name, W.assignment)
if(W)
W.registered_name = H.real_name
W.update_label(W.registered_name, W.assignment)
/datum/outfit/ert/commander
name = "ERT Commander"
+23 -10
View File
@@ -272,7 +272,7 @@
/datum/outfit/wizard
name = "Blue Wizard"
uniform = /obj/item/clothing/under/color/lightpurple
uniform = /obj/item/clothing/under/color/lightpurple/trackless
suit = /obj/item/clothing/suit/wizrobe
shoes = /obj/item/clothing/shoes/sandal/magic
ears = /obj/item/radio/headset
@@ -427,14 +427,27 @@
/datum/outfit/debug //Debug objs plus hardsuit
name = "Debug outfit"
uniform = /obj/item/clothing/under/patriotsuit
suit = /obj/item/clothing/suit/space/hardsuit/syndi/elite
shoes = /obj/item/clothing/shoes/magboots/advance
suit_store = /obj/item/tank/internals/oxygen
mask = /obj/item/clothing/mask/gas/welding
belt = /obj/item/storage/belt/utility/chief/full
gloves = /obj/item/clothing/gloves/combat
id = /obj/item/card/id/ert
glasses = /obj/item/clothing/glasses/meson/night
suit = /obj/item/clothing/suit/space/hardsuit/syndi/elite/debug
glasses = /obj/item/clothing/glasses/debug
ears = /obj/item/radio/headset/headset_cent/commander
mask = /obj/item/clothing/mask/gas/welding/up
gloves = /obj/item/clothing/gloves/combat
belt = /obj/item/storage/belt/utility/chief/full
l_pocket = /obj/item/gun/magic/wand/resurrection/debug
r_pocket = /obj/item/gun/magic/wand/death/debug
shoes = /obj/item/clothing/shoes/magboots/advance/debug
id = /obj/item/card/id/debug
suit_store = /obj/item/tank/internals/oxygen
back = /obj/item/storage/backpack/holding
backpack_contents = list(/obj/item/card/emag=1, /obj/item/flashlight/emp/debug=1, /obj/item/construction/rcd/combat=1, /obj/item/gun/magic/wand/resurrection/debug=1, /obj/item/melee/transforming/energy/axe=1)
box = /obj/item/storage/box/debugtools
internals_slot = ITEM_SLOT_SUITSTORE
backpack_contents = list(
/obj/item/melee/transforming/energy/axe=1,\
/obj/item/storage/part_replacer/bluespace/tier4=1,\
/obj/item/debug/human_spawner=1,\
)
/datum/outfit/debug/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
var/obj/item/card/id/W = H.wear_id
W.registered_name = H.real_name
W.update_label()
+37 -2
View File
@@ -30,8 +30,9 @@
magpulse = !magpulse
icon_state = "[magboot_state][magpulse]"
to_chat(user, "<span class='notice'>You [magpulse ? "enable" : "disable"] the mag-pulse traction system.</span>")
user.update_inv_shoes() //so our mob-overlays update
user.update_gravity(user.has_gravity())
if(user)
user.update_inv_shoes() //so our mob-overlays update
user.update_gravity(user.has_gravity())
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
@@ -52,8 +53,42 @@
slowdown_active = SHOES_SLOWDOWN
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
/obj/item/clothing/shoes/magboots/advance/debug
/obj/item/clothing/shoes/magboots/advance/debug/Initialize()
attack_self(src)
/obj/item/clothing/shoes/magboots/syndie
desc = "Reverse-engineered magnetic boots that have a heavy magnetic pull. Property of Gorlex Marauders."
name = "blood-red magboots"
icon_state = "syndiemag0"
magboot_state = "syndiemag"
/obj/item/clothing/shoes/magboots/crushing
desc = "Normal looking magboots that are altered to increase magnetic pull to crush anything underfoot."
/obj/item/clothing/shoes/magboots/crushing/proc/crush(mob/living/user)
if (!isturf(user.loc) || !magpulse)
return
var/turf/T = user.loc
for (var/mob/living/A in T)
if (A != user && A.lying)
A.adjustBruteLoss(rand(10,13))
to_chat(A,"<span class='userdanger'>[user]'s magboots press down on you, crushing you!</span>")
A.emote("scream")
/obj/item/clothing/shoes/magboots/crushing/attack_self(mob/user)
. = ..()
if (magpulse)
RegisterSignal(user, COMSIG_MOVABLE_MOVED,.proc/crush)
else
UnregisterSignal(user,COMSIG_MOVABLE_MOVED)
/obj/item/clothing/shoes/magboots/crushing/equipped(mob/user,slot)
. = ..()
if (slot == SLOT_SHOES && magpulse)
RegisterSignal(user, COMSIG_MOVABLE_MOVED,.proc/crush)
/obj/item/clothing/shoes/magboots/crushing/dropped(mob/user)
. = ..()
UnregisterSignal(user,COMSIG_MOVABLE_MOVED)
-124
View File
@@ -1,124 +0,0 @@
/obj/item/clothing/shoes/leather
name = "leather shoes"
desc = "A sturdy pair of leather shoes."
icon_state = "leather"
item_color = "leather"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
mutantrace_variation = NONE
/obj/item/clothing/shoes/magboots/deathsquad
desc = "Very expensive and advanced magnetic boots, used only by the elite during extravehicular activity to ensure the user remains safely attached to the vehicle."
name = "deathsquad magboots"
icon_state = "DS-magboots0"
magboot_state = "DS-magboots"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
mutantrace_variation = NONE
/obj/item/clothing/shoes/magboots/atmos
desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle. These are painted in the colors of an atmospheric technician."
name = "atmospherics magboots"
icon_state = "atmosmagboots0"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
magboot_state = "atmosmagboots"
resistance_flags = FIRE_PROOF
mutantrace_variation = NONE
/obj/item/clothing/shoes/simonshoes
name = "Simon's Shoes"
desc = "Simon's Shoes."
icon_state = "simonshoes"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
mutantrace_variation = NONE
/obj/item/clothing/shoes/kneesocks
name = "kneesocks"
desc = "A pair of girly knee-high socks."
icon_state = "kneesock"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
mutantrace_variation = NONE
/obj/item/clothing/shoes/jestershoes
name = "Jester Shoes"
desc = "As worn by the clowns of old."
icon_state = "jestershoes"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
mutantrace_variation = NONE
/obj/item/clothing/shoes/aviatorboots
name = "Aviator Boots"
desc = "Boots suitable for just about any occasion."
icon_state = "aviator_boots"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
mutantrace_variation = NONE
/obj/item/clothing/shoes/libertyshoes
name = "Liberty Shoes"
desc = "Freedom isn't free, neither were these shoes."
icon_state = "libertyshoes"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
mutantrace_variation = NONE
/obj/item/clothing/shoes/megaboots
name = "DRN-001 Boots"
desc = "Large armored boots, very weak to large spikes."
icon_state = "megaboots"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
mutantrace_variation = NONE
/obj/item/clothing/shoes/protoboots
name = "Prototype Boots"
desc = "Functionally identical to the DRN-001 model's boots, but in red."
icon_state = "protoboots"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
mutantrace_variation = NONE
/obj/item/clothing/shoes/megaxboots
name = "Maverick Hunter boots"
desc = "Regardless of how much stronger these boots are than the DRN-001 model's, they're still extremely easy to pierce with a large spike."
icon_state = "megaxboots"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
mutantrace_variation = NONE
/obj/item/clothing/shoes/joeboots
name = "Sniper Boots"
desc = "Nearly identical to the Prototype's boots, except in black."
icon_state = "joeboots"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
mutantrace_variation = NONE
/obj/item/clothing/shoes/doomguy
name = "Doomguy's boots"
desc = "If you look closely, you might see skull fragments still buried in these boots."
icon_state = "doom"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
mutantrace_variation = NONE
/obj/item/clothing/shoes/rottenshoes
name = "rotten shoes"
desc = "These shoes seem perfect for sneaking around."
icon_state = "rottenshoes"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
mutantrace_variation = NONE
/obj/item/clothing/shoes/sandal/slippers
name = "magic slippers"
icon_state = "slippers"
desc = "For the wizard that puts comfort first. Who's going to laugh?"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
mutantrace_variation = NONE
/obj/item/clothing/shoes/slippers_worn
name = "worn bunny slippers"
desc = "Fluffy..."
icon_state = "slippers_worn"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
mutantrace_variation = NONE
/obj/item/clothing/shoes/jackboots/neorussian
name = "neo-Russian boots"
desc = "Tovarish, no one will realize you stepped on a pile of shit if your pair already looks like shit."
icon_state = "nr_boots"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
mutantrace_variation = NONE
+33 -1
View File
@@ -269,7 +269,7 @@
item_state = "syndie_helm"
item_color = "syndi"
armor = list("melee" = 40, "bullet" = 50, "laser" = 30, "energy" = 15, "bomb" = 35, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 90)
on = TRUE
on = FALSE
var/obj/item/clothing/suit/space/hardsuit/syndi/linkedsuit = null
actions_types = list(/datum/action/item_action/toggle_helmet_mode)
visor_flags_inv = HIDEMASK|HIDEEYES|HIDEFACE|HIDEFACIALHAIR
@@ -367,6 +367,12 @@
on = FALSE
resistance_flags = FIRE_PROOF | ACID_PROOF
/obj/item/clothing/head/helmet/space/hardsuit/syndi/elite/debug
/obj/item/clothing/head/helmet/space/hardsuit/syndi/elite/debug/Initialize()
. = ..()
soundloop.volume = 0
/obj/item/clothing/suit/space/hardsuit/syndi/elite
name = "elite syndicate hardsuit"
desc = "An elite version of the syndicate hardsuit, with improved armour and fireproofing. It is in travel mode."
@@ -380,6 +386,9 @@
resistance_flags = FIRE_PROOF | ACID_PROOF
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_SNEK_TAURIC|STYLE_PAW_TAURIC
/obj/item/clothing/suit/space/hardsuit/syndi/elite/debug
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi/elite/debug
slowdown = 0
//The Owl Hardsuit
/obj/item/clothing/head/helmet/space/hardsuit/syndi/owl
@@ -693,6 +702,29 @@
listeningTo = null
return ..()
/obj/item/clothing/head/helmet/space/hardsuit/soviet
name = "soviet hardhelmet"
desc = "Crafted with the pride of the proletariat. The vengeful gaze of the visor roots out all fascists and capitalists."
item_state = "rig0-soviet"
item_color = "soviet"
icon_state = "rig0-soviet"
armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 15, "bomb" = 35, "bio" = 100, "rad" = 20, "fire" = 50, "acid" = 75)
mutantrace_variation = NONE
/obj/item/clothing/suit/space/hardsuit/soviet
name = "soviet hardsuit"
desc = "Crafted with the pride of the proletariat. The last thing the enemy sees is the bottom of this armor's boot."
item_state = "rig-soviet"
icon_state = "rig-soviet"
slowdown = 0.8
armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 15, "bomb" = 35, "bio" = 100, "rad" = 20, "fire" = 50, "acid" = 75)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/soviet
mutantrace_variation = NONE
/obj/item/clothing/suit/space/hardsuit/soviet/Initialize()
. = ..()
allowed = GLOB.security_hardsuit_allowed
/////////////SHIELDED//////////////////////////////////
/obj/item/clothing/suit/space/hardsuit/shielded
@@ -1,120 +0,0 @@
//VG Ports
/obj/item/clothing/head/helmet/space/hardsuit/soviet
name = "soviet hardhelmet"
desc = "Crafted with the pride of the proletariat. The vengeful gaze of the visor roots out all fascists and capitalists."
item_state = "hardsuit0-soviet"
icon_state = "hardsuit0-soviet"
armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20)
item_color = "soviet"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/suit/space/hardsuit/soviet
name = "soviet hardsuit"
desc = "Crafted with the pride of the proletariat. The last thing the enemy sees is the bottom of this armor's boot."
item_state = "hardsuit-soviet"
icon_state = "hardsuit-soviet"
slowdown = 1
armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20)
allowed = list(/obj/item/gun,/obj/item/flashlight,/obj/item/tank,/obj/item/melee/)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/soviet
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/head/helmet/space/hardsuit/knight
name = "Space-Knight helm"
desc = "A well polished helmet belonging to a Space-Knight. Favored by space-jousters for its ability to stay on tight after being launched from a mass driver."
icon_state = "hardsuit0-knight"
item_state = "hardsuit0-knight"
armor = list(melee = 60, bullet = 40, laser = 40,energy = 30, bomb = 50, bio = 100, rad = 60)
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
item_color="knight"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/suit/space/hardsuit/knight
name = "Space-Knight armour"
desc = "A well polished set of armour belonging to a Space-Knight. Maidens Rescued in Space: 100, Maidens who have slept with me in Space: 0."
icon_state = "hardsuit-knight"
item_state = "hardsuit-knight"
slowdown = 1
allowed = list(/obj/item/gun,/obj/item/melee/baton,/obj/item/tank,/obj/item/shield/energy,/obj/item/claymore)
armor = list(melee = 60, bullet = 40, laser = 40,energy = 30, bomb = 50, bio = 100, rad = 60)
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
siemens_coefficient = 0.5
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/knight
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/head/helmet/space/hardsuit/knight/black
name = "Black Knight's helm"
desc = "An ominous black helmet with a gold trim. The small viewports create an intimidating look, while also making it nearly impossible to see anything."
icon_state = "hardsuit0-blackknight"
item_state = "hardsuit0-blackknight"
armor = list(melee = 70, bullet = 65, laser = 50,energy = 25, bomb = 60, bio = 100, rad = 60)
item_color="blackknight"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/suit/space/hardsuit/knight/black
name = "Black Knight's armour"
desc = "An ominous black suit of armour with a gold trim. Surprisingly good at preventing accidental loss of limbs."
icon_state = "hardsuit-blackknight"
item_state = "hardsuit-blackknight"
armor = list(melee = 70, bullet = 65, laser = 50,energy = 25, bomb = 60, bio = 100, rad = 60)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/knight/black
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/head/helmet/space/hardsuit/knight/solaire
name = "Solar helm"
desc = "A simple helmet. 'Made in Astora' is inscribed on the back."
icon_state = "hardsuit0-solaire"
item_state = "hardsuit0-solaire"
armor = list(melee = 60, bullet = 65, laser = 90,energy = 30, bomb = 60, bio = 100, rad = 100)
item_color="solaire"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/suit/space/hardsuit/knight/solaire
name = "Solar armour"
desc = "A solar powered hardsuit with a fancy insignia on the chest. Perfect for stargazers and adventurers alike."
icon_state = "hardsuit-solaire"
item_state = "hardsuit-solaire"
armor = list(melee = 60, bullet = 65, laser = 90,energy = 30, bomb = 60, bio = 100, rad = 100)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/knight/solaire
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/head/helmet/space/hardsuit/t51b
name = "T-51b Power Armor"
desc = "Relic of a bygone era, the T-51b is powered by a TX-28 MicroFusion Pack, which holds enough fuel to power its internal hydraulics for a century!"
icon_state = "hardsuit0-t51b"
item_state = "hardsuit0-t51b"
armor = list(melee = 35, bullet = 35, laser = 40, energy = 40, bomb = 80, bio = 100, rad = 100)
item_color="t51b"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/suit/space/hardsuit/t51b
name = "T-51b Power Armor"
desc = "Relic of a bygone era, the T-51b is powered by a TX-28 MicroFusion Pack, which holds enough fuel to power its internal hydraulics for a century!"
icon_state = "hardsuit-t51b"
item_state = "hardsuit-t51b"
armor = list(melee = 35, bullet = 35, laser = 40, energy = 40, bomb = 80, bio = 100, rad = 100)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/t51b
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/head/helmet/space/bomberman
name = "Bomberman head"
desc = "Terrorism has never looked so adorable."
icon_state = "bomberman"
item_state = "bomberman"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0)
siemens_coefficient = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
obj/item/clothing/suit/space/bomberman
name = "Bomberman's suit"
desc = "Doesn't actually make you immune to bombs!"
icon_state = "bomberman"
item_state = "bomberman"
slowdown = 0
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0)
siemens_coefficient = 0
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
+24 -1
View File
@@ -15,6 +15,13 @@
if(!allowed)
allowed = GLOB.security_vest_allowed
/obj/item/clothing/suit/armor/navyblue
name = "security officer's jacket"
desc = "This jacket is for those special occasions when a security officer isn't required to wear their armor."
icon_state = "officerbluejacket"
item_state = "officerbluejacket"
body_parts_covered = CHEST|ARMS
/obj/item/clothing/suit/armor/vest
name = "armor vest"
desc = "A slim Type I armored vest that provides decent protection against most types of damage."
@@ -52,8 +59,17 @@
heat_protection = CHEST|GROIN|LEGS|ARMS
strip_delay = 80
/obj/item/clothing/suit/armor/hos/navyblue
name = "head of security's jacket"
desc = "This piece of clothing was specifically designed for asserting superior authority."
icon_state = "hosbluejacket"
item_state = "hosbluejacket"
body_parts_covered = CHEST|ARMS
cold_protection = CHEST|ARMS
heat_protection = CHEST|ARMS
/obj/item/clothing/suit/armor/hos/trenchcoat
name = "armored trenchoat"
name = "armored trenchcoat"
desc = "A trenchcoat enhanced with a special lightweight kevlar. The epitome of tactical plainclothes."
icon_state = "hostrench"
item_state = "hostrench"
@@ -78,6 +94,13 @@
desc = "A red jacket with silver rank pips and body armor strapped on top."
icon_state = "warden_jacket"
/obj/item/clothing/suit/armor/vest/warden/navyblue
name = "warden's jacket"
desc = "Perfectly suited for the warden that wants to leave an impression of style on those who visit the brig."
icon_state = "wardenbluejacket"
item_state = "wardenbluejacket"
body_parts_covered = CHEST|ARMS
/obj/item/clothing/suit/armor/vest/leather
name = "security overcoat"
desc = "Lightly armored leather overcoat meant as casual wear for high-ranking officers. Bears the crest of Nanotrasen Security."
+2 -2
View File
@@ -81,7 +81,7 @@
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
resistance_flags = FIRE_PROOF | ACID_PROOF
resistance_flags = FIRE_PROOF | ACID_PROOF | GOLIATH_RESISTANCE
/obj/item/clothing/head/hooded/cloakhood/drake
name = "drake helm"
@@ -90,4 +90,4 @@
armor = list("melee" = 70, "bullet" = 30, "laser" = 50, "energy" = 40, "bomb" = 70, "bio" = 60, "rad" = 50, "fire" = 100, "acid" = 100)
heat_protection = HEAD
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
resistance_flags = FIRE_PROOF | ACID_PROOF
resistance_flags = FIRE_PROOF | ACID_PROOF | GOLIATH_RESISTANCE
-22
View File
@@ -155,28 +155,6 @@
blood_overlay_type = "armor" //it's the less thing that I can put here
body_parts_covered = NONE
//Security
/obj/item/clothing/suit/security/officer
name = "security officer's jacket"
desc = "This jacket is for those special occasions when a security officer isn't required to wear their armor."
icon_state = "officerbluejacket"
item_state = "officerbluejacket"
body_parts_covered = CHEST|ARMS
/obj/item/clothing/suit/security/warden
name = "warden's jacket"
desc = "Perfectly suited for the warden that wants to leave an impression of style on those who visit the brig."
icon_state = "wardenbluejacket"
item_state = "wardenbluejacket"
body_parts_covered = CHEST|ARMS
/obj/item/clothing/suit/security/hos
name = "head of security's jacket"
desc = "This piece of clothing was specifically designed for asserting superior authority."
icon_state = "hosbluejacket"
item_state = "hosbluejacket"
body_parts_covered = CHEST|ARMS
//Surgeon
/obj/item/clothing/suit/apron/surgical
name = "surgical apron"
+80 -6
View File
@@ -317,7 +317,7 @@
flags_cover = HEADCOVERSEYES
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
/obj/item/clothing/suit/security/officer/russian
/obj/item/clothing/suit/armor/navyblue/russian
name = "\improper Russian officer's jacket"
desc = "This jacket is for those special occasions when a russian officer isn't required to wear their armor."
icon_state = "officertanjacket"
@@ -325,17 +325,16 @@
body_parts_covered = CHEST|ARMS
/obj/item/clothing/suit/ran
name = "Shikigami costume"
name = "shikigami costume"
desc = "A costume that looks like a certain shikigami, is super fluffy."
icon_state = "ran_suit"
item_state = "ran_suit"
body_parts_covered = CHEST|GROIN|LEGS
flags_inv = HIDEJUMPSUIT|HIDETAUR
heat_protection = CHEST|GROIN|LEGS //fluffy tails!
//2061
/obj/item/clothing/head/ran
name = "Shikigami hat"
name = "shikigami hat"
desc = "A hat that looks like it keeps any fluffy ears contained super warm, has little charms over it."
icon_state = "ran_hat"
item_state = "ran_hat"
@@ -704,8 +703,9 @@
name = "cosmic winter coat"
icon_state = "coatcosmic"
item_state = "coatcosmic"
allowed = list(/obj/item/flashlight)
hoodtype = /obj/item/clothing/head/hooded/winterhood/cosmic
light_power = 1.8
light_range = 1.2
/obj/item/clothing/head/hooded/winterhood/cosmic
icon_state = "winterhood_cosmic"
@@ -880,7 +880,6 @@
blood_overlay_type = "armor"
body_parts_covered = CHEST
resistance_flags = NONE
mutantrace_variation = NONE
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 5, "bio" = 0, "rad" = 0, "fire" = -5, "acid" = -15) //nylon sucks against acid
/obj/item/clothing/suit/assu_suit
@@ -922,3 +921,78 @@
/obj/item/clothing/head/hooded/winterhood/christmashoodrg
icon_state = "christmashoodrg"
/obj/item/clothing/suit/hooded/wintercoat/polychromic
name = "polychromic winter coat"
icon_state = "coatpoly"
item_state = "coatpoly"
item_color = "coatpoly"
hoodtype = /obj/item/clothing/head/hooded/winterhood/polychromic
hasprimary = TRUE
hassecondary = TRUE
hastertiary = TRUE
primary_color = "#6A6964"
secondary_color = "#C4B8A6"
tertiary_color = "#0000FF"
/obj/item/clothing/head/hooded/winterhood/polychromic
icon_state = "winterhood_poly"
item_color = "winterhood_poly"
item_state = "winterhood_poly"
/obj/item/clothing/head/hooded/winterhood/polychromic/worn_overlays(isinhands, icon_file, style_flags = NONE) //this is where the main magic happens.
. = ..()
if(suit.hasprimary | suit.hassecondary)
if(!isinhands) //prevents the worn sprites from showing up if you're just holding them
if(suit.hasprimary) //checks if overlays are enabled
var/mutable_appearance/primary_worn = mutable_appearance(icon_file, "[item_color]-primary") //automagical sprite selection
primary_worn.color = suit.primary_color //colors the overlay
. += primary_worn //adds the overlay onto the buffer list to draw on the mob sprite.
if(suit.hassecondary)
var/mutable_appearance/secondary_worn = mutable_appearance(icon_file, "[item_color]-secondary")
secondary_worn.color = suit.secondary_color
. += secondary_worn
/obj/item/clothing/suit/hooded/wintercoat/polychromic/worn_overlays(isinhands, icon_file, style_flags = NONE) //this is where the main magic happens.
. = ..()
if(hasprimary | hassecondary | hastertiary)
if(!isinhands) //prevents the worn sprites from showing up if you're just holding them
if(hasprimary) //checks if overlays are enabled
var/mutable_appearance/primary_worn = mutable_appearance(icon_file, "[item_color]-primary[suittoggled ? "_t" : ""]") //automagical sprite selection
primary_worn.color = primary_color //colors the overlay
. += primary_worn //adds the overlay onto the buffer list to draw on the mob sprite.
if(hassecondary)
var/mutable_appearance/secondary_worn = mutable_appearance(icon_file, "[item_color]-secondary[suittoggled ? "_t" : ""]")
secondary_worn.color = secondary_color
. += secondary_worn
if(hastertiary)
var/mutable_appearance/tertiary_worn = mutable_appearance(icon_file, "[item_color]-tertiary[suittoggled ? "_t" : ""]")
tertiary_worn.color = tertiary_color
. += tertiary_worn
/obj/item/clothing/suit/hooded/wintercoat/AltClick(mob/user)
. = ..()
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
if(hasprimary | hassecondary | hastertiary)
var/choice = input(user,"polychromic thread options", "Clothing Recolor") as null|anything in list("[hasprimary ? "Primary Color" : ""]", "[hassecondary ? "Secondary Color" : ""]", "[hastertiary ? "Tertiary Color" : ""]") //generates a list depending on the enabled overlays
switch(choice) //Lets the list's options actually lead to something
if("Primary Color")
var/primary_color_input = input(usr,"","Choose Primary Color",primary_color) as color|null //color input menu, the "|null" adds a cancel button to it.
if(primary_color_input) //Checks if the color selected is NULL, rejects it if it is NULL.
primary_color = sanitize_hexcolor(primary_color_input, desired_format=6, include_crunch=1) //formats the selected color properly
update_icon() //updates the item icon
user.regenerate_icons() //updates the worn icon. Probably a bad idea, but it works.
if("Secondary Color")
var/secondary_color_input = input(usr,"","Choose Secondary Color",secondary_color) as color|null
if(secondary_color_input)
secondary_color = sanitize_hexcolor(secondary_color_input, desired_format=6, include_crunch=1)
update_icon()
user.regenerate_icons()
if("Tertiary Color")
var/tertiary_color_input = input(usr,"","Choose Tertiary Color",tertiary_color) as color|null
if(tertiary_color_input)
tertiary_color = sanitize_hexcolor(tertiary_color_input, desired_format=6, include_crunch=1)
update_icon()
user.regenerate_icons()
return TRUE
+17 -7
View File
@@ -215,14 +215,24 @@
playsound(get_turf(owner),'sound/magic/repulse.ogg', 100, 1)
owner.visible_message("<span class='danger'>[src] blocks [attack_text], converting the attack into a wave of force!</span>")
var/turf/T = get_turf(owner)
var/list/thrown_items = list()
for(var/atom/movable/A in range(T, 7))
if(A == owner || A.anchored || thrown_items[A])
var/list/cachedrange = range(T, 7) - owner
var/safety = 50
var/list/to_throw = list()
for(var/mob/living/L in cachedrange)
if(L.move_resist > MOVE_FORCE_EXTREMELY_STRONG)
continue
var/throwtarget = get_edge_target_turf(T, get_dir(T, get_step_away(A, T)))
A.throw_at(throwtarget,10,1)
thrown_items[A] = A
to_throw += L
for(var/obj/O in cachedrange)
if(O.anchored)
continue
to_throw += O
for(var/i in to_throw)
if(!safety)
break
var/atom/movable/AM = i
var/throwtarget = get_edge_target_turf(T, get_dir(T, get_step_away(AM, T)))
AM.throw_at(throwtarget,10,1)
safety--
reactivearmor_cooldown = world.time + reactivearmor_cooldown_duration
return 1
-138
View File
@@ -1,138 +0,0 @@
/obj/item/clothing/suit/armor/xcomsquaddie
name = "Squaddie Armor"
desc = "A suit of armor with heavy padding to protect against projectile and laser attacks. Distributed to shadow organization squaddies."
icon_state = "xcomarmor2"
item_state = "xcomarmor2"
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
armor = list(melee = 50, bullet = 50, laser = 50, energy = 30, bomb = 60, bio = 30, rad = 20)
siemens_coefficient = 0.5
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
mutantrace_variation = NONE
/obj/item/clothing/suit/armor/xcomsquaddie/dredd
name = "Judge Armor"
desc = "A large suit of heavy armor, fit for a Judge."
icon_state = "dredd-suit"
item_state = "dredd-suit"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
mutantrace_variation = NONE
/obj/item/clothing/suit/armor/xcomarmor
name = "Mysterious Armor"
desc = "A suit of armor with heavy plating to protect against melee attacks. Distributed to shadow organization squaddies."
icon_state = "xcomarmor1"
item_state = "xcomarmor1"
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
armor = list(melee = 50, bullet = 50, laser = 50, energy = 30, bomb = 60, bio = 30, rad = 20)
slowdown = 1
siemens_coefficient = 0.5
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
mutantrace_variation = NONE
/obj/item/clothing/suit/armor/vest/neorussian
name = "neo-Russian vest"
desc = "The narkotiki camo pattern will come useful for botany raids."
icon_state = "nr_vest"
item_state = "nr_vest"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
mutantrace_variation = NONE
/obj/item/clothing/suit/armor/doomguy
name = "Doomguy's armor"
desc = ""
icon_state = "doom"
item_state = "doom"
body_parts_covered = CHEST|GROIN
slowdown = 0
armor = list(melee = 50, bullet = 30, laser = 20, energy = 20, bomb = 30, bio = 0, rad = 0)
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
mutantrace_variation = NONE
/obj/item/clothing/suit/kaminacape
name = "Kamina's Cape"
desc = "Don't believe in yourself, dumbass. Believe in me. Believe in the Kamina who believes in you."
icon_state = "kaminacape"
body_parts_covered = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
mutantrace_variation = NONE
/obj/item/clothing/suit/officercoat
name = "Officer's Coat"
desc = "Ein Mantel gemacht, um die Juden zu bestrafen."
icon_state = "officersuit"
body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
mutantrace_variation = NONE
/obj/item/clothing/suit/soldiercoat
name = "Soldier's Coat"
desc = "Und das heißt: Erika."
icon_state = "soldiersuit"
body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
mutantrace_variation = NONE
/obj/item/clothing/suit/russofurcoat
name = "russian fur coat"
desc = "Let the land do the fighting for you."
icon_state = "russofurcoat"
allowed = list(/obj/item/gun)
body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
mutantrace_variation = NONE
/obj/item/clothing/suit/doshjacket
name = "Plasterer's Jacket"
desc = "Perfect for doing up the house."
icon_state = "doshjacket"
body_parts_covered = CHEST|GROIN|ARMS
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
mutantrace_variation = NONE
/obj/item/clothing/suit/maidapron
name = "Apron"
desc = "Simple white apron."
icon_state = "maidapron"
body_parts_covered = CHEST|GROIN
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
mutantrace_variation = NONE
/obj/item/clothing/suit/clownpiece
name = "small fairy wings"
desc = "Some small and translucid insect-like wings."
icon_state = "clownpiece"
body_parts_covered = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
mutantrace_variation = NONE
/obj/item/clothing/suit/clownpiece/flying
name = "small fairy wings"
desc = "Some small and translucid insect-like wings. Looks like these are the real deal!"
icon_state = "clownpiece-fly"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
mutantrace_variation = NONE
/obj/item/clothing/suit/raincoat
name = "Raincoat"
desc = "Do you like Huey Lewis and the News?"
icon_state = "raincoat"
body_parts_covered =CHEST|GROIN|LEGS|ARMS|HANDS
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
mutantrace_variation = NONE
+8 -1
View File
@@ -41,6 +41,10 @@
item_color = "black"
resistance_flags = NONE
/obj/item/clothing/under/color/black/trackless
desc = "A black jumpsuit that has its sensors removed."
has_sensor = NO_SENSORS
/obj/item/clothing/under/skirt/color/black
name = "black jumpskirt"
icon_state = "black_skirt"
@@ -189,13 +193,16 @@
item_state = "b_suit"
item_color = "teal_skirt"
/obj/item/clothing/under/color/lightpurple
name = "purple jumpsuit"
icon_state = "lightpurple"
item_state = "p_suit"
item_color = "lightpurple"
/obj/item/clothing/under/color/lightpurple/trackless
desc = "A magically colored jumpsuit. No sensors are attached!"
has_sensor = NO_SENSORS
/obj/item/clothing/under/skirt/color/lightpurple
name = "lightpurple jumpskirt"
icon_state = "lightpurple_skirt"
+3 -3
View File
@@ -195,19 +195,19 @@
permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
/obj/item/clothing/under/rank/medical/blue
name = "medical scrubs"
name = "blue medical scrubs"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue."
icon_state = "scrubsblue"
item_color = "scrubsblue"
can_adjust = FALSE
/obj/item/clothing/under/rank/medical/green
name = "medical scrubs"
name = "green medical scrubs"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green."
icon_state = "scrubsgreen"
item_color = "scrubsgreen"
can_adjust = FALSE
/obj/item/clothing/under/rank/medical/purple
name = "medical scrubs"
name = "purple medical scrubs"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple."
icon_state = "scrubspurple"
item_color = "scrubspurple"
+144 -1
View File
@@ -131,6 +131,9 @@
item_color = "officer"
alt_covers_chest = TRUE
/obj/item/clothing/under/rank/centcom_officer/syndicate
has_sensor = NO_SENSORS
/obj/item/clothing/under/rank/centcom_commander
desc = "It's a jumpsuit worn by CentCom's highest-tier Commanders."
name = "\improper CentCom officer's jumpsuit"
@@ -945,4 +948,144 @@
icon_state = "christmasfemaleg"
item_state = "christmasfemaleg"
body_parts_covered = CHEST|GROIN
can_adjust = FALSE
can_adjust = FALSE
// Lunar Clothes
/obj/item/clothing/under/lunar/qipao
name = "Black Qipao"
desc = "A Qipao, traditionally worn in ancient Earth China by women during social events and lunar new years. This one is black."
icon_state = "qipao"
item_state = "qipao"
body_parts_covered = CHEST|GROIN
can_adjust = FALSE
mutantrace_variation = NONE
/obj/item/clothing/under/lunar/qipao/white
name = "White Qipao"
desc = "A Qipao, traditionally worn in ancient Earth China by women during social events and lunar new years. This one is white."
icon_state = "qipao_white"
item_state = "qipao_white"
body_parts_covered = CHEST|GROIN
can_adjust = FALSE
mutantrace_variation = NONE
/obj/item/clothing/under/lunar/qipao/red
name = "Red Qipao"
desc = "A Qipao, traditionally worn in ancient Earth China by women during social events and lunar new years. This one is red."
icon_state = "qipao_red"
item_state = "qipao_red"
body_parts_covered = CHEST|GROIN
can_adjust = FALSE
mutantrace_variation = NONE
/obj/item/clothing/under/lunar/cheongsam
name = "Black Cheongsam"
desc = "A Cheongsam, traditionally worn in ancient Earth China by men during social events and lunar new years. This one is black."
icon_state = "cheong"
item_state = "cheong"
body_parts_covered = CHEST|GROIN
can_adjust = FALSE
mutantrace_variation = NONE
/obj/item/clothing/under/lunar/cheongsam/white
name = "White Cheongsam"
desc = "A Cheongsam, traditionally worn in ancient Earth China by men during social events and lunar new years. This one is white."
icon_state = "cheongw"
item_state = "cheongw"
body_parts_covered = CHEST|GROIN
can_adjust = FALSE
mutantrace_variation = NONE
/obj/item/clothing/under/lunar/cheongsam/red
name = "Red Cheongsam"
desc = "A Cheongsam, traditionally worn in ancient Earth China by men during social events and lunar new years. This one is red.."
icon_state = "cheongr"
item_state = "cheongr"
body_parts_covered = CHEST|GROIN
can_adjust = FALSE
mutantrace_variation = NONE
/obj/item/clothing/under/squatter_outfit
name = "slav squatter tracksuit"
desc = "Cyka blyat."
icon_state = "squatteroutfit"
item_state = "squatteroutfit"
item_color = "squatteroutfit"
can_adjust = FALSE
mutantrace_variation = NONE
/obj/item/clothing/under/russobluecamooutfit
name = "russian blue camo"
desc = "Drop and give me dvadtsat!"
icon_state = "russobluecamo"
item_state = "russobluecamo"
item_color = "russobluecamo"
can_adjust = FALSE
mutantrace_variation = NONE
/obj/item/clothing/under/keyholesweater
name = "keyhole sweater"
desc = "What is the point of this, anyway?"
icon_state = "keyholesweater"
item_state = "keyholesweater"
item_color = "keyholesweater"
can_adjust = FALSE
mutantrace_variation = NONE
/obj/item/clothing/under/stripper_pink
name = "pink stripper outfit"
icon_state = "stripper_p"
item_state = "stripper_p"
item_color = "stripper_p"
/obj/item/clothing/under/stripper_green
name = "green stripper outfit"
icon_state = "stripper_g"
item_state = "stripper_g"
item_color = "stripper_g"
can_adjust = FALSE
/obj/item/clothing/under/mankini
name = "pink mankini"
icon_state = "mankini"
item_state = "mankini"
item_color = "mankini"
can_adjust = FALSE
mutantrace_variation = NONE
/obj/item/clothing/under/wedding
name = "white wedding dress"
desc = "A white wedding gown made from the finest silk."
icon_state = "bride_white"
item_state = "bride_white"
item_color = "bride_white"
can_adjust = FALSE
mutantrace_variation = NONE
/obj/item/clothing/under/wedding/orange
name = "orange wedding dress"
desc = "A big and puffy orange dress."
icon_state = "bride_orange"
item_state = "bride_orange"
item_color = "bride_orange"
/obj/item/clothing/under/wedding/purple
name = "purple wedding dress"
desc = "A big and puffy purple dress."
icon_state = "bride_purple"
item_state = "bride_purple"
item_color = "bride_purple"
/obj/item/clothing/under/wedding/blue
name = "blue wedding dress"
desc = "A big and puffy blue dress."
icon_state = "bride_blue"
item_state = "bride_blue"
item_color = "bride_blue"
/obj/item/clothing/under/wedding/red
name = "red wedding dress"
desc = "A big and puffy red dress."
icon_state = "bride_red"
item_state = "bride_red"
item_color = "bride_red"
-436
View File
@@ -1,436 +0,0 @@
// Fixed to work with Citadel code. Apparently none of them had NO_MUTANTRACE flags.
// I was pissy when I realised how to fix this because it's so fucking easy and nobody apparently had done it.
/obj/item/clothing/under/stripper_pink
name = "pink stripper outfit"
icon_state = "stripper_p"
item_state = "stripper_p"
item_color = "stripper_p"
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NONE
/obj/item/clothing/under/stripper_green
name = "green stripper outfit"
icon_state = "stripper_g"
item_state = "stripper_g"
item_color = "stripper_g"
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NONE
/obj/item/clothing/under/wedding/bride_orange
name = "orange wedding dress"
desc = "A big and puffy orange dress."
icon_state = "bride_orange"
item_state = "bride_orange"
item_color = "bride_orange"
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NONE
/obj/item/clothing/under/wedding/bride_purple
name = "purple wedding dress"
desc = "A big and puffy purple dress."
icon_state = "bride_purple"
item_state = "bride_purple"
item_color = "bride_purple"
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NONE
/obj/item/clothing/under/wedding/bride_blue
name = "blue wedding dress"
desc = "A big and puffy blue dress."
icon_state = "bride_blue"
item_state = "bride_blue"
item_color = "bride_blue"
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NONE
/obj/item/clothing/under/wedding/bride_red
name = "red wedding dress"
desc = "A big and puffy red dress."
icon_state = "bride_red"
item_state = "bride_red"
item_color = "bride_red"
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NONE
/obj/item/clothing/under/wedding/bride_white
name = "white wedding dress"
desc = "A white wedding gown made from the finest silk."
icon_state = "bride_white"
item_state = "bride_white"
item_color = "bride_white"
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NONE
/obj/item/clothing/under/mankini
name = "pink mankini"
icon_state = "mankini"
item_state = "mankini"
item_color = "mankini"
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NONE
/*
/obj/item/clothing/under/psysuit
name = "dark undersuit"
desc = "A thick, layered grey undersuit lined with power cables. Feels a little like wearing an electrical storm."
icon_state = "psysuit"
item_state = "psysuit"
item_color = "psysuit"
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
/obj/item/clothing/under/officeruniform
name = "officer's uniform"
desc = "Bestraft die Juden fur ihre Verbrechen."
icon_state = "officeruniform"
item_state = "officeruniform"
item_color = "officeruniform"
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
/obj/item/clothing/under/soldieruniform
name = "soldier's uniform"
desc = "Bestraft die Verbundeten fur ihren Widerstand."
icon_state = "soldieruniform"
item_state = "soldieruniform"
item_color = "soldieruniform"
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
*/
/obj/item/clothing/under/squatter_outfit
name = "slav squatter tracksuit"
desc = "Cyka blyat."
icon_state = "squatteroutfit"
item_state = "squatteroutfit"
item_color = "squatteroutfit"
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NONE
/obj/item/clothing/under/russobluecamooutfit
name = "russian blue camo"
desc = "Drop and give me dvadtsat!"
icon_state = "russobluecamo"
item_state = "russobluecamo"
item_color = "russobluecamo"
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NONE
/obj/item/clothing/under/stilsuit
name = "stillsuit"
desc = "Designed to preserve bodymoisture."
icon_state = "stilsuit"
item_state = "stilsuit"
item_color = "stilsuit"
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NONE
/obj/item/clothing/under/aviatoruniform
name = "aviator uniform"
desc = "Now you can look absolutely dashing!"
icon_state = "aviator_uniform"
item_state = "aviator_uniform"
item_color = "aviator_uniform"
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NONE
/obj/item/clothing/under/bikersuit
name = "biker's outfit"
icon_state = "biker"
item_state = "biker"
item_color = "biker"
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NONE
/obj/item/clothing/under/jacketsuit
name = "richard's outfit"
desc = "Do you know what time it is?"
icon_state = "jacket"
item_state = "jacket"
item_color = "jacket"
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NONE
obj/item/clothing/under/mega
name = "\improper DRN-001 suit"
desc = "The original. Simple, yet very adaptable."
icon_state = "mega"
item_state = "mega"
item_color = "mega"
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NONE
/obj/item/clothing/under/proto
name = "The Prototype Suit"
desc = "Even robots know scarves are the perfect accessory for a brooding rival."
icon_state = "proto"
item_state = "proto"
item_color = "proto"
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NONE
/obj/item/clothing/under/megax
name = "\improper Maverick Hunter regalia"
desc = "The best outfit for taking out rogue borgs."
icon_state = "megax"
item_state = "megax"
item_color = "megax"
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NONE
/obj/item/clothing/under/joe
name = "The Sniper Suit"
desc = "Mass produced combat robots with a rather unfitting name."
icon_state = "joe"
item_state = "joe"
item_color = "joe"
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NONE
/obj/item/clothing/under/roll
name = "\improper DRN-002 Dress"
desc = "A simple red dress, the good doctor's second robot wasn't quite as exciting as the first."
icon_state = "roll"
item_state = "roll"
item_color = "roll"
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NONE
/obj/item/clothing/under/gokugidown
name = "turtle hermit undershirt"
desc = "Something seems oddly familiar about this outfit..."
icon_state = "gokugidown"
item_state = "gokugidown"
item_color = "gokugidown"
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NONE
/obj/item/clothing/under/gokugi
name = "turtle hermit outfit"
desc = "An outfit from one trained by the great Turtle Hermit."
icon_state = "gokugi"
item_state = "gokugi"
item_color = "gokugi"
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NONE
/obj/item/clothing/under/doomguy
name = "\improper Doomguy's pants"
desc = ""
icon_state = "doom"
item_state = "doom"
item_color = "doom"
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NONE
/obj/item/clothing/under/vault13
name = "vault 13 Jumpsuit"
desc = "Oddly similar to the station's usual jumpsuits, but with a rustic charm to it. Has a large thirteen emblazened on the back."
icon_state = "v13-jumpsuit"
item_state = "v13-jumpsuit"
item_color = "v13-jumpsuit"
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NONE
/obj/item/clothing/under/vault
name = "vault jumpsuit"
desc = "Oddly similar to the station's usual jumpsuits, but with a rustic charm to it."
icon_state = "v-jumpsuit"
item_state = "v-jumpsuit"
item_color = "v-jumpsuit"
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NONE
/obj/item/clothing/under/clownpiece
name = "Clownpiece's Pierrot suit"
desc = "A female-sized set of leggings and shirt with a pattern similar to the American flag, featuring a frilled collar."
icon_state = "clownpiece"
item_state = "clownpiece"
item_color = "clownpiece"
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NONE
/obj/item/clothing/under/cia
name = "casual IAA outfit"
desc = "Just looking at this makes you feel in charge."
icon_state = "cia"
item_state = "cia"
item_color = "cia"
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NONE
/obj/item/clothing/under/greaser
name = "greaser outfit"
desc = "The one that you want!"
icon_state = "greaser_default"
item_state = "greaser_default"
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NONE
/obj/item/clothing/under/greaser/New()
var/greaser_colour = "default"
switch(rand(1,4))
if(1)
greaser_colour = "default"
if(2)
greaser_colour = "cult"
if(3)
greaser_colour = "spider"
if(4)
greaser_colour = "snakes"
desc = "Tunnel Snakes Rule!"
icon_state = "greaser_[greaser_colour]"
item_state = "greaser_[greaser_colour]"
item_color = "greaser_[greaser_colour]"
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
mutantrace_variation = NONE
/obj/item/clothing/under/wintercasualwear
name = "winter casualwear"
desc = "Perfect for winter!"
icon_state = "shizunewinter"
item_state = "shizunewinter"
item_color = "shizunewinter"
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NONE
/obj/item/clothing/under/casualwear
name = "spring casualwear"
desc = "Perfect for spring!"
icon_state = "shizunenormal"
item_state = "shizunenormal"
item_color = "shizunenormal"
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NONE
/obj/item/clothing/under/keyholesweater
name = "keyhole sweater"
desc = "What is the point of this, anyway?"
icon_state = "keyholesweater"
item_state = "keyholesweater"
item_color = "keyholesweater"
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NONE
/obj/item/clothing/under/casualhoodie
name = "casual hoodie"
desc = "Pefect for lounging about in."
icon_state = "hoodiejeans"
item_state = "hoodiejeans"
item_color = "hoodiejeans"
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NONE
/obj/item/clothing/under/casualhoodie/skirt
icon_state = "hoodieskirt"
item_state = "hoodieskirt"
item_color = "hoodieskirt"
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
mutantrace_variation = NONE
/*
/obj/item/clothing/under/mummy_rags
name = "mummy rags"
desc = "Ancient rags taken off from some mummy."
icon_state = "mummy"
item_state = "mummy"
item_color = "mummy"
can_adjust = 0
has_sensor = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
/obj/item/clothing/under/neorussian
name = "neo-Russian uniform"
desc = "Employs a special toshnit pattern, will render you invisible when you eat a potato on an empty stomach."
icon_state = "nr_uniform"
item_state = "nr_uniform"
item_color = "nr_uniform"
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
*/
/obj/item/clothing/under/rottensuit
name = "rotten suit"
desc = "This suit seems perfect for wearing underneath a disguise."
icon_state = "rottensuit"
item_state = "rottensuit"
item_color = "rottensuit"
can_adjust = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NONE